Please note that new user registrations disabled at this time.

Specialist Mages: are they worth it?

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale and its Heart of Winter and Trials of the Luremaster expansions.
Post Reply
User avatar
krunchyfrogg
Posts: 542
Joined: Sun Apr 04, 2004 12:19 am
Location: NY
Contact:

Specialist Mages: are they worth it?

Post by krunchyfrogg »

What is your opinion of specialist mages with ToTL installed?

Do the opposing schools make the benefit of an extra spell per level not worth it?

I was thinking of playing with an Illusionist and a Bard as a backup spellcaster. The idea is that the Illusionist can memorize all 9th level spells in this game, while a Bard can learn any spell up to 8th level to cover the Abjuration (Dispel Magic) and Necromancy (Skull Trap, Horrid Wilting) spells my main Mage would miss out on.
A life is not important, except in the impact it has on other lives.
- Jackie Robinson
User avatar
Pellinore
Posts: 635
Joined: Fri Dec 16, 2005 7:34 pm
Location: West Virginia
Contact:

Post by Pellinore »

Specialist mages are great if you have more than one mage. To me, Identify and Skulltrap are a must. Personally I did a fighter/mage and a conjurer.
"Korax thinks you look very tasty today...
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

I never specialise my mage, because I usually play with a party that has only one mage. ANd I do not want to lose a whole bunch of spells just to gain few extra spells...
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Post Reply