I know this has been discussed ad nauseum, but I wanted to start up another debate because I just can't decide....
I've played a few times through and I'm trying to go soloing for the first time with an anti-paladin fighter (although I have few other mods) and I'm looking to dual over to mage and can't decide between the two most prominent level choices. Consider that I'm soloing, don't have any of the insane mods (my tactics aren't *that* good), and have ToB installed.
Dual over at 9 - this lets you quickly get the dualling over with, needing less than a million total exp from start to finish, and get on with playing the game with the character you envision: a fighter/mage. The downside is it's too late to change your mind if you find that the fighter side is a little weak.
Dual over at 13 - this lets you get an extra few hp, saving throws, proficiencies, and adds an extra 1/2 attack for good measure, making the fighter side less of a "character who can wield any weapon and get GM" and more of a brawler. The downside is it takes such a loooong time to get there and ractivate it as a mage, that you basically end up playing the game in three phases: fighter, mage, fighter/mage.
What are you opinions?
When to dual my fighter -> mage
I've voted 9, but beware!!!!! A multiclass F/M will be better in the long run. When you will be able to cast time stop and slice your enemies with Greater Whirlwind you'll understand what i say.
Moreover, if you solo you'll have many problems with a level 1to10 mage in the "not so early" game...
Moreover, if you solo you'll have many problems with a level 1to10 mage in the "not so early" game...
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Boy... that's really tempting...
You are absolutely right that the main drawback of dualling is loosing the previous classes HLAs, hmm. The thing I really like about that anti-paladin class is that it comes with some nifty spell-slot-saving abilities. You get native true sight as an ability and dispel magic on every hit regardless of what weapon is used....
You are absolutely right that the main drawback of dualling is loosing the previous classes HLAs, hmm. The thing I really like about that anti-paladin class is that it comes with some nifty spell-slot-saving abilities. You get native true sight as an ability and dispel magic on every hit regardless of what weapon is used....