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A mod wish list (potential minor spoilers)

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dragon wench
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A mod wish list (potential minor spoilers)

Post by dragon wench »

First of all, this is in no way intended to critisize the truly amazing mods that have been already produced for SoA. IMO, many are better than the original, official content.

I also know that modders have day jobs as well, and therefore very limited time as it is. ;)

The disclaimers out of the way.. I thought it might be fun to start a thread on mods you would enjoy were they created.

My initial suggestion:

I have often wished that there were a greater variety of strongholds with attatched quests. What I mean is, if you play a monk or barbarian, for example, you still receive The Keep as your stronghold.

Equally, a sorcerer receives the same stronghold as a mage... and so on

I think it would be really cool if there were mods that dealt with the above. One glitch, I suppose, is that new areas might have to be added to the map, and I don't know how feasible that would be. However, maybe those two largely redundant areas available in Chapter 6 could be employed?


More ideas?
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Post by Lasher »

I would appreciate a wider flexibility in character creation... I got cluastraphobic at all the restrictions. And A little off topic... what are those two areas for? I recognize one as the entrance to Suldanesselar, but is that it? Thanks
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Post by dragon wench »

[QUOTE=Lasher]I would appreciate a wider flexibility in character creation... I got cluastraphobic at all the restrictions. And A little off topic... what are those two areas for? I recognize one as the entrance to Suldanesselar, but is that it? Thanks[/QUOTE]

In addition to the forest of Tethyr where the entrance of Suldanesselar is located, there are:

The North Forest
Small Teeth Pass

The latter two areas seem especially pointless.

Regarding character creation:
Have you tried some of the kit mods? Some of them provide new possibilities.
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Post by fable »

I've posted it elsewhere, but I'd like to see more of the fine party NPC mods currently available with heavy dialog taking note of other party NPC mods. Yes, I know there are about 6 or so that do this, but there are quite a few others that are excellent, and don't.

What else? A few massive, well-balanced quests, with very carefully balanced loot. The usual. :D
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Post by Raven_Song »

I want a mod that lets you save both Coran and Safana and take them with you. I miss the hilarity of Safana's dialogue, like when she'd respond with "ooh I feel so sensual" after just almost been clubbed to death by an ogre.

I'd also like a mod that gives bards songs to play (like in Icewind Dale 2 - but with more choice) perhaps with accompanying music

Finally a mod that allows you to sell unwanted party members to the Slavers in the Copper Coronet - How much money they go for could be dependent upon their charisma, constitution and dexterity.
Imagine the look on Jaheira's face after being freed from chateau Irenicus only to live out her days as a pleasure slave in the Coronet. :D
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Post by dragon wench »

[QUOTE=Raven_Song]I want a mod that lets you save both Coran and Safana and take them with you. I miss the hilarity of Safana's dialogue, like when she'd respond with "ooh I feel so sensual" after just almost been clubbed to death by an ogre.

I'd also like a mod that gives bards songs to play (like in Icewind Dale 2 - but with more choice) perhaps with accompanying music

Finally a mod that allows you to sell unwanted party members to the Slavers in the Copper Coronet - How much money they go for could be dependent upon their charisma, constitution and dexterity.
Imagine the look on Jaheira's face after being freed from chateau Irenicus only to live out her days as a pleasure slave in the Coronet. :D [/QUOTE]

ROFL re: Jaheira :p
Though, I could think of other worthy recipients of such a fate. Imagine Nalia.... "For the Needy!" :D

*cough*
Back on topic, IMO those are all great ideas, and being able to sell party members to slavers would definitely enhance roleplaying an evil party. I don't generally play evil, but I've noticed that there could be far more options in that regard.
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Post by Ian Kognitow »

Actually, combining these good ideas: a mod allowing the slaveship or back of coronet *as* a stronghold would be great and would be a neat way to flesh out and enhance the guarded compound and twisted rune elements of the game. For instance - you could gain the stronghold by taking over the ship, and then have various encounters leading up to an ultimate conflict with the rune members--all the while attempting to force whoever you can into slavery. Selling your own party members into slavery could result in interesting and fun stuff too: rescuing sweet, innocent Aerie and marching her straight over to the fighting pit; and later having Quayle mount a crusade against you. Possibilities abound.
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Post by dj_venom »

Well those sound great, and certainly, evil needs to be given more options, I mean Bioware didn't even offer you a full party in SoA. And since when have thiefs been neutral/good, they are evil, they steal! I think that was unfair, luckily I'm a goody-goody two shoes :D .

Now, related to the whole Copper Coronet idea, I think that maybe the Cult of the Eyeless should be changed. I think it would be extremely good if you could somehow help this group, have them not betray you, and then actually gain status in the group, or perhaps doing further quests for them relating to the original Temples.

Another really fun idea could be a cross-SoA treasure hunt. That goes through all the areas, and you have to follow strange clues, and eventually you gain something at the end. Of course this would only be good the first time, but still, I think it would be extremely fun the first time around. Though using a walkthrough would somewhat cheapen it, and you don't want the reward to be too huge/cheesy.

And that's my input for now :) .
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Post by Ian Kognitow »

Again, to kind of work off someone else's ideas: a cult of the eyeless stronghold could also incorporate a storyline related to a conflict with the mindflayers, with ramifications both with those in the sewers and underdark. Also, in a thought I think would be especially cool--if you were somehow allied with the beholders, what if the friendly beholder you meet in Sahuagin city became a joinable NPC? I imagine it would take a lot of writing to adjust for new reactions from people in virtually every encounter (kind of like with the Valen NPC mod). Potential Beholder/Jan banter alone could be worth it.
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Post by estaze »

Well, you could always expand the game as it is. This would mean more races, classes, npc's, items, spells, areas and so on. One of the things i miss the most in BG2, is the possibility to explore random territories, like you could in BG1. Areas with just forest, or ruins or whatever.
Concerning the races, it could be cool to be, say a drow. With all the racial skills that they have.
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Post by Raven_Song »

And since when have thiefs been neutral/good, they are evil, they steal!
A good aligned thief may only steal from evil merchants/organizations. I mean Robin Hood was tecnichally a thief but he is not viewed negatively. Also their is a thief kit called Adventurer as part of the g3 song and silence mod that suits good aligned thieves (see below)
ADVENTURER: The adventurer is a jack-of-all-trades, not so much a thief as a character who takes advantage of general thiefly skills on adventures. An Adventurer is preferred by many adventuring parties, because he is much less likely than other thieves to betray or steal from his own companions. The successful Adventurer knows the value of trust and cooperation, while many a "street thief" has been raised on duplicity and (sometimes literal) backstabbing.
Though, I could think of other worthy recipients of such a fate. Imagine Nalia.... "For the Needy!"
:eek: ... but I think we both missed the most suitable candidate - Jan Jansen :D

Concerning the races, it could be cool to be, say a drow. With all the racial skills that they have.
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Post by dragon wench »

Jan Jansen as a pleasure slave ?!? :eek: :eek: :eek:
*the mind wanders*
That is extremely disturbing on oh so many levels! :D

I definitely agree about introducing new races. I mean, there is a Tiefling in the game, so why isn't it an available race?
I don't know if there are any mods that make this possible, but I think it would be fun were that the case.
One thing I really like in IWD2, is the flexibility, choice and customization at character development and beyond.

EDIT
nevermind re: Tiefling comment, I just followed the above link. Very cool! In the download queu now.
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Post by FireLighter »

@ Raven Song: THANK YOU!!! Always wanted to be a drow, am now playing a drow sorceror and am up to 80 magic resistance. (50 base, 20 from leveling up, and 10 from robe of vecna.) :D That has always been something I wanted in the game. :D
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Post by Rhûn »

But the mod is just drow abilities right? You're still treated like a surfacer?
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Post by Raven_Song »

One thing I really like in IWD2, is the flexibility, choice and customization at character development and beyond.
Yes its a real shame they went down the hack and slash route over role playing. :( The game does have some nice features - Bards in particular are vastly improved (although sadly thieves, rangers and wizards become most uneccessary)
@ Raven Song: THANK YOU!!!
You're welcome!

Another Mod Idea: A mod that simply gives all the generic "commoner", "beggar", "harlot" characters names. It would certainly add to the sense of realism.
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Post by dj_venom »

But the problem with that lies in who to talk to. I mean no one ever talks to someone who doesn't have a name... it's just like in films, the people without names are always killed, while the people with names last longer :D .
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Post by dragon wench »

Another mod that might be fun...speaking of the slavers.

I usually play a chaotic good type, and I always find it weird that you can give the one child you rescue from the trolls 100 gold and send her on her way. It would make far more sense, IMO, to actually undertake some kind of quest where you escort all of those kids to safety. I mean seriously... you go to all that effort of releasing them, and then you send them off alone into the slums? It doesn't really make sense.
I know that Hendak makes some vague reference about arrangements having been made, but still... it's a bit of a loose end.

Also cool, would be something that fleshes out Jan Jansen's quest with regard "The Hidden."
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Post by greg28j »

I would like a graphics mod with better(realistic) avatars. It galls me that a half orc barbarian with 24 STR is exactly the same size as the old man keldorn with 17 STR. Something like the northmen from Icewind dale would be more like it.I know its alot of work though.I would do it if there was a cheap graphics program out there.

BTW, has there ever been a mod with new monster avatars or do most people just modify stats and names of existing ones?
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Post by Raven_Song »

Greg28j

Check out this link: http://www.gibberlings3.net/moinesse/

I usually play a chaotic good type, and I always find it weird that you can give the one child you rescue from the trolls 100 gold and send her on her way. It would make far more sense, IMO, to actually undertake some kind of quest where you escort all of those kids to safety. I mean seriously... you go to all that effort of releasing them, and then you send them off alone into the slums? It doesn't really make sense.
I know that Hendak makes some vague reference about arrangements having been made, but still... it's a bit of a loose end.
Hmm good point and what happens to that boy from Imnesvale that gives you the ranger stronghold quest?

On the other hand for the evil types there should be a mod that allows you to sell certain wandering children to the slavers (This site really needs an evil smilie like CoM). Fortunately such a mod is in progression.
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