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Opinions on KotOR II (spoilers)

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Star Wars: Knights of the Old Republic II.
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Hill-Shatar
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Opinions on KotOR II (spoilers)

Post by Hill-Shatar »

First of all, I did search the forums, but came up with nothing that really asked the question, at least not one that got many answers or showed up on my searches.

I would like to ask what people throught of the game. If this thread has been done before, most likely a lot of the people who posted there are no longer around. The game has been out for a while now...

So, what did you think?
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Post by archival »

so far so good

I am liking it so far, dispite some glitches (one of which made me start my game over half way through, and one in paticular which is really annoying ... setting up my game plan with each character in battle, you know, that stack up of options thing, and when I press the pause button to go ... every one just stands there, or, one will run into battle to do those things and all the rest will stand there watching, so I go back into pause and check and yes, they have all of their instructions, but they won't move. I have to move them and then reset them, and meanwhile, the one lonely character out there is being lambasted .... arg! regardless, since I know this is the topic of yet another thread...) sooooo, yes, I am liking it and I am not looking forward to finishing it (since then it will be done and then what do I do, maybe play again as dark, I guess ). Wish the graphics were better, but the character depth and all of the intrique is good. Keeps me guessing. Some obvious sections that are not complete, unlike the kotor 1. All in all, I am still playing it and looking forward to each new stage. Can't wait to see how it all plays out, story wise. It would be great if someone could combine this world of characters and environment with the scope that Morrowind had in its game (environment). :D Oh, one last grip, the load time really sucks. :(
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Post by walterd140 »

Rushed is the best word I can use. I would have waited an extra season (say spring) to get a fuller game. I find the breakdown of the chemicals a waste. Like the workbench improvement. Really looked forward to a droid planet, but TSL might crack that one soon.

Just feel let down in a way. Had to play twice to understand the ending, now a 3rd to make sure I got it right.

Thought the 1st was far better written & plot had fewer holes. Would like to see this rebuilt to what the makers wanted it to be, not the deadline cut.

What happened to the Jedi Outcast series? Why can't we get something like that. There's a good story & plot content
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Post by The Reaper »


I thought the game was real good - despite some minnor giltches.

I enjoyed some of the life stories Obisidian had come up with for some of the characters. Such as, Atton, HK and Hanharr.

SPOILER
I was kind of disappointed when I found you could not side with the Jedi Masters - even if you were to follow the path of the Light.

All the twists and turns were nice too, but a little confusing.

Thumbs up for me!

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Post by TonyMontana1638 »

I enjoyed it immensely as well and would have to say it's one of my favorite console games ever. :D

I agree the story was a little hard to follow, but I kind of enjoyed the ambiguity: compared to KOTOR 1's wow-I-never-saw-that-coming (sarcasm) :rolleyes: story, I found KOTORII to be a breath of fresh air.

I agree some things couldv'e been improved upon, but that's normal with any game so I'd have to, IMO, declare it a resounding success for Obsidian :D . I hope they do as good of a job on NN2 (well, no I hope they do a bit better... KOTOR II was a little rushed i agree).
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Post by The Reaper »


Yes I must agree with TonyMontana.

KOTOR I's ending was a more predictable than KOTOR II.
I mean, it did take me until Malak started talking about how he was surprised that I was still alive to guess that maybe my character might have been Revan, but I guessed it all the same.

KOTOR II on the other hand the surprises kept coming...

SPOILERS!
Kriea turning against you, Atris is really on the Dark Side (which after I was told kind of made sense)...

There were plently more but weren't too big to mention. But yeah, those few show my point. KOTOR I had one twist, KOTOR II had many. And this is why KOTOR two was soo good for me and somtimes confusing.


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Post by walterd140 »

Don't get me wrong. I did enjoy the plot twists as well. Just seemed a bit hollow and rushed. Seemed we could of had 1 more planet to explore all the loose ends before the finale
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Post by Thran Baill »

I enjoyed it...i'd give it a strong 8 out of 10. I'm not going to re-hash the games inherent problems...it's already been done before. But I truly do feel that overall it's a nice edition to the KOTOR game series, and hopefully KOTOR 3 can build off of the great start the 2nd game has made.

But again, to me, getting to play a Jedi character, especially one which you have a lot of control over the development of, is quite a pleasure. I think aside from areas in the game where they ran out of time/budget, it was an improvement over KOTOR I.

So, after the dust settles, I'm happy with the game..working on my 4th time playing it now.
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Post by Alcina »

My feeling is that it is three-quarters of the bast game imaginable. If only Lucasarts hadn't been so impatient....

Basically, there are five planets of really superb RPGing. After that, there are 10-12 hours or so of what might as well be DOOM or some other shooter, because that's all you do: shoot at everything that moves through Korriban and the end game. No alternate paths, no quests, no choices (except little bits of dialogue that don't change the outcome). Not even any explanation of what the hell is going on if you play DS... I don't even bother with the end game any more, I just start again with a new character...

I think there were a number of much needed improvements to the mechanics of the game, like the ability to create upgrades, much better items, influence, a better system for getting skills etc. The only thing I don't like is the change so that implant-use is based on CON, rather than being a skill; it's the characters with low CON that need implants most...
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Post by Hill-Shatar »

I played through parts of the game that felt like they were unimportant, for the most part. Like on Peragus, instead of Telos, on the first one, with all these quests and interesting things to do, Peragus seemed to be a barren wasteland with nothing to do, no one to talk to, and repetitive actions that seem to pop up continually throughout the game.

I enjoyed playing some planets, like Dxun/Onderon, but the game just seemed more barren then it should have been. Far to little people and things to interact with in the second one, in my opinion. Even to the last planet in the first one, they were jamming in as much plot as they could, as many choices as they could.

This game, they seemed to have an affinity for dropping in dead worlds... Malachor, Peragus, Korriban, a lot of Dxun, and even to an extent Onderon seemed totally void of anything. Little details that you found all over the place in the first did not seem to pop up in the second... Nar Shaddaa just seemed to be a bunch of blocks thrown together with some quests in between.

The game also didn't hold interest as much as the first did... by the end, I was just playing it through the first time to see if I could finish it. Too appreciate the game, you have to play through it more than once, something that some people who got the game never worked up the gumption to do.

Also, the plot was not exactly laid before you at any part... entire places where it would have been nice to have things cleared up were missing, and I liked the ability to figure out vast amounts of the plots after two or three game sin the first one. No matter how much you play it in the second one, you will not get the same results.

The game was filled up with bugs (not to the extent of Dungeon Lords, which was riddled with them so badly...) that seemed to inhibit gameplay. I had four of five bugs in the game so far that have caused me to restart from a previous save point. :rolleyes:

Not to say that I didn't enjoy the game. It had it's qualties, and a couple of lines that were worth it (The loading ramp, chest and Definiton of love ones). There was plot, there was some interesting happenings... I just wish they had done more.
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Post by archival »

just finished

FIRST, BE WARNED, MAJOR SPOILERS HERE ...and I can't seem to change the text color, maybe due to working on a Mac?

Alright, I have just finished the game and I have a couple of questions and a couple of statements. SPOILER!

Question 1: Did anyone else feel bad for Kriea (or however you spell her name) in the end?

Question 2: Did anyone else feel cheated with not being able to hook back up with the members of your team to come to some sort of conclusion with them ... perhaps being able to see the changes that you had brought about? Regardless of the the things that Kriea had to say?

Statement 1: It seems obvious to me that the game makers left it so that there can be a sequel.

Statement 2: I wish the creators would have worked out more of the bugs (even though I had set up the fuel trade for Telos, that never happened, even though the Hut confirmed it when I went back to him, but when I went to Telos to speak with the general, no such thing was taking place... and yes, I went back when I was supposed to).

Statement 3: Way too many loose ends. Instead of feeling like I was left hanging for the next game, I felt a bit cheated.

Statement 4: (feeling a bit like HK-47 here) I still enjoyed the game. Which takes me to my last question.

Question 3: Any recomendations for another role playing game? I have played: Morrowind, Fable, KOTOR1, and of course, this one, any suggestions?

I intend to play this one again, but chose dark this time to see how it works out. We shall see. ;)
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Post by Hill-Shatar »

Question 1: Did anyone else feel bad for Kriea (or however you spell her name) in the end?
Considering it was a copmputer game, no, but if it was real life, it is too be expected, and it is not as if the end of the game was building up to it. So no. :)
Question 3: Any recomendations for another role playing game? I have played: Morrowind, Fable, KOTOR1, and of course, this one, any suggestions?
Well, you could check around the RPG Discussion Area at the top of this group, just below all the forums with 'GameBanshee' in them. I know that recently a thread asking the same question was moved there from Vampire TM-B, so there may be some suggestions there. Or the best RPG of all time thread. :)
Statement 1: It seems obvious to me that the game makers left it so that there can be a sequel.
Probably not for a while. Takes time to make a game, but we can hope. :D
Statement 3: Way too many loose ends. Instead of feeling like I was left hanging for the next game, I felt a bit cheated.
I agree. You feel more like you got half a game then you got a full one.
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Post by Alcina »

[QUOTE=archival]
Question 1: Did anyone else feel bad for Kriea (or however you spell her name) in the end? [/quote]

Not remotely. Given what she was trying to do, and how she went about it,I can't think of anyone I'd rather chop into little pieces, myself. I kind of know what you mean though, in KOTOR1 I stood there and let Malak kill me 3 times before I could bear to kill him.Mostly, admittedly, because I fancy Malak like crazy, but also because I kind of felt sorry for him.

[QUOTE=archival]Question 2: Did anyone else feel cheated with not being able to hook back up with the members of your team to come to some sort of conclusion with them ... perhaps being able to see the changes that you had brought about? Regardless of the the things that Kriea had to say? [/quote]

I feel cheated there was no proper ending at all. OK, you defeated Kreia, you can go home now and tend the roses... I'm also annoyed that ther's so much you have to do solo towards the end; it basically means there's no way you can finish with a LS consular (to succeed you either need DS attacking FPs or to be a tank)
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Post by archival »

[QUOTE=Alcina] OK, you defeated Kreia, you can go home now and tend the roses... I'm also annoyed that ther's so much you have to do solo towards the end; it basically means there's no way you can finish with a LS consular (to succeed you either need DS attacking FPs or to be a tank)[/QUOTE]

Well, she was an old lady who had her wires crossed. At the end I just felt sorry for her, even though she was just a character in a game, I am sappy that way (I am smiling while I write this, know that) ... anyway, ... I had a dream about the game last night, and in my dream she is wearing furry pink house shoes and drinking vodka. She is living in some huge stone mansion and the place is up for auction due to her not being able to pay her taxes. Due to being intoxicated or losing her force, not sure which, she falls down the stairs to the entrace of this mansion, and dies. Bolts and springs sort of explode out of her and we discover that she is a droid. And everyone is standing around saying, "Well, that makes sense".

Back to the game ... I did finish it as a consular, but it was one wicked attempt after another, on and on it went. I didn't use ds powers, but I did go through one helav alot of shields, stims, and lifepacks. Next game, I am thinking gaurdian.
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Post by archival »

[QUOTE=Hill-Shatar]


Well, you could check around the RPG Discussion Area at the top of this group, just below all the forums with 'GameBanshee' in them. I know that recently a thread asking the same question was moved there from Vampire TM-B, so there may be some suggestions there. Or the best RPG of all time thread. :)



[/QUOTE]

Thank you, Hill! I am going to check that out and I appreciate the lead! :cool:
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Post by walterd140 »

[QUOTE=archival]
Question 1: Did anyone else feel bad for Kriea (or however you spell her name) in the end? [/QUOTE]
I felt bad for myself for buying this game. It really needed more time. Anything you have to play / watch more then once to understand the ending is weak

[QUOTE=archival]
Question 2: Did anyone else feel cheated with not being able to hook back up with the members of your team to come to some sort of conclusion with them ... perhaps being able to see the changes that you had brought about? Regardless of the the things that Kriea had to say? [/QUOTE]
I found that bad as well. Hey, toss in one last turret fight at least, you know

[QUOTE=archival]
Statement 1: It seems obvious to me that the game makers left it so that there can be a sequel. [/QUOTE]
If a sequal they make, I sure hope it is governed by plot & playablity rather then release deadline & sales quotas. The rush out the door they did really put a scar on me as far as buying another game. I will definately wait some time & read up on the game prior to buying a sequel (read up alot on KOTOR I, so this time I stayed in the dark on KOTOR II to savior the play, only to get where we are now)

[QUOTE=archival]
Statement 2: I wish the creators would have worked out more of the bugs (even though I had set up the fuel trade for Telos, that never happened, even though the Hut confirmed it when I went back to him, but when I went to Telos to speak with the general, no such thing was taking place... and yes, I went back when I was supposed to). [/QUOTE]
Same answer as statement 1

[QUOTE=archival]
Statement 3: Way too many loose ends. Instead of feeling like I was left hanging for the next game, I felt a bit cheated.[/QUOTE]
You forgot left out in the cold, door slammed in your face, red headed step-child feeling as well. Again, see statement #1 answer & add it here as well

[QUOTE=archival]
Statement 4: (feeling a bit like HK-47 here) I still enjoyed the game. Which takes me to my last question.

Question 3: Any recomendations for another role playing game? I have played: Morrowind, Fable, KOTOR1, and of course, this one, any suggestions?[/QUOTE]
Deploring answer: (hope to help you with the HK-47 syndrom) :) Why not try the Jedi outcast series. Nice games, a bit older but still playable

[QUOTE=archival]
I intend to play this one again, but chose dark this time to see how it works out. We shall see. ;) [/QUOTE]
Good luck. I'm doing the same, but I keep going light. Darn my inner voice
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Post by Hill-Shatar »

I felt bad for myself for buying this game. It really needed more time. Anything you have to play / watch more then once to understand the ending is weak
I agree. This game had far too little work done on holding the storyline steady enough for you to follow, without having to leave giant gaping holes you have to leap over.
If a sequal they make, I sure hope it is governed by plot & playablity rather then release deadline & sales quotas. The rush out the door they did really put a scar on me as far as buying another game. I will definately wait some time & read up on the game prior to buying a sequel (read up alot on KOTOR I, so this time I stayed in the dark on KOTOR II to savior the play, only to get where we are now)
Definitely. I think I rushed out to quickly to get KotOR II thinking that it was at least going to be on the same level as the first, in someway. Some ways it passed, other ways it did not.
Good luck. I'm doing the same, but I keep going light. Darn my inner voice
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Post by Alcina »

[QUOTE=Hill-Shatar]I agree. This game had far too little work done on holding the storyline steady enough for you to follow, without having to leave giant gaping holes you have to leap over.
[/QUOTE]

What I find really badly thought out is that it is perfectly possible to play the game without ever finding out what the plot is! First time through I didn't realise the importance of talking to my companions, and had no idea what was going on at all. The problem was made even worse by my being DS first time through, and thus not getting the Jedi Council scene etc.

In fact, ISTR that some of the important plot points can only be discovered if you pass an influence check. Be nice to your friends, people, or you may never find out what is going on...

Surely common sense would decree that a game contain sufficient automatically triggered conversations and/or cut scenes to let you know what's happening? At the very least, couldn't one of the tips on a load screen have read 'Talk to your companions a lot to find out what the plot of this game is'?
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Post by archival »

[QUOTE=walterd140]
Good luck. I'm doing the same, but I keep going light. Darn my inner voice[/QUOTE]

How are you coming along Walt? I am having a difficult time. I have already started over three times after getting to Telos due to getting those LS points by attempting influence with Atton and T3. This is frustrating, as I seem to remain hovering right in the middle. And at one point, I received not only LS points and DS points, but a LS shift. I haven't seen this before and have no idea what it means. And all of it due to just one thing I think I may have said that could have been taken as LS during a very long conversation upon arriving at Telos. (Could "All right, let's go" be considered LS?) I suppose I still don't understand the nuances of the game yet. I have to admit, though, that DS has some better lines, funnier quips. Oh, and thanks for the game tip, I plan on picking one of them up this weekend. :D
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Post by walterd140 »

[QUOTE=archival]How are you coming along Walt? [/QUOTE]
Hey Arch. Same as you. Staying middle / bit light. I figure I'll hover there until I get everyone to be a jedi, the turn. I got the "net light" as well (see my other post). So I figure if your going bad, start as early as you can. And stop listening to your gut (the one problem I have). When an orphan needs food, and a wino appears, give the bum the money :)

[QUOTE=archival]Oh, and thanks for the game tip, I plan on picking one of them up this weekend. :D [/QUOTE]
Wanted to tell you about Star Trek: Elite Forces as well. Very nice game but again a bit older (about 3-5 years??). Very nice though. Had a blast on the Borg ship. Might have to hunt e-bay for Star Trek & Outcast games though. Or, send me an e-mail at waltd140@wmconnect.com & maybe we could work something out (If I still have the originals.... there here somewhere.... yeh, right....) :)
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