Any word about v1.4 lately?
- Ironhand73
- Posts: 4
- Joined: Fri Oct 14, 2005 7:32 pm
- Location: Cincinnati, Ohio
- Contact:
Any word about v1.4 lately?
I read somewhere something about a release for germany? I am not in germany so that doesn't help me out but that does mean they are moving forward on this patch, yes
Has anyone got a COMPLETE list of fixes that will be on the patch? Or has that been posted arleady and I missed it...
I have yet to complete the game, but I am having a good time with it. I did have to CHEAT and read the walkthru on that Shadow mage guy that just teleports to another area in the STAR room when he took alot of damage, then his health was full again when he reappeared.
Has anyone got a COMPLETE list of fixes that will be on the patch? Or has that been posted arleady and I missed it...
I have yet to complete the game, but I am having a good time with it. I did have to CHEAT and read the walkthru on that Shadow mage guy that just teleports to another area in the STAR room when he took alot of damage, then his health was full again when he reappeared.
The more you take, the more you leave behind.
There is no complete list of fixes but we do have confirmation from the US. Here is the quote from Jeremy dream catcher moderator on 10/28
"I can confirm most of, if not all the fixes listed are in testing at this time.
There was actually quite a concentration on fixing Multi Player issues, I am under the impression that people will enjoy this experience alot more.
There are quite a few new spells in the new patch, all heraldrys and skills should be functional.
So hopefully over the next couple of weeks we can get this out if not sooner, we are still in testing at this time, however we have verified most of the fixes so far.
Thankyou for your patience and continued support.
__________________
DreamCatcher Games"
Here is the list he refers to
Singleplayer:
Players using ninjutsu can change with "Q" between fists and ranged weapons
You only can leave the shadow ruins AFTER getting the staff of holyness
If accessing the character-menus or other sub-menus, no more monsters spawn
In camp-modus, every hour will be checked if monsters spawn
The speed for removing traps on boxes is now different. Now theres not only the trap skill important, but also the level of the trap.
You can change with "F" between magic and melee mode
It´s not possible anymore to assign XP after death
After reviving, theres a message that tells you, which attribute has been decreased
In the options, you can activate a target marker (known from FPS). It shows you the actual sighted target
There are added many new spells, with the main focus on multiplayer
All heraldic signs are now included and work
All skills are now included and work, like they were announced. Players with the skill "critical hit" are now
informed by message, if they made a critcal strike.
If a player is falling down from an island in the shadow region, he dies and will be revived at the entrance
Now you can create your charakter individually with different hair styles and skin colours. Also you can choose
between left- and right-handed characters
Special Weapons must be powered up at altars
Now the thief character has "identify" in his skill list
New sound effects for all races in the case of wounding or death (over 30 new SFX)
New sound effects for nearly all non-human monsters (over 200 new SFX)
Multiplayer:
The game now checks language and game version before you can join a Multiplayer-Game.
At loading a terrain zone, all players are fixed at theyre location, until all other gamers are arrived in the zone
If a player leaves the game, all important items will transfered to the game leader automaticly
"I can confirm most of, if not all the fixes listed are in testing at this time.
There was actually quite a concentration on fixing Multi Player issues, I am under the impression that people will enjoy this experience alot more.
There are quite a few new spells in the new patch, all heraldrys and skills should be functional.
So hopefully over the next couple of weeks we can get this out if not sooner, we are still in testing at this time, however we have verified most of the fixes so far.
Thankyou for your patience and continued support.
__________________
DreamCatcher Games"
Here is the list he refers to
Singleplayer:
Players using ninjutsu can change with "Q" between fists and ranged weapons
You only can leave the shadow ruins AFTER getting the staff of holyness
If accessing the character-menus or other sub-menus, no more monsters spawn
In camp-modus, every hour will be checked if monsters spawn
The speed for removing traps on boxes is now different. Now theres not only the trap skill important, but also the level of the trap.
You can change with "F" between magic and melee mode
It´s not possible anymore to assign XP after death
After reviving, theres a message that tells you, which attribute has been decreased
In the options, you can activate a target marker (known from FPS). It shows you the actual sighted target
There are added many new spells, with the main focus on multiplayer
All heraldic signs are now included and work
All skills are now included and work, like they were announced. Players with the skill "critical hit" are now
informed by message, if they made a critcal strike.
If a player is falling down from an island in the shadow region, he dies and will be revived at the entrance
Now you can create your charakter individually with different hair styles and skin colours. Also you can choose
between left- and right-handed characters
Special Weapons must be powered up at altars
Now the thief character has "identify" in his skill list
New sound effects for all races in the case of wounding or death (over 30 new SFX)
New sound effects for nearly all non-human monsters (over 200 new SFX)
Multiplayer:
The game now checks language and game version before you can join a Multiplayer-Game.
At loading a terrain zone, all players are fixed at theyre location, until all other gamers are arrived in the zone
If a player leaves the game, all important items will transfered to the game leader automaticly
This was posted today over on the dreamcatcher website. D
"Hello,
I know everyone is feeling quite anxious about the patch release.
I would have anticpated it's release already, however there where a few things that needed further testing and we are in the process now of rounding up testing and getting the patch ready for release.
Thankyou for your patience and support.
__________________
DreamCatcher Games
Jeremy Norel
QA "
"Hello,
I know everyone is feeling quite anxious about the patch release.
I would have anticpated it's release already, however there where a few things that needed further testing and we are in the process now of rounding up testing and getting the patch ready for release.
Thankyou for your patience and support.
__________________
DreamCatcher Games
Jeremy Norel
QA "
- salmotrutta
- Posts: 7
- Joined: Mon Oct 17, 2005 7:09 pm
- Location: east bay, ca
- Contact:
All changes seems quite good but for few I am septical :
<<In camp-modus, every hour will be checked if monsters spawn>>
Well I don't feel this one that good. If monsters around stop you to camp that's ok as this disable an easy cheating, but add spawning during camping isn't cool. Camping was already very rarely usefull and mainly in order to wait daylight, now it will become mostly useless.
<<It´s not possible anymore to assign XP after death>> Arg this one is just bad. This possibility saved me more than once of the lack of any auto save during the game. With 1.4 this won't be possible any more and with so few save slots it makes this even worse.
<<Special Weapons must be powered up at altars>> This will give some sense to all those useless altars but for new players that don't like check walkthrough this will be quite frustrating if they are required for weapons for which you have no hint on where are their altars. Additionaly I hope this wont require regular power up.
<<Now the thief character has "identify" in his skill list>> Cool but what usage? Is this mean that all other classes won't be able to identify and use any new items? Shops have an identify option but when you are in dungeons there are no shops.
<<In camp-modus, every hour will be checked if monsters spawn>>
Well I don't feel this one that good. If monsters around stop you to camp that's ok as this disable an easy cheating, but add spawning during camping isn't cool. Camping was already very rarely usefull and mainly in order to wait daylight, now it will become mostly useless.
<<It´s not possible anymore to assign XP after death>> Arg this one is just bad. This possibility saved me more than once of the lack of any auto save during the game. With 1.4 this won't be possible any more and with so few save slots it makes this even worse.
<<Special Weapons must be powered up at altars>> This will give some sense to all those useless altars but for new players that don't like check walkthrough this will be quite frustrating if they are required for weapons for which you have no hint on where are their altars. Additionaly I hope this wont require regular power up.
<<Now the thief character has "identify" in his skill list>> Cool but what usage? Is this mean that all other classes won't be able to identify and use any new items? Shops have an identify option but when you are in dungeons there are no shops.
I can't wait for the new patch 1.4 (UK)
Especially:
- All heraldic signs are now included and work
- Now you can create your charakter individually with different hair styles and skin colours. Also you can choose between left- and right-handed characters
Especially:
- All heraldic signs are now included and work
- Now you can create your charakter individually with different hair styles and skin colours. Also you can choose between left- and right-handed characters
Do you know where you are?
You are at the door to dreams.
What's your pleasure?
You are at the door to dreams.
What's your pleasure?
Patch 1.4 has been released in germany so hopefully we will have it very soon. D
Here is the post on the dreamcatcher forums.
Patch 1.4 (germany) has now arrived !!!
--------------------------------------------------------------------------------
At http://dlh.net/cgi-bin/dlp.cgi?lang...4ger.zip&ref=ps you can now download both versions of patch 1.4 (german version). One version ist for updating from V1.2e (german sales version - 63MB), the second is for updating from V1.3 (51MB).
So let´s hope, that the US-Version will arrive in the next hours too...
Best Regards from the german DL community !
--------------------------------------------------------------------------------
Here is the post on the dreamcatcher forums.
Patch 1.4 (germany) has now arrived !!!
--------------------------------------------------------------------------------
At http://dlh.net/cgi-bin/dlp.cgi?lang...4ger.zip&ref=ps you can now download both versions of patch 1.4 (german version). One version ist for updating from V1.2e (german sales version - 63MB), the second is for updating from V1.3 (51MB).
So let´s hope, that the US-Version will arrive in the next hours too...
Best Regards from the german DL community !
--------------------------------------------------------------------------------
- Ironhand73
- Posts: 4
- Joined: Fri Oct 14, 2005 7:32 pm
- Location: Cincinnati, Ohio
- Contact:
My German is kinda bad...
I downloaded the patch 1.4 and since I have a English version, I just read the readme File in the patch... My German to English is not that great so....From what I gather this is what is says.... I can only hope that they did not list all of the fixes here....:speech:
Dungeon lord German version 1.4 company: Heuristic park, http://www.heuristicpark.com more publisher: Crimson Cow, http://www.crimsoncow.de website: http://www.dungeon lords.com readme compiled by The Patches Scrolls, http://www.patches scrolls.
de Players can change now, if you use Ninjitsu, with "Q" between fists and remote combat weapon.
The shade ruins can be left only if the staff of the Goettlichkeit were found. If into the character menu or one of the other submenus one goes, no further aggressors appear. With storing each hour is examined whether monsters attack the player.
The traps at crates are different in your speed with defusing. It is now not only the Skill "traps defuses" auschlaggebend for defusing, but also the level of the trap.
With "F" can be shifted between magic and combat mode and. Now no more points of experience may be assigned in accordance with death. When reviving a message indicates, which attribute was reduced.
Goal marker: In the option menu goal marker can be activated. These indicate the straight anvisierte goal. New sayings were added, with emphasis Multiplayer. All coats of arms are inserted now and function.
All Skills is now present and functions in such a way, as announced. Players with "critical impact" get a message indicated, should you a critical hit land. If a player in the shade realm of one of the islands falls, he dies and with the entrance hall is revived.
The characters can be personalisieren now, in addition different Firsuren and skin colors are available. The player can select now between one right or a left-handed character.
Certain ones magic weapons must be loaded now at old arene.
The thief has now an IDENTIFYING available as Klassenskill.
Mutliplayer
The play examines only language and play version, before in Multiplayerspielen can be participated. While the loading of a zone the players are fixed so for a long time at their Spawnpunkt, until all players loaded the zone.
If a player should leave the play, then all play-relevant articles are transferred automatically to the leader.
I downloaded the patch 1.4 and since I have a English version, I just read the readme File in the patch... My German to English is not that great so....From what I gather this is what is says.... I can only hope that they did not list all of the fixes here....:speech:
Dungeon lord German version 1.4 company: Heuristic park, http://www.heuristicpark.com more publisher: Crimson Cow, http://www.crimsoncow.de website: http://www.dungeon lords.com readme compiled by The Patches Scrolls, http://www.patches scrolls.
de Players can change now, if you use Ninjitsu, with "Q" between fists and remote combat weapon.
The shade ruins can be left only if the staff of the Goettlichkeit were found. If into the character menu or one of the other submenus one goes, no further aggressors appear. With storing each hour is examined whether monsters attack the player.
The traps at crates are different in your speed with defusing. It is now not only the Skill "traps defuses" auschlaggebend for defusing, but also the level of the trap.
With "F" can be shifted between magic and combat mode and. Now no more points of experience may be assigned in accordance with death. When reviving a message indicates, which attribute was reduced.
Goal marker: In the option menu goal marker can be activated. These indicate the straight anvisierte goal. New sayings were added, with emphasis Multiplayer. All coats of arms are inserted now and function.
All Skills is now present and functions in such a way, as announced. Players with "critical impact" get a message indicated, should you a critical hit land. If a player in the shade realm of one of the islands falls, he dies and with the entrance hall is revived.
The characters can be personalisieren now, in addition different Firsuren and skin colors are available. The player can select now between one right or a left-handed character.
Certain ones magic weapons must be loaded now at old arene.
The thief has now an IDENTIFYING available as Klassenskill.
Mutliplayer
The play examines only language and play version, before in Multiplayerspielen can be participated. While the loading of a zone the players are fixed so for a long time at their Spawnpunkt, until all players loaded the zone.
If a player should leave the play, then all play-relevant articles are transferred automatically to the leader.
The more you take, the more you leave behind.
- foolishvictor
- Posts: 3
- Joined: Sun Nov 27, 2005 7:03 pm
- Contact:
Have you guys seen this thread http://www.gamebanshee.com/forums/showt ... hp?t=69193 ?
My guess is we may have to wait till this comes out to get the patch .D
My guess is we may have to wait till this comes out to get the patch .D
- salmotrutta
- Posts: 7
- Joined: Mon Oct 17, 2005 7:09 pm
- Location: east bay, ca
- Contact:
OK finally after way to long they just posted new info about the patch.
So we really no nothing more but there will be a patch some day. Dbgaum
super moderator
Hey guys - The 1.4 update will be available to everyone. Don't worry. It's still being worked on here - testing, etc. Production informs me that it shouldn't be much longer, but we've run into some technical difficulties with it. Hopefully, I'll have some better news very soon. It's coming along... it's just not ready yet.
Thanks for your patience.
__________________
DreamCatcher Games
- Mordekai83
- Posts: 15
- Joined: Sat Sep 10, 2005 10:43 am
- Contact:
Collector's Edition
This is ridiculous. Instead of re-releasing a half-finished product they should be devoting all their time to patches and fixing the version they already prematurely released. Yeah, of course their product manager would say customers will be impressed with all the added content from the game's release. That's like looking at a house's framing and then seeing it all put together. They f-ed up and now they're trying to make more money with this CE edition.
Yeah, great consumer relations guys. Any and all extra content in the CE edition should be part of the patch for current owners. I spent likely the same amount of money for what I thought was a complete game, but instead it was bugged to all hell and half the aspects didn't work. If you'll recall, there wasn't even a working automap in the initial release. Its taken them a year to get heraldry working.
That being said, while I think the company is doing a piss-poor marketing, consumer relations job, I have enjoyed the game in most of its aspects. This is also in part why I'm frustrated by them taking their time patching it. I would like to see a complete game, as soon as possible, without having to pay more for it. It really is disappointing.
Mordekai
This is ridiculous. Instead of re-releasing a half-finished product they should be devoting all their time to patches and fixing the version they already prematurely released. Yeah, of course their product manager would say customers will be impressed with all the added content from the game's release. That's like looking at a house's framing and then seeing it all put together. They f-ed up and now they're trying to make more money with this CE edition.
Yeah, great consumer relations guys. Any and all extra content in the CE edition should be part of the patch for current owners. I spent likely the same amount of money for what I thought was a complete game, but instead it was bugged to all hell and half the aspects didn't work. If you'll recall, there wasn't even a working automap in the initial release. Its taken them a year to get heraldry working.
That being said, while I think the company is doing a piss-poor marketing, consumer relations job, I have enjoyed the game in most of its aspects. This is also in part why I'm frustrated by them taking their time patching it. I would like to see a complete game, as soon as possible, without having to pay more for it. It really is disappointing.
Mordekai
I agree with you. the new patch will not be available to download until the CD edition is on the store shelves. If the German edition is out and working,there is no reason the English edition should not be out.If Heroe's of Might &Magic comes out on time I'll be spending my time on that,and will think long and hard before buying another game from this company.