Has anyone intentionally killed the captive party and made off with their weaponry? If you do, does your reputation go down?
I heard that if you accidentally hit the captives during your battles with the trolls and yuan-ti, they turn on you. Does reputation go down if you hit the captives with friendly fire?
I want to get a hold of the flaming sword that one of the captives has.
Captive Adventurers in Dragon's Eye, Level 4
- bariumdose
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Answers are yes, no, and no. Nobody else but your party knows that the adventurers are there; you have to kill everything else on the final three levels of DE.
I'm using the flaming longsword right now... with a Paladin. Hey, he's stupid, and he killed them because he thought they were yuan-ti mages in disguise
I'm using the flaming longsword right now... with a Paladin. Hey, he's stupid, and he killed them because he thought they were yuan-ti mages in disguise
When your back is against the wall... the other guy is in a whole lotta trouble.
- bariumdose
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- Joined: Tue May 17, 2005 6:46 pm
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HEHEHEHE
What a coincidence! I snagged the flaming longsword and gave it to my paladin, too! I love that sword! especially the way it glows orange! Well, I assuaged my guilt over killing my allies by letting my neutral evil mage/thief lob a few fireballs and Agannazer scorchers at the captives. . . hey, he's evil so it's no big surprise that he would try to steal their weapons.
Of course, my druid and my other mage "accidentally" casted entangle and web to hold the captives down while fireballs flew over their heads. And of course, my stupid paladin accidentally struck the coup de grace on Marchon!
[QUOTE=Aerich]Answers are yes, no, and no. Nobody else but your party knows that the adventurers are there; you have to kill everything else on the final three levels of DE.
I'm using the flaming longsword right now... with a Paladin. Hey, he's stupid, and he killed them because he thought they were yuan-ti mages in disguise [/QUOTE]
What a coincidence! I snagged the flaming longsword and gave it to my paladin, too! I love that sword! especially the way it glows orange! Well, I assuaged my guilt over killing my allies by letting my neutral evil mage/thief lob a few fireballs and Agannazer scorchers at the captives. . . hey, he's evil so it's no big surprise that he would try to steal their weapons.
Of course, my druid and my other mage "accidentally" casted entangle and web to hold the captives down while fireballs flew over their heads. And of course, my stupid paladin accidentally struck the coup de grace on Marchon!
[QUOTE=Aerich]Answers are yes, no, and no. Nobody else but your party knows that the adventurers are there; you have to kill everything else on the final three levels of DE.
I'm using the flaming longsword right now... with a Paladin. Hey, he's stupid, and he killed them because he thought they were yuan-ti mages in disguise [/QUOTE]
- bariumdose
- Posts: 195
- Joined: Tue May 17, 2005 6:46 pm
- Contact:
Hehe - u sound like Jaroo the Druid from Temple of Elemental Evil!
U know, I really wish they could create a D&D game that could have additional expansions where the storyline could be made nonlinear and dependent on the evil/good actions taken by your party. That is, if you start walking down the evil road, the game engine would ask u to install XYZ expansion that would adjust the storyline to cater to your evil party. If you decide to be a good party, then you play the ABC expansion that caters to characters with good intentions, etc.
Temple of Elemental Evil tried to be nonlinear with its concept of party alignment that's chosen at the new game creation stage. But ToEE is still linear in that most of the quests can only be finished successfully if you choose to basically act like a Jedi Knight as opposed to a Sith Lord (sorry if I'm mixing my game metaphors.). IWD is fairly linear, too, in terms of the dialog choices - you can select the "evil" dialog options, but for the most part, you're stirred towards the same outcome: if the NPC is bad, you kill him; if he's good/neutral, u help him or leave him alone.
[QUOTE=Aerich]The druid was maintaining the balance. After killing so many evil things, it had to kill some good things to even it all out. [/QUOTE]
U know, I really wish they could create a D&D game that could have additional expansions where the storyline could be made nonlinear and dependent on the evil/good actions taken by your party. That is, if you start walking down the evil road, the game engine would ask u to install XYZ expansion that would adjust the storyline to cater to your evil party. If you decide to be a good party, then you play the ABC expansion that caters to characters with good intentions, etc.
Temple of Elemental Evil tried to be nonlinear with its concept of party alignment that's chosen at the new game creation stage. But ToEE is still linear in that most of the quests can only be finished successfully if you choose to basically act like a Jedi Knight as opposed to a Sith Lord (sorry if I'm mixing my game metaphors.). IWD is fairly linear, too, in terms of the dialog choices - you can select the "evil" dialog options, but for the most part, you're stirred towards the same outcome: if the NPC is bad, you kill him; if he's good/neutral, u help him or leave him alone.
[QUOTE=Aerich]The druid was maintaining the balance. After killing so many evil things, it had to kill some good things to even it all out. [/QUOTE]