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Protection from Fire/Cold vs Resist Fire/Cold

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bariumdose
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Protection from Fire/Cold vs Resist Fire/Cold

Post by bariumdose »

Does the Protection from Fire/Cold stack with Resist Fire/Cold to achieve 100% immunity from the elements? That is, if I cast one then the other, do the effects aggregate or override the last spell cast? Just wondering cuz none of these spells by themselves offer 100% immunity.
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mr_sir
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Post by mr_sir »

i don't think they stack but never tried it. as far as i know there is no spell that gives 100% immunity to the elements at the same time
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Philos
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Post by Philos »

Maybe

I have had my cleric cast multiple magic resistence spells on the same character and when I checked their info and scrolled down (resistences are at the very bottom) they had 100+% resistence to magic which is great for facing the beholders in TotL. Realize the question was about fire/cold/etc. but figure if it applies to one type of resistence maybe it will the other as well.

I also am pretty sure they stack with equipment,rings, and such. I "seem" to remember having a couple of characters having 100% immunity to certain elements on occasion due to spells and equipment.
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mr_sir
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Post by mr_sir »

they definately stack with innate resistances and rings and items. just not sure about each other. have to try it next time i play lol
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Aerich
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Post by Aerich »

They stack. :)

Stacking these two spells to achieve 100+% fire resistance is one of the joys of tanking. Be warned that Resist Fire/Cold lasts for only a short time. I don't use the combo it unless I am planning a full-out fire bombardment (Sunfire, Flame Strike, and maybe Incendiary Cloud in addition to the ubiquitous Fireball), or unless I'm fighting cold-users and want a little extra protection.

I have Protection from Fire active at all times on my main tank(s).
When your back is against the wall... the other guy is in a whole lotta trouble.
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bariumdose
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Post by bariumdose »

[QUOTE=Aerich]They stack. :)

Stacking these two spells to achieve 100+% fire resistance is one of the joys of tanking. Be warned that Resist Fire/Cold lasts for only a short time. I don't use the combo it unless I am planning a full-out fire bombardment (Sunfire, Flame Strike, and maybe Incendiary Cloud in addition to the ubiquitous Fireball), or unless I'm fighting cold-users and want a little extra protection.

I have Protection from Fire active at all times on my main tank(s).[/QUOTE]

They stack?? Cool! (Pun intended.)

Hey, but what do you use to maintain Protection from Fire at all times on ur tanks? Does PFF last that long???
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Philos
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Post by Philos »

Thought They Might

I like to have a character wear the vexing armor. Buff their fire resistence to 100% and then cast invisiblility on them. Stroll into a pack of cold users and detonate the armor's fire storm on top of themself. Great fun :laugh: The armor protects them from the radiating cold. The buffs/other items from the fire.
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bariumdose
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Post by bariumdose »

Aww, man, I can't wait to find that Vexing Armor! I gotta play this game faster.
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Aerich
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Post by Aerich »

PFF last for 1 turn per level of caster, RF/RC lasts for 1 round per level of caster.

PFF does indeed last long enough, and it's a great combo with Protection from Evil 10' radius - same duration.

Because I'm a confessed multiclasser, I generally have at least two characters capable of casting PFF.
When your back is against the wall... the other guy is in a whole lotta trouble.
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