Was The Ending Bad For You?
I liked the ending, because much of the story was indeed explained to your if you explored the conversatiosn with Treya.
I liked it better then the first one, because that was in my view a very predictable story and very simple story, compared to the second which actually requiered the player to think a little about why some characters acted in a certain way. If it was just a result of the developers hurrying, so they couldn't explain it all - I don't know - but it had more "realness" then the first which was more bland and static.
You never quite understood Treyas intentions until the end, unless you spoke with her, factored the Jedi Master's convesations into the equation as well as some other clues.
It wasn't painted out as clear as the first and I liked that.
I think flying off was the right ending after twice through the game. The first time I was a little puzzled, but I hadn't talked to Treya and didn't remember a lot of the old Jedi master talks, before bumping her on the head and ending the game. But the second time I took more time with the Masters and Treya - and it was worth it.
I also liked how you actually were able to use your force powers on the last 3 bosses as opposed to SW:KOTOR1. Properly why people think it is easier, but making bosses artificially strong by giving them high save throws is a bad way of doing it in my book.
I liked it better then the first one, because that was in my view a very predictable story and very simple story, compared to the second which actually requiered the player to think a little about why some characters acted in a certain way. If it was just a result of the developers hurrying, so they couldn't explain it all - I don't know - but it had more "realness" then the first which was more bland and static.
You never quite understood Treyas intentions until the end, unless you spoke with her, factored the Jedi Master's convesations into the equation as well as some other clues.
It wasn't painted out as clear as the first and I liked that.
I think flying off was the right ending after twice through the game. The first time I was a little puzzled, but I hadn't talked to Treya and didn't remember a lot of the old Jedi master talks, before bumping her on the head and ending the game. But the second time I took more time with the Masters and Treya - and it was worth it.
I also liked how you actually were able to use your force powers on the last 3 bosses as opposed to SW:KOTOR1. Properly why people think it is easier, but making bosses artificially strong by giving them high save throws is a bad way of doing it in my book.
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- Darth Reven
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In Conculsoin
reading earlier posts i relised the resan kotor and episode I II III IV V and VI have similar story lines is it makes for damn good gaming lots of books focus on mis read prophercys if this game came out later and wasnt rushed on by lucas arts and dint run out of money (wow a lot of ifs) we would be rating it as one of the best games ever the LS ending is terible and DS isnt much better. But if it had been do you think there will be kottor III with the promise from Lucas arts atachted (tht is to make fewer better quality games) and another 40 hours of frustratoin enjoymeny and at the end of it all the sense tht you have wasted a part of your life. Any Way in short shaby game similar story line to the film and lets hope for a better game in kotor III
reading earlier posts i relised the resan kotor and episode I II III IV V and VI have similar story lines is it makes for damn good gaming lots of books focus on mis read prophercys if this game came out later and wasnt rushed on by lucas arts and dint run out of money (wow a lot of ifs) we would be rating it as one of the best games ever the LS ending is terible and DS isnt much better. But if it had been do you think there will be kottor III with the promise from Lucas arts atachted (tht is to make fewer better quality games) and another 40 hours of frustratoin enjoymeny and at the end of it all the sense tht you have wasted a part of your life. Any Way in short shaby game similar story line to the film and lets hope for a better game in kotor III
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- Thran Baill
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[QUOTE=Xandax]I liked the ending, because much of the story was indeed explained to your if you explored the conversatiosn with Treya.
I liked it better then the first one, because that was in my view a very predictable story and very simple story, compared to the second which actually requiered the player to think a little about why some characters acted in a certain way. If it was just a result of the developers hurrying, so they couldn't explain it all - I don't know - but it had more "realness" then the first which was more bland and static.
You never quite understood Treyas intentions until the end, unless you spoke with her, factored the Jedi Master's convesations into the equation as well as some other clues.
It wasn't painted out as clear as the first and I liked that.
I think flying off was the right ending after twice through the game. The first time I was a little puzzled, but I hadn't talked to Treya and didn't remember a lot of the old Jedi master talks, before bumping her on the head and ending the game. But the second time I took more time with the Masters and Treya - and it was worth it.
I also liked how you actually were able to use your force powers on the last 3 bosses as opposed to SW:KOTOR1. Properly why people think it is easier, but making bosses artificially strong by giving them high save throws is a bad way of doing it in my book.[/QUOTE]
I agree. Having just beat it a 2nd time as a 16 Consular/10 Weapon Master Jedi, I truly feel the ending made a lot more sense. Like watching a movie twice in the theatre, because you missed a few things the first time around.
My theory on the Hawk's crew when you crash on Malachor V was that they were busy repairing the ship. Otherwise, how on earth did it survive that fall? That part wasn't really explained. And given how most of the NPC's could/would be jedi, having them die at the end is a bit weak. I'm glad they cut that out. But the ending did seem a bit hastilly thrown together, unless...
...you really read Kreia's dialogue and explore it as much as possible as Xandax mentioned. I don't think the ending left you with any closure, just more questions...which of course they will (I assume) integrate and solve in KOTOR 3. That's ok with me...I think where they've left the story is great. Is Revan dead or alive...will the exile go look for him as hinted at...etc. etc.
A longer, more challenging battle with the end lords would be nice, and tougher enemies as you progress would be a big improvement.
Speaking of difficulty, has anyone played it on the harder setting? What does it change? I'm going to start my next game as a sith on hard, and was curious as to what it affected.
I liked it better then the first one, because that was in my view a very predictable story and very simple story, compared to the second which actually requiered the player to think a little about why some characters acted in a certain way. If it was just a result of the developers hurrying, so they couldn't explain it all - I don't know - but it had more "realness" then the first which was more bland and static.
You never quite understood Treyas intentions until the end, unless you spoke with her, factored the Jedi Master's convesations into the equation as well as some other clues.
It wasn't painted out as clear as the first and I liked that.
I think flying off was the right ending after twice through the game. The first time I was a little puzzled, but I hadn't talked to Treya and didn't remember a lot of the old Jedi master talks, before bumping her on the head and ending the game. But the second time I took more time with the Masters and Treya - and it was worth it.
I also liked how you actually were able to use your force powers on the last 3 bosses as opposed to SW:KOTOR1. Properly why people think it is easier, but making bosses artificially strong by giving them high save throws is a bad way of doing it in my book.[/QUOTE]
I agree. Having just beat it a 2nd time as a 16 Consular/10 Weapon Master Jedi, I truly feel the ending made a lot more sense. Like watching a movie twice in the theatre, because you missed a few things the first time around.
My theory on the Hawk's crew when you crash on Malachor V was that they were busy repairing the ship. Otherwise, how on earth did it survive that fall? That part wasn't really explained. And given how most of the NPC's could/would be jedi, having them die at the end is a bit weak. I'm glad they cut that out. But the ending did seem a bit hastilly thrown together, unless...
...you really read Kreia's dialogue and explore it as much as possible as Xandax mentioned. I don't think the ending left you with any closure, just more questions...which of course they will (I assume) integrate and solve in KOTOR 3. That's ok with me...I think where they've left the story is great. Is Revan dead or alive...will the exile go look for him as hinted at...etc. etc.
A longer, more challenging battle with the end lords would be nice, and tougher enemies as you progress would be a big improvement.
Speaking of difficulty, has anyone played it on the harder setting? What does it change? I'm going to start my next game as a sith on hard, and was curious as to what it affected.
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- Darth Reven
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[QUOTE=Thran Baill]I agree. Having just beat it a 2nd time as a 16 Consular/10 Weapon Master Jedi, I truly feel the ending made a lot more sense. Like watching a movie twice in the theatre, because you missed a few things the first time around.
My theory on the Hawk's crew when you crash on Malachor V was that they were busy repairing the ship. Otherwise, how on earth did it survive that fall? That part wasn't really explained. And given how most of the NPC's could/would be jedi, having them die at the end is a bit weak. I'm glad they cut that out. But the ending did seem a bit hastilly thrown together, unless...
...you really read Kreia's dialogue and explore it as much as possible as Xandax mentioned. I don't think the ending left you with any closure, just more questions...which of course they will (I assume) integrate and solve in KOTOR 3. That's ok with me...I think where they've left the story is great. Is Revan dead or alive...will the exile go look for him as hinted at...etc. etc.
A longer, more challenging battle with the end lords would be nice, and tougher enemies as you progress would be a big improvement.
Speaking of difficulty, has anyone played it on the harder setting? What does it change? I'm going to start my next game as a sith on hard, and was curious as to what it affected.[/QUOTE]
Yes but i think you're wrong because after reading the kotorII restoratoin site and some of the dialouges tht where not used on the game but are still on the disc it appears atton was ment to fight sion before the exile but im not sure and i cant give you a link sorry maybe some one else will because there kind like that
:mischief: :mischief: :mischief:
My theory on the Hawk's crew when you crash on Malachor V was that they were busy repairing the ship. Otherwise, how on earth did it survive that fall? That part wasn't really explained. And given how most of the NPC's could/would be jedi, having them die at the end is a bit weak. I'm glad they cut that out. But the ending did seem a bit hastilly thrown together, unless...
...you really read Kreia's dialogue and explore it as much as possible as Xandax mentioned. I don't think the ending left you with any closure, just more questions...which of course they will (I assume) integrate and solve in KOTOR 3. That's ok with me...I think where they've left the story is great. Is Revan dead or alive...will the exile go look for him as hinted at...etc. etc.
A longer, more challenging battle with the end lords would be nice, and tougher enemies as you progress would be a big improvement.
Speaking of difficulty, has anyone played it on the harder setting? What does it change? I'm going to start my next game as a sith on hard, and was curious as to what it affected.[/QUOTE]
Yes but i think you're wrong because after reading the kotorII restoratoin site and some of the dialouges tht where not used on the game but are still on the disc it appears atton was ment to fight sion before the exile but im not sure and i cant give you a link sorry maybe some one else will because there kind like that
:mischief: :mischief: :mischief:
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- Hill-Shatar
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Excuse me? Type in TSL Restoration Project in any search engine, and you will get it, or just type it into the search engine here. I will do so now, and bring back a link, but I think its kind of pointless to say that there is a link and not providing one.
[url="http://www.team-gizka.org/"]Here[/url] it is.
Anyways, they changed the plot line over alternate parameters. The original plot line would now make no sense, as in that line, Kreia was supposed to kill all of the Exile's apprentices. The new one makes as much sense as the old one, IMO, and they either changed it for that reason, or due to time constraints.
[url="http://www.team-gizka.org/"]Here[/url] it is.
Anyways, they changed the plot line over alternate parameters. The original plot line would now make no sense, as in that line, Kreia was supposed to kill all of the Exile's apprentices. The new one makes as much sense as the old one, IMO, and they either changed it for that reason, or due to time constraints.
Buy a GameBanshee T-Shirt [url="http://www.gamebanshee.com/forums/showthread.php?t=68975"]HERE[/url]! Sabre's [url="http://www.users.bigpond.com/qtnt/index.htm"]site[/url] for Baldur's Gate series' patches and items. This has been a Drive-by Hilling.
- Darth Reven
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I am not downing the gamplay, it was awesome. I really love KOTOR but I was expecting a killer ending like the first. However those who posted that they left the ending open for a sequel, I absolutely agree. No matter what side you play I recommend asking all of the questions to Trayla at the end. Her answers are quite interesting and foreshadow all of the Star Wars movies.
- TheDarkSide
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combat sucks!
i dont know about anyone else, but i found kotor2 extremely sucky combat-wise... i found my exile so powerful (no cheats) that i could easily kill even the sith lords & kreia without dificulty! when fighting on onderon my other characters got in the way rather than helped me because i could defeat everyone without help, so i just took kreia for the exp+... plus, hardly any enemies (dark jedi) use their force powers against you. it kotor1 that was mainly what you had to worry about, but in this game killing your enemies is hardly a challenge.it was a great disappointment
i dont know about anyone else, but i found kotor2 extremely sucky combat-wise... i found my exile so powerful (no cheats) that i could easily kill even the sith lords & kreia without dificulty! when fighting on onderon my other characters got in the way rather than helped me because i could defeat everyone without help, so i just took kreia for the exp+... plus, hardly any enemies (dark jedi) use their force powers against you. it kotor1 that was mainly what you had to worry about, but in this game killing your enemies is hardly a challenge.it was a great disappointment
TheDarkSide
- The Reaper
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I have only fully completed Star Wars: Knights of the Old Republic II on the Dark Side path... So I do not know much about what happens when the Jedi provale.
But, I was surprised when Kriea turned on my character... I thought, like Bastila in Star Wars: Knights of the Old Republic I she would be with me until the end as they both had some sort of Force bond with the character. Kriea's betrayal was a nice surprise in my opinion - I didn't see it coming. I also enjoyed slaying her and Sion right at end.
But there were some things I did not like about the ending...
I did not like seeing the Ebon Hawk's fate. I thought the makers of Knights of the Old Republic could have done a little better with The Ebon Hawks death. I would have rather seen the Ebon Hawk hit the ground, in a wreck on fire... But that's just me.
Also, I think they could have had a better in-game movie at the end of the game than the one they had when you took over the base at Malacore. Somthing like Knights of the Old Republic I where your character was standing over his new followers...
That's my opinion on the ending of Star Wars: Knights of the Old Republic II
Feel free to read it at any time.
The first ones ending was bad enough, but at least it gave a little closure. This one shocked me when the credits rolled, because I didn't think any games ending could be that terrible. They better make a sequel or I'll riot...
-You are the Canadian bacon on my mcdonalds sausage, egg, and cheese mcmuffin
i quite liked the ending. it was a bit quick but it leaves it open to the imagination a bit, like the whole 'what is revan doing now?' question does. maybe its just me, but i like games that leave you wondering about things. you know revan has gone into unknown space in search of the true sith and you know bastila went to look for revan. you know what happens to all the crew except the droids (i personally think t3 will go and try to locate revan and HK will probably head off to find the droid factory or try to return to revan again). i think kotor2 had a great story that makes sense (if you think about it enough lol) and the ending was perfect for it. i have only played as ds and claimed the dark throne and now who knows where my sith lord will go. she could try to conquer the galaxy, she could choose to walk away back into exile or she could go to try and find revan and the true sith. its entirely up to your imagination. the only thing about the ending that disappointed me was the useless cutscene/movie at the end. it could have been far better. i also liked malachor because the fact that you could kill sion, kreia and all the sith in the place showed how powerful you had become now and kind of confirms that you are worthy of being a sith lord (if ds). with kotor1 i kinda felt that revan was a little underpowered to reclaim the mantle of sith lord when i did it the ds route. yes she killed malak, but she wasn't really all that much more powerful than bastila.
- firesong100
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yeah, It Was Bad
I think it may have ended that way if either the developers rushed it out like some people suggested, or because it is intended to be the middle of a trilogy, in which case the end could leave you hanging. In my game, I had a random bug that would at times cut all the sound out except for the theme music. (?) It kicked in during the endgame conversations, so I know I missed a lot of the conversations with the characters. Also, I ended up feeling a little sad for the Sith Lords I defeated. Kreia had betrayed them so thouroughly.
I also noticed that we never did figure out the HK mystery. Hopefully it is in the next game if they develop one, which I hope they do. And if they do, they really gotta focus on an amazing ending.
I think it may have ended that way if either the developers rushed it out like some people suggested, or because it is intended to be the middle of a trilogy, in which case the end could leave you hanging. In my game, I had a random bug that would at times cut all the sound out except for the theme music. (?) It kicked in during the endgame conversations, so I know I missed a lot of the conversations with the characters. Also, I ended up feeling a little sad for the Sith Lords I defeated. Kreia had betrayed them so thouroughly.
I also noticed that we never did figure out the HK mystery. Hopefully it is in the next game if they develop one, which I hope they do. And if they do, they really gotta focus on an amazing ending.
- GooseyJoosey
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I believe that the ending for KotoR II was almost the worst ending for any game that I have played in me entire game playing experience. It was completely pointless. They may as well have just faded to a black screen, because they did not give anyone (for me at least) an idea of what happened to the exile or to the party members. The first one ended with some closure at least, but this one was the worst, for light side and dark side. Thats just my opinion.
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- Drunkside
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AHEM... how could i say it in proper language and without swearing??? Ahh, here it is: THE ENDINGS ARE BULL****
Thank you all for listening me, and i hope yo will join me next time when i complain about obsidians second game, NWN2;s ending!!!!
Thank you all for listening me, and i hope yo will join me next time when i complain about obsidians second game, NWN2;s ending!!!!
YOU DONT KNOW THE POWER OF THE DRUNKSIDE ill beat you up with my bottl ...lightsaber!!!And Drunk Side is a bar in KOTOR1... check these out! http://www.xfire.com/screenshots/drunkside/
More like a cliff-hanger ending, to be precise. If the devs make the ending like this with a sequel in mind, I can live with it but given the fact that there seems to be no plan for a sequel as of yet, it does come off as disappointing to me.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
I have to agree with a few folks here, the game was great, bit slow on start but interesting from the different viewpoints.
But the ending was disappointing.
It would of made more sense, going by clues in the mid game, for Atris to of been Traya, especially after the cut scene of butt.
And having the Ebon Hawk fly out???, come on now!
It would of been easier to believe Baodur building a ship out of scrap, or, and this makes a lot more sense, finding the ship Sion and Traya arrived on and stealing it.
As to the allusions about Revan, it would make sense if there was some sort of ancient Sith or force eater out there, moving closer to the galaxy, like some sort of black hole, but I don't see how they are going to spin that into KOTR3 yet.
As to the academy on Malachor, I think it is so empty, because of the unfinished quests or fights, which ever, they are not there.
Plus they would have to have more than one version, since the fights you faced and dialogs that you had would depend on your path, and how close you followed it.
The was real weak too. Should not of ended like that, made no sense at all.
I am looking forward to see what the TSL restoration project brings. All the bug fixes and releases so far are excellent. Thanks to Lucas Arts for leaving so much of the original material there for us to work with, and for making what is over all a great game. A great game we can re write the end to, some day.
But the ending was disappointing.
It would of made more sense, going by clues in the mid game, for Atris to of been Traya, especially after the cut scene of
Spoiler
Nihilus and Sion kicking Kriea's
And having the Ebon Hawk fly out???, come on now!
It would of been easier to believe Baodur building a ship out of scrap, or, and this makes a lot more sense, finding the ship Sion and Traya arrived on and stealing it.
As to the allusions about Revan, it would make sense if there was some sort of ancient Sith or force eater out there, moving closer to the galaxy, like some sort of black hole, but I don't see how they are going to spin that into KOTR3 yet.
As to the academy on Malachor, I think it is so empty, because of the unfinished quests or fights, which ever, they are not there.
Plus they would have to have more than one version, since the fights you faced and dialogs that you had would depend on your path, and how close you followed it.
The
Spoiler
jedi master confrontation
I am looking forward to see what the TSL restoration project brings. All the bug fixes and releases so far are excellent. Thanks to Lucas Arts for leaving so much of the original material there for us to work with, and for making what is over all a great game. A great game we can re write the end to, some day.
Life is too short to live slow.
- Altmer1989
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