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My party setup.

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Elminister
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My party setup.

Post by Elminister »

This is my party setup. Let me know what you think.

1.

Race: Human - Level: 8
Class: Sorcerer
Str: 10, Dex: 10, Con: 18, Int: 10, Wis: 10, Cha: 20
Weapon: Quarterstaff
Objective: Talker/Primary magic wielder


2.

Race: Shield Dwarf - Level: 8
Class: Fighter
Str: 19, Dex: 18, Con: 20, Int: 10, Wis: 10, Cha: 1
Weapon: Axe
Objective: Tank


3.

Race: Shield Dwarf - Level: 8
Class: Fighter
Str: 19, Dex: 18, Con: 20, Int: 10, Wis: 10, Cha: 1
Weapon: Hammer
Objective: Tank


4.

Race: Human - Level: 8
Class: Ranger
Str: 16, Dex: 17, Con: 16, Int: 10, Wis: 16, Cha: 3
Weapon: Longsword/Longbow
Objective: Scout/Assassin/Tank


5.

Race: Drow Elf - Level: 6 - Effective Level: 8
Class: Rogue
Str: 18, Dex: 20, Con: 17, Int: 11, Wis: 10, Cha: 5
Weapon: Shortsword/Dagger/Longbow
Objective: Scout/Assassin/Thief


6.

Race: Human(Aasimar) - Level: 7 - Effective Level: 8
Class: Cleric of Morninglord Lathander
Str: 10, Dex: 10, Con: 18, Int: 10, Wis: 19, Cha: 14
Weapon: Mace
Objective: Healer/Secondary magic wielder.

Grtz, Nino
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Ravager
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Joined: Mon Jun 27, 2005 1:50 pm

Post by Ravager »

Looks good. :)
Though I wouldn't personally bother having Fighters with DEX that high. You'll probably be giving them plate type armours that limit the dexterity bonus anyway and IIRC the feat that has the higgest DEX requirement is at 15.

I also wouldn't like to have a cleric with only 10 STR, those characters can also wear heavy, high AC armour but not very easily if they can't carry the stuff. I'd probably drop the WIS and CON a point each at least (and when levelling up put the point into WIS).

If you prefer melee (like I probably do) then going for that mix of classes should serve you well.
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Aerich
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Post by Aerich »

It's a party built for pounding. :) More specifically, it's a party built for HP and combat by weapons.

I like to lean heavier on spellcaster classes, but that's a personal preference.

I agree with most of what Ravager said, with the exception of reducing Wis on the cleric - the higher the DC the better; I'd take the points away from Cha.

If you aren't averse to multiclassing, I could see some room for improvement. Some barb levels on those fighters (alignment permitting) adds more HP, rage, and movement if in medium armor or less. I would recommend that, as you have very high dex, and could thereby get away with lighter armors. Your AC might even improve. ;) You could have dropped Int a bit in favour of Wis. There really aren't any good skills for fighters (aside from Concentration, I guess), so the loss of skill points in favour of higher will saves isn't a problem.

I would have upped the Dex and Int on the Sorc slightly instead of that 18 Con; Dex makes it more useful as an archer when not casting spells, Int gives it more skill points for talking and identification skills.

The ranger needs no tweaks that I'm aware of.

The rogue could benefit from a few fighter levels, with four being ideal. It would get you weapon specialization, more feats for those good rogue options, a slightly better BAB... You could have dumped a few Wis points (hard to get through spell resistance and elven resistance to enchantments) in favour of Int for massive skill points.

Some of the same applies to the cleric; if the sorc is talking, Cha could be dropped. Some Con could be taken away for Str and Int.
When your back is against the wall... the other guy is in a whole lotta trouble.
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Elminister
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Post by Elminister »

I also wouldn't like to have a cleric with only 10 STR, those characters can also wear heavy, high AC armour but not very easily if they can't carry the stuff. I'd probably drop the WIS and CON a point each at least (and when levelling up put the point into WIS).
When I created this cleric I had in mind creating a cleric which would stand in the background and concentrate only on casting spells, nothing more.
If you prefer melee (like I probably do) then going for that mix of classes should serve you well.
I do indeed prefeer melee but I do not prefer multiclassing. I like them pure. I don't know why. But i'm sure i'm gonna consider multiclassing for my next party. :)
You could have dumped a few Wis points (hard to get through spell resistance and elven resistance to enchantments) in favour of Int for massive skill points.
I was considering it but I was afraid to drop the wisdom because of spell resistances and such.


Thanx for the tips guys. :)
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