Please note that new user registrations disabled at this time.

wierd werewolf glitch--HELP

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
Hazim ibn Gorion
Posts: 272
Joined: Thu Nov 16, 2000 11:00 pm
Location: New Rochelle, NY USA
Contact:

wierd werewolf glitch--HELP

Post by Hazim ibn Gorion »

I have run into a brick wall. This is my 4th time through Firkraag's lair, and I've never seen this before. In the hallway that runs between where you first meet Samia and the well, there are three greater werewolves. For some reason this game they seem to be regenerating at an absolutely godlike rate. I am laying into them with LOTS of damage really fast, but the best I can get to is "injured". I they go back to "uninjured" in less than one or two seconds.

One thing, I decided not to do King Strohm's tomb this time and just fought Semia and her gang in the hallway right after you meet her. Does this have anything to do with it? Do I need King Strohm's mask or anything like that to get past?

If it turns out that no-one knows how to deal with this, can someone tell me what the CLUA command is that automatically kills any selected enemy? I may have to resort to this if I can't work out the werewolf issue.
User avatar
Rail
Posts: 1104
Joined: Wed Nov 22, 2000 11:00 pm
Location: Anchorage, Alaska, USA
Contact:

Post by Rail »

Hazim, there are other threads that have talked about this, though I have never encountered this myself. Frankly, I never had any problems with those werewolves, but they never seemed to be regenerating so quickly for me. Wish I could help more. Might want to search other topics for answers if nobody replies soon.

I'm sure you've tried all strategies I could give, but others have said to concentrate all attacks on one at a time and you virtually need to kill the beast in one round. Can you draw out one at a time?
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
User avatar
Busta_Bradimus
Posts: 26
Joined: Sat Mar 17, 2001 11:00 pm
Location: Arizona, USA
Contact:

Post by Busta_Bradimus »

I know what you are talking about I've come accrossed the same problem. I've gone threw the game 4 times now and twice I have gone to firkraag's lair and said I would help samei(you know) when I do help her and she doese her whole routine the greater wolfwere's are not regenerating like gods they are easy kills. If I just beat her doen right away however the wolfwere's are terribly tough. To tell ya the truth I don't know how to kill them. When this problem arises I just reload till I kill them and trust me its a lot of reloading. Just summon a bunch and fight till it dies.
Busta_Bradimus, mighty member of the Council of Mages

Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.

From the dark depths I ascend, corrupting all that is life. I am the Darkness you fear.
User avatar
Rail
Posts: 1104
Joined: Wed Nov 22, 2000 11:00 pm
Location: Anchorage, Alaska, USA
Contact:

Post by Rail »

How 'bout a trigger of 3 greater malisons followed by a death spell? Like I said, I've never encountered them and don't know what you've already tried.
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
User avatar
Felix
Posts: 6
Joined: Tue Jan 30, 2001 11:00 pm
Contact:

Post by Felix »

I did encounter those Greater Wolfwere in my first way through the game, in my second I didn't; seems to be dependent on your partys level. What I did was to cast 15 Skulltraps and trigger the Wolfwheres with a cloudkill; I used Nalia for this. That killed all of them, and there were about 5 Traps left, so I had to use a summoned creature to get rid of them.
The other Greater Wolfwere (the one that tries to ambush you) is not affected and can be killed normally.

Good Luck!
User avatar
Loredweller
Posts: 1681
Joined: Sun Feb 18, 2001 11:00 pm
Location: Latvia
Contact:

Post by Loredweller »

There is evidence of following facts:
1) greater wolfweres (the single ones do not causes any great problem) appear in this dungeon only if you have party with level high enough;
2) the can be killed if an amount of damage per time unit is high enough (higher as their regenerating rate);
As far i know, the following things can help:
- several simultaneous cloudkills or, better, death fog(s) cast out of sight and then doors closed;
- two or more good swords with improved haste (might be done by potion), blessed, chanted and anything more you can imagine on them in company with fire elementals; even better if swordsman is protected against magical weapon (wolfwere attacks is counted as such);
- all sorts of poison helps, too, to neutralize or slow the regeneration;
- lower their resistance if you can;
- holding and slowing is reported to help; however i never have success in putting such spell on them;

Keep in mind they are immune to non-magical weapon, or so i believe. I suspect even +1 weapon have a little if any damage to them.

The last but not least : what if you clean the cache before going into the area containing the dungeon. Image

HTH,
L.

PS I'm almost sure the wolfweres instead of werewolves are to blame here. The last are more easy to deal with, while the first always cause big problems, even greater as beholders or mind flyers. Those are not regenerating, at least.
Loredweller

-------------------
...for tomorrow never comes ...
User avatar
-=- Nerun -=-
Posts: 41
Joined: Wed Dec 13, 2000 11:00 pm
Contact:

Post by -=- Nerun -=- »

@Felix: The same thing happend to me. First time through there was the GW, second time not.

Before i went through that hallway, i set up dragon-killer party (elementals, prot., ...) but when the fight started, there were just three "normal" wolfweres, - very dissapointing ... Image

@Hazim: there are 3 GWWs at your game ?

GzG

------------------
I am a Transmuter, so what ?

Call me: KILLEMALLFROMFARAWAYWITHOUTANYABJURATIONPROTECTION
GzG
Nerun
User avatar
Hazim ibn Gorion
Posts: 272
Joined: Thu Nov 16, 2000 11:00 pm
Location: New Rochelle, NY USA
Contact:

Post by Hazim ibn Gorion »

Yes, three. I'm at a pretty high level right now. I saved Windspear til the very last before going to the asylum this time, and I only have three party members. That may be part of the trigger. At any rate, I ended up just dragging them out one at a time into traps my thief set. Not an elegant solution, and one that required lots of resting. But, hey, it did the job.

Thanks all.
Post Reply