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Tip for Dual Wielders

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Genesis
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Tip for Dual Wielders

Post by Genesis »

Heres a tip for you dual wielders out there...bards, thieves, fighter/mages..etc.

If you wield the Belm+2 in your offhand. It gives you an extra attack, but the extra attack goes to your main weapon. So you thieves and bards that only get one attack per round now have 3 with 2 from your most powerful weapon....using tensers transformation(bards) and haste(another attack). its pretty deadly.

You get the dual wield penalties depending on how many pts your char can spend on two weapon style...but it works great even then. Its especially effective when used by blades, figher/mages and stalkers but any dual wielder can do it.

PS.
Oh er don't do it if you didn't put any pts in scimitars.
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Kovi
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Post by Kovi »

Good point, especially for a Blade or a Swashbuckler(/Mage): with 3 attacks it is now worth to use Improved Haste (either from spell or item ability).

[This message has been edited by Kovi (edited 03-20-2001).]
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Bruce Lee
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Post by Bruce Lee »

There is another weapon, the kundane, that gives you an extra attack. If you are a blade like haer dalis with profs in short sword and scimitar and three in dual wield you can be deadly. Improved haste and tenser and you now fight as a 23 level fighter with 8 attacks per round.
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Post by Genesis »

Originally posted by Bruce Lee:
There is another weapon, the kundane, that gives you an extra attack. If you are a blade like haer dalis with profs in short sword and scimitar and three in dual wield you can be deadly. Improved haste and tenser and you now fight as a 23 level fighter with 8 attacks per round.

Kundane give you an extra attack?...i never knew this and i just looked at it in shadow keeper and the description does not say anything about that?

You sure Bruce?
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Bruce Lee
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Post by Bruce Lee »

Originally posted by Genesis:

Kundane give you an extra attack?...i never knew this and i just looked at it in shadow keeper and the description does not say anything about that?

You sure Bruce?
I know it doesn't say so but it does give you an extra attack. I have always just sold it but you get alot of money for it so I thought there must be something good about it and well there you have it.


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Genesis
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Post by Genesis »

@Bruce
Well if what you say is true...and i hope it is my blade will try it out and man hes just gonna get more powerful...

gimme more power!!
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Bruce Lee
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Post by Bruce Lee »

It is true. Only problem is that they are only +2 weapons but there are many good shortswords so that can be handled.
You seem to be a blade knowing man. I use imroved haste and tensers transformation but would like to use offensive spin instead of imrpoved haste but it doesn't work. Is spin considered a spell or is it a bug?

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Post by KensaiRyu »

The reason kundane gives an extra attack is because of the O speed factor, other weapons with O speed factors will also do this, rember the lower the speed factor the faster you will attack with it.
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Post by Genesis »

It should work if you cast Tensers Transformation then use offensive spin.

It won't work if you use offensive spin first cause your spells will be disabled.

It won't work if you cast haste or improved haste first because offensive spin cannot be used in conjunction with haste.
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Post by Genesis »

Originally posted by KensaiRyu:
The reason kundane gives an extra attack is because of the O speed factor, other weapons with O speed factors will also do this, rember the lower the speed factor the faster you will attack with it.
Really? So the shortsword of quickness gives an extra attack too? What about the shortsword of backstabbing isn't that speed factor 0 also?
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Post by Bruce Lee »

I thought speed factor 0 was the key aswell but there are several items in the game with spped factor 0 that doesn't give the extra attack. The ones that give extra attack are as far as I know. Scarlet ninja to(usable by monks), kundane, belm, boomerang dagger and firetooth. Boneblade has speed 0 but it doesn't give you an extra attack same with many shortswords, shortsword of backstabbing for instance.

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Bruce Lee
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Post by Bruce Lee »

Originally posted by Genesis:
It should work if you cast Tensers Transformation then use offensive spin.

It won't work if you use offensive spin first cause your spells will be disabled.

It won't work if you cast haste or improved haste first because offensive spin cannot be used in conjunction with haste.
That was what I tried but it didn't work, have to try again I guess.



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Post by KensaiRyu »

Let me take a look at kundane with Infinity engine item editor...

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Post by KensaiRyu »

you are correct it does have another attack per round encoded in the equipping effects, i wonder why its not listed...

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