To experimental players :
Which combo deals the most damage ?
I usualy use flame arrow(2) and magic missile(1) or 3 magic missiles all the way. Fireball , lightining and flame arrow also looks fine but i would prefer a combo that concentrates on one target .
I once tried placing greater malison on the 1st slot then filling the remaining slots with magic missile , When i unleashed the sequancer greater malison came after magic missiles hit the target .I thought it would lower the saving throws causing more damage . Failed ..
Any suggestions ?
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"There is no cure for my malady.This is the sacrifice,the price i paid for magic..."
Spell Sequancer
Spell Sequancer
"I have sinned enough againts the world , teaching magic to a kender would ensure my damnation ..." Sly One .
I believe Magusg said that Melf's Minute Meteors does more damage. I've never tried it , like you I always loaded up magic missles and flame arrows. Might be worth giving it a try.
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'Weasel the Most Holy of the Holy Cavaliers'.
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'Weasel the Most Holy of the Holy Cavaliers'.
"Vile and evil, yes. But, That's Weasel" From BS's book, MD 20/20: Fine Wines of Rocky Flop.
Sorry Vicsun , i didn't get you ..
Please explain what do you mean so i can answer you question ..
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"There is no cure for my malady.This is the sacrifice,the price i paid for magic..."
Please explain what do you mean so i can answer you question ..
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"There is no cure for my malady.This is the sacrifice,the price i paid for magic..."
"I have sinned enough againts the world , teaching magic to a kender would ensure my damnation ..." Sly One .
This is my secret formula for highhitting damage. Greater Malison is a must as it sets up the target for a world of hurt, then slow it got a good modifier already (greater malison won't kick in until the round after it hits), and then chaos.
A crowd thusly softened up will then be at a complete loss against the second spellcasters three skull traps. Not many opponents have electrical resistance and the damagedice of skulltrap is openended meaning that Imoen at the moment dishes out between 45-270 points of damage in area effect.
Sauhagin and Ku-Toa fall like flies against a bugzapper.
Airie is even better since she can mix in priest spells into her sequencers. Too bad one can't have a druid/cleric/mage but I guess that would be overkill.
A crowd thusly softened up will then be at a complete loss against the second spellcasters three skull traps. Not many opponents have electrical resistance and the damagedice of skulltrap is openended meaning that Imoen at the moment dishes out between 45-270 points of damage in area effect.
Sauhagin and Ku-Toa fall like flies against a bugzapper.
Airie is even better since she can mix in priest spells into her sequencers. Too bad one can't have a druid/cleric/mage but I guess that would be overkill.
Melf's Minute Meters is a unique spell. It doesn't cause meteors to rain down from above and smite your enemies (though that would be great funOriginally posted by Weasel:
I believe Magusg said that Melf's Minute Meteors does more damage. I've never tried it , like you I always loaded up magic missles and flame arrows. Might be worth giving it a try.

Now that the effect of casting the spell has been revealed, it's obvious that putting it in a spell sequencer would be rather stupid. You'll probably already have the spell active, and casting it again only replenishes the meteors to max (one per character level) Back to the original question, I don't use spell sequencer much. I usually put greater malision and two spider spawns in, though that probably is not the best I could come up with. Now that I think of it, casting limited wish: minor invulnerablity on all, and then letting loose with a dozen sequenced skull traps would be quite a killer

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Magus, mighty conjurer, and summoner of hordes of...magical flying swords
[This message has been edited by magusg (edited 01-14-2001).]
Magus, mighty conjurer, and summoner of hordes of...magical flying swords