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advice for addition to party of 4

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EternityCollars
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advice for addition to party of 4

Post by EternityCollars »

So I started the game trying with a party of 4.
Ran through 1/2way through Chap1 a couple of times with different variations, and settled on my guys.

Now I'm almost done with the IceTemple, and wondering if I shouldn't flesh them out with a 5th char, but I'm not sure what, and would like advice.


Current party, all Evil alignment

* Shield Dwarf Barb7/Fighter4. Total tank, 18STR, 22CON.

* Human Cleric10 (Talos). Summoner, Healer, backup fighter when needed.

* Tiefling Fighter7/Rogue2. Sneak, thief, ranged fighter with max DEX.

* Aasimar Sorceror9. All spellcasting, diplomat, loremaster for ID things.


I feel like I've got most stuff covered.
I summon nasty undeadniks for addl tanks, sneak around with my Fighter/Rogue under inviso to scout out areas, then use my undead + Dwarf for front line, while the archer peppers with arrows, Sorceror throws in spells, and the Cleric is a utility infielder, fighting or spellcasting as needed.

I played around with a monk/druid for a lot of Chap2, but she simply was too weak to add much.

Characters that add due to fun of play are as impourtant, as I do the game for fun, not just to win.

Any advice?
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CaptRory
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Post by CaptRory »

Well, it's hard to go wrong with a bard to round out a party. Another cleric or a druid would work. You might consider a Wizard too.
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Aerich
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Post by Aerich »

A wizard would be nice. You've got good fighters, but spell versatility is a little lacking. Another cleric would be fine, too. I'd recommend the Lathander cleric, as their domain spells and skills focus on healing and fire magic.
When your back is against the wall... the other guy is in a whole lotta trouble.
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Crucis
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Post by Crucis »

Another vote for a cleric or druid. A druid in particular would give you a really different set of spells to play with. And depending on hisser stats, you could have the druid (or cleric, for that matter) as either a 2nd archer or another backup tank. And a druid will give you some variety in your summons.
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JJComo
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Post by JJComo »

Necromancer?

I recommend a Cleric/Necromancer with NE alignment. This dual-class is demanding on ability scores however, so spread your scores out carefully. Remember that you get +1 to one ablity score every four levels. Your primary ablities would be intelligence, wisdom and charisma. Strength and Dexterity can be modified easy enough.

J
Fifteen birds in five firtrees,
Their feathers were fanned in a fiery breeze!
But, funny little birds, they had no wings!
O what shall we do with the funny little things?
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