Please note that new user registrations disabled at this time.

Caverns--Spoiler

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
Post Reply
User avatar
shana
Posts: 1591
Joined: Mon Mar 07, 2005 2:44 pm
Contact:

Caverns--Spoiler

Post by shana »

I was wondering how all the caverns and caves work in the game, and whether or not they change. I went to Illinubi to get rid of the Dagoth, but I think I had been there before. Was the Dagoth in there when I was a level 1 or was he placed there after I was given that quest? If I had cleared out the cave earlier in the game, would I have successfully completed the quest, or would I have had to do it again?
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

[QUOTE=shana]I was wondering how all the caverns and caves work in the game, and whether or not they change. I went to Illinubi to get rid of the Dagoth, but I think I had been there before. Was the Dagoth in there when I was a level 1 or was he placed there after I was given that quest? If I had cleared out the cave earlier in the game, would I have successfully completed the quest, or would I have had to do it again?[/QUOTE]

Each cavern was predetermined for content. You can uninstall and reinstall, and you'll find the same inhabitants. What changes as you increase in level are the random encounters, walking along a road, hiking over a mountainside, etc. There will be some spawning in Daedric, Dwarven and similar sites, but it's related to the passage of time that you're around, not your level.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
shana
Posts: 1591
Joined: Mon Mar 07, 2005 2:44 pm
Contact:

Post by shana »

Thank you!
Post Reply