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powergamers choice: what race for sorcerer?

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krunchyfrogg
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powergamers choice: what race for sorcerer?

Post by krunchyfrogg »

1) human: bonus skills, bonus feat
2) elf: sword/bow skills
3) gold dwarf: high constitution (hit points, concentration), great saving throws
4) aasimar: +2 charisma, +1 ecl penalty
5) drow: +2 charisma, sword/bow skills, +2 ecl penalty

edit: this character is being built for play in a party.
A life is not important, except in the impact it has on other lives.
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silverdragon72
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Post by silverdragon72 »

[QUOTE=krunchyfrogg]1) human: bonus skills, bonus feat
2) elf: sword/bow skills
3) gold dwarf: high constitution (hit points, concentration), great saving throws
4) aasimar: +2 charisma, +1 ecl penalty
5) drow: +2 charisma, sword/bow skills, +2 ecl penalty[/QUOTE]


...as you said powergaming:

no real choice here: aasimar

-> as 2 Pal levels are strongly recommended for this build!
-> +2 CHA bonus and elemental resistance is just to good

-> CHA-bonus to saves (+10-15 on all saves!!!)
-> you will get the Pal-quest CHA boni
-> you get all weapon & armor feats for free
-> you can use a sword you will find later in game

-> you don't get any EXP-mali for your Pal 2 - Sorc X beeing an aasimar!


human: you don't need the extra feat nor SP for this build

drow: would be good, if you wouldn't get the EXP-penalty!


...and forget about the ECL-penalty - this could even be an EXP-boni for your party!!
(-> read the guide!)


.
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Dedigan
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Post by Dedigan »

While aasimar is very good for a sorcerer build, so are human or drow.

Human isn't quite as good as aasimar. With no ECL, the sorcerer gets the important spells that much more quickly. The elemental resistances are countered well just by staying well away from the battles. Like aasimar, there is no penalty for multiclassing to paladin.

A pure sorcerer drow is pretty amazing. Rather than a little bit of elemental resistance and increased saves from a paladin level, you get very high magic resistance. So rather than resisting 5 points of elemental damage, you usually resist all of the magical damage and are mostly immune to hold spells. That, to me, is worth the extra ECL level.

I typically go with the drow.
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krunchyfrogg
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Post by krunchyfrogg »

[QUOTE=silverdragon72]...as you said powergaming:

no real choice here: aasimar

-> as 2 Pal levels are strongly recommended for this build!
-> +2 CHA bonus and elemental resistance is just to good

-> CHA-bonus to saves (+10-15 on all saves!!!)
-> you will get the Pal-quest CHA boni
-> you get all weapon & armor feats for free
-> you can use a sword you will find later in game

-> you don't get any EXP-mali for your Pal 2 - Sorc X beeing an aasimar!


human: you don't need the extra feat nor SP for this build

drow: would be good, if you wouldn't get the EXP-penalty!


...and forget about the ECL-penalty - this could even be an EXP-boni for your party!!
(-> read the guide!)


.[/QUOTE]
But if you are really powergaming, then you probably have a 3 intelligence. that means you have to choose between spellcraft and concentration. with the human, you don't have to do that.
A life is not important, except in the impact it has on other lives.
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Aerich
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Post by Aerich »

Bollocks. A powergamed drow sorc should never have an Int of 3.

If you do the math, in descending order of importance of stat for a typical powergamed drow sorc - the drow sorc has 76 (normal) +4 (net racial bonus to stats, incorporating Dex, Int, Cha bonus and Con minus)

Cha: 20
Dex: 20
Con: 16
Int: 14
Str: 6
Wis: 4

A true sorc will not engage in melee combat anyway, and I don't think the negative damage modifier applies to bows, or certainly not to crossbows. Ranged combat is covered. Unless the player was to drain Int down to the minimum to increase Str, there should always be 2 skill points per level up; one for concentration and one for spellcraft.

Even if Int was drained to the minimum (5, for drow, potentially giving a massively powergamed drow sorc a 16 Str at the expense of Int and Wis), it still gives one skill point per level. It is not recommended, as in that case you truly would have to choose between concentration and spellcraft (for the elemental feats).
When your back is against the wall... the other guy is in a whole lotta trouble.
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silverdragon72
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Post by silverdragon72 »

[QUOTE=krunchyfrogg]But if you are really powergaming, then you probably have a 3 intelligence. that means you have to choose between spellcraft and concentration. with the human, you don't have to do that.[/QUOTE]


...if you have INT 3 or INT 11 you always get just 1 SP

but you just need spellcraft: 10 - and the go for concentration!

with CON 18 you don't need concentration that much...

...and btw. permanently protected by MI you never really need a concentration check!

.
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