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Doesn't anyone play Lionheart anymore?

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Fljotsdale
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Post by Fljotsdale »

[QUOTE=Ravager] It's..uh...something like the Boots of Arid D'Jinn, I just remembered the name wrong. There is a Sylvant in the Port District who wants his brother released from the Inquisition. The boots might be a reward only gained if you Barter with him though. *shrugs*[/quote]

I only ever got gold for a reward. :( No chance to barter, he just runs off.

[QUOTE=Ravager]I bought some decent armour today which increased my AC by around 20 points or so and that's making it a lot harder for the Goblins to hit fortunately.
I'm having the same kind of problem with finding usuable equipment though I occasionly find something useful. I keep seeing things for sale that are far beyond what I can afford, Gauntlets that increase Strength or Belts of Feral Power for instance. :( [/quote]

That's good about the armour!
I usually seem to find a fair amount of usable stuff, but not this time. So far, anyway. I'm still hoping for one of those rings of the Iron Fist...

[QUOTE=Ravager]Yeah, I tried that one. There is an area filled with undead accessible through Le Calle Perdida where you face 4 Huge Brittle Skeletons upon entering. :eek:
I used Exorcism but didn't have much luck, in the end I dropped 2 firepowder kegs and then finished the skeletons off with my character. :p [/quote]

I know the place. My girl didn't have much trouble. Creamed 'em actually. STR makes a huge difference - I wouldn't have believed it, because I never went for STR before, and I am SO impressed with this char. So far, anyway. ;)

[QUOTE=Ravager] Hmm, that's partly due to a lack of motivation on my part I guess, sometimes it takes me a while to get interested in a game I've played through a couple of times before.[/quote]

I know what you mean. But it probably takes me longer to get bored. But - I don't think I'd be playing if it wasn't for competing with you!

[QUOTE=Ravager]Anyway I played quite a lot today and I have some level 12 stats for you (I'm about halfway up to level 13 now).

Tordek
Level 12
97 (92) HP
241 (228) Mana
102 (52) AC
Demokin Male
Divine Spirit
Racial Trait: Lucky Devil +1 Luck, -15 Speech
Optional Trait:Good Natured +35 Barter –5 to Melee skills
Tag Skills: Unarmed, Ranged, Tribal Magic: Domination

Perks – Inherited Resistance, Swift Learner, Educated, Dark Majesty, Stargazer, Galileo’s Magical Battery, Debt of Brimstone

STR: 6
PER: 6
END: 5
CHA: 5
INT: 6
AGI: 7
LUC: 8 (7)

AP: 8
HR: 4
Crit Chance: 9 (8)

Skills:
Tribal Magic
40 Domination
10 Nature’s Fury
2 Protective
7 Necromancy
Thought Magic – All branches at 3
Divine Magic- All branches at 3, apart from Fortitude (26)
Thieving Skills
Diplomacy (31), Sneak (20), Find Traps (47), Lock Pick (53)
Barter at 94, Speech at 59
Melee Skills
Unarmed 102
One Handed Melee 23
Two Handed 22
Ranged Weapons 56
Evasion 36

Equipment
Weapons – Sword of Kublai Khan, Long Sword of Revealing (+29pts), 2 Handed Sword of Fleshseeking (+11), 2 Handed Sword of Fleshseeking and Carnage (+10, +5), Crossbow of Accuracy and Evasion (+3%, +10)
Armour – Hauberk Mail Armour of Protection (+10), Chainmail Armour of Disease Defiance (+10 Disease Resist, +1 END), Leather Armour of Giant Strength (+1 STR), Weapon Mastery (+5 One and Two-Handed) and Protection (+3 AC) – Currently using Hauberk Mail.
Necklaces/Amulets – Necklace of Voodoo, Amulet of the Dead of Night (+15 Sneak, 10 to Lockpick, +20% Poison Resist) and Fire Resist(+5%) and Protection (+5 AC), Amulet of the Prophet, Necklace of Slashing Carnage – Currently using Necklace of Dead of Night
Shields – Lion Shield, Small Shield of Electrical Resist (+7%) Fire Resist (=7% and Protection (+1 AC), Medium Shield of Poison Resist (+11%), Medium Shield of Crushing Defiance (+1 Crushing damage)
Boots – Marco Polo’s Boots, Boots of Arid D’Jinn, Boots of the Adder, Boots of Walking Dead – Using Boots of Arid D’Jinn
Belts – Belt of Voodoo, Belt of Fire and Cold Resistance (+5% to both), Belt of Poison Resist (+10%), Belt of Cold Resist (+11%)- Using Belt of Cold + Fire Resist
Helms –Helm of the Falcon, Helm of the Eagle and Fire Resist (+5%)
Gauntlets/Bracers – Gauntlets of La Mancha (Equipped), Bracers of Defense (+5 AC), Bracers of Fire Resist (+10%), Gauntlets of Blessed Archery (+20)
Rings- Ring of Protection(+6), Ring of Divine Attunement (+1 divine branches), Ring of the Undead
Misc. – Sceptre of Chambers, Sceptre of Bone, Darkwood, Wielder’s Charm

Resistances
40 Poison
10 Disease
5 Crushing, Slashing + Piercing
11 Cold
15 Fire
0 Acid
6 Electric


Dark Majesty turns out to be a great perk, it increases One and Two Handed skills AND gives an extra skill point per level! :D
You have to have 6 or lower Intelligence and Perception though - I'm glad I didn't get the Stargazer Perception increase before that perk was available.[/QUOTE]

Looking good! :D I take it you will be selling some of that weaponry? Or are ya gonna drag it round in hopes of it coming in useful?:laugh:
I think one reason Tordek isn't so effective in Unarmed is because you have spent a lot of points on Ranged. I've hardly fed any into Ranged. I concentrated on Unarmed and Evasion, with just a miserly few into Ranged and Sneak.
Tordek will do better when he has Weng Choi's nice little perk.

I've never taken Dark Majesty, though I have considered it when planning a char - but I could never bear to have low INT and PER! I wonder if Tordek ends the game in Hell... :laugh:

Fidelia is now lvl20, and just arrived at Montaillou. She went through the Pyrenees like a dream! I wouldn't have believed naked fists could have such a devastating effect on stone! :laugh:
Only had trouble with Brutish Ogres, which are the strongest things in that area, but Exorsim works quite well, combined with fists, against a crowd of them.

I'll post her stats next time.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
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Fljotsdale
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Post by Fljotsdale »

Fidelia, lvl20. XP 196437
HP 148, AC 60 (122), MC 462, Crit Chance 7 (8), AP 9 (10), HR 6

Resistances: crush 14, slash & pierce 5, cold fire & elec 3 each, acid & disease 0, Poison 20

Points per level 22 (25 if wearing Voodo items, chain of Mastery, and Helm of Logic on levelling)

Attributes: STR 8 (10) PER 6 END 5 CHA 5 (4) INT 9 AGI 8 (9) Lk 5 (6)

Fighting: Unarmed (137) 1-hand (22) 2-hand (14) Ranged (29) Evasion (53)

Thieving: Doors/Traps (63) Locks (100) Sneak (33) Diplomacy 55 - Speech 95, Barter 55

Magic:
Divine: Favour (9) Fortitude (90) Smite (88) Protect (8)
Thought: Electric & Fire (5) Ice (40) Protect (6)
Tribal: Dominion & Protect 2 Necromancy 22 Nature's Fury 30

Inventory:
Weapons:
Longsword Lethargy & Revealing (+32 Traps/doors, :D +10 locks)
Longbow Carnage (4pts Acid dmg) Accuracy (+7 chance to hit) & Luck (+1)
Da Vinci Crossbow

Armour:
Chain Mail of Mastery (+1 skill point on levelup)
Hauberk Mail of Protection (+10 AC), and Brawling (+1 AGI, +5 Unarmed skill)

Gauntlets:
Thievery (+6 Locks/Traps)
Defence (+7 AC) & Blessed Archery (+20 ranged)
La Mancha
Heroic Strength (+1 Str)

Helmets:
The Eagle & the Falcon (+3 AC, +8 Ranged, +5 Locks, +7 Traps/doors, +8 1-hand, +5 Locks, +4 Sneak)
Hard Bargaining (+20 Barter, +1 Cha)
Focused Logic (+1 Int)

Shields: (all SMALL)
Electrical Resistance (+17)
Iron Cunning (+10 Fire & Cold Resistance, +7 1-hand skill)
Arrow Deflection & Fire Resistance ( +2 Piercing Dmg Threshold, +10 Fire Resist)
Protection & Arrow Deflection (+6 AC, +1 PDT)

Amulets:
Grand Inquisitor (+10 Speech, +2 AC, +1 HR)
Voodoo
Dead of Night & Protection (+15 Sneak, +10 Locks, +20 Poison Resist, +1 AC)
Protection & Exorcism (+4 AC, +12 Exorcism)
Protection, Fire Resistance & Elemental Attunement (+8 Fire resist, +1 PER, +2 skill to Divine Aid & Heal and Tribal Balance of Nature)

Belts:
Voodoo, Thief & Cold Resist (+1 skill with Voodoo amulet, +10 Traps/doora & Locks, +5 Cold resist)
Thief (+15 Traps/Doors and Locks)
Titan Strength (+2 STR)

Boots:
Marco Polo's (+20 Carry, +1 END)
Spirit Regen & Loadbearing (Increased Mana regen, +50 Carry)
Adder, Loadbearing & Walking Dead (-1 CHA, +3 AC, +8 Raise undead & Exorcism)

Rings:
Cold Resistance & Protection (14% Cold resist, +10 AC)
Divine Attunement & Protection (+2 all Divine, +7 AC)
Shakespeare's Promise (+1 CHA, +10 Speech)
Protection, Brawler & Undead (+8 AC, +3 Unarmed, 5% unarmed dmg, +20 Raise Undead)
Protection, Crushing Resistance & Divine Attunement (+6 AC, -9% Crush dmg taken, +2 All Divine)


Misc: Amulet of Prophet, Wand of Spirits, Sceptre of Bone, Sceptre of Chambers, Wielder's Charm, Magnetised Silver.

She also has 23 kegs of Firepowder and a lot of potions and scrolls.

Stuff highlighted in red is equipped.

Forgot Perks:

Swift Learner 1 & 2; Educated; Pugilist; Power from Beyond; Bonus HtoH damage; Mastery of Smiting.

Also have: 1st Ways Crystal bonuses; Stargazer; Eloquent Works bonus; Galileo's Magical Battery; Wielder's Obelisk bonuses; Book of Death bonus; Beggar Comrade (+1 LK); Bramble's Patience; Wielder Bonuses; Debt of Brimstone perk; Merchant Slayer (title!); 2nd Ways crystal bonuses; Scholar of the Crescent; Weng Choi's Shaolin Secret. Oh, and Dryad bonus +1 LK
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
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Ravager
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Post by Ravager »

[QUOTE=Fljotsdale]I only ever got gold for a reward. :( No chance to barter, he just runs off.[/QUOTE]

When you first accept the quest, if you have a high enough barter, you can haggle for a better reward and you get the response 'the heart of a saint, and mind of a mercenary' (just an example of my bizzare memory :p ).

[QUOTE=Fljotsdale]That's good about the armour!
I usually seem to find a fair amount of usable stuff, but not this time. So far, anyway. I'm still hoping for one of those rings of the Iron Fist...[/QUOTE]

I bought a Belt of Voodoo and Brawling today! :cool:
Of course, it cost around 15000 of the 16000 I had amassed, but it's worth...at least until I can get a STR raising belt. I haven't seen any of those rings in my current game yet.

[QUOTE=Fljotsdale]I know the place. My girl didn't have much trouble. Creamed 'em actually. STR makes a huge difference - I wouldn't have believed it, because I never went for STR before, and I am SO impressed with this char. So far, anyway. [/QUOTE]

Yeah, I'm getting happier with mine too. With a higher AC enemies are easier to kill without being killed in the process.

[QUOTE=Fljotsdale]Looking good! I take it you will be selling some of that weaponry? Or are ya gonna drag it round in hopes of it coming in useful? [/QUOTE]

I'm a pack rat. I can't stand to give away stuff. If I had two weapons that were exactly the same I'd sell one, but otherwise I try to keep the best of the best that I find.

[QUOTE=Fljotsdale]I think one reason Tordek isn't so effective in Unarmed is because you have spent a lot of points on Ranged. I've hardly fed any into Ranged. I concentrated on Unarmed and Evasion, with just a miserly few into Ranged and Sneak.
Tordek will do better when he has Weng Choi's nice little perk. [/QUOTE]

Some of those points are gained from being a Knight. And I wanted to be able to hit some enemies from a distance. I think I only have one book left to retreive for Weng Choi now.

[QUOTE=Fljotsdale]I've never taken Dark Majesty, though I have considered it when planning a char - but I could never bear to have low INT and PER! I wonder if Tordek ends the game in Hell...[/QUOTE]

Starting off with 6 in INT and PER isn't so low. I normally go between 5-7 on my starting stats, but this time being in the range for Dark Majesty was a complete accident. To compound on it, I took the Power from Beyoond Feat and gained another Skill pt per level. Combine that with Scholar of the Crescent and I'm getting 21 points per level (+ the extra gained from Voodoo items). :laugh:
For Dark Majesty, I looked into the manual to see if there were any catches, it did look a bit too good to be true. :p

[QUOTE=Fljotsdale]Fidelia is now lvl20, and just arrived at Montaillou. She went through the Pyrenees like a dream! I wouldn't have believed naked fists could have such a devastating effect on stone! :laugh:
Only had trouble with Brutish Ogres, which are the strongest things in that area, but Exorsim works quite well, combined with fists, against a crowd of them.
[/QUOTE]

Just trying to remember which enemies are particularly vulnerable to crushing attacks. Snakebreed and Skeletons I know of, but there may be a few more. Oh, I've always had trouble with those Brutish Ogres. Every single time. :o
I suppose you persuaded Aka Manah out of combat? :D

I managed to get quite a lot done today, I killed Aesma (the wererat), the Goblin Khan, went through a bunch of Crystal random encounters, finished Knights of Saladin, killed the Lava Trolls, retreived the Silver and Red Ore and opened up Montserrat, so I must be catching up now. :D
I'm am halfway between level 15 and 16 now.

Oh, nice charcater. :)
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Fljotsdale
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Post by Fljotsdale »

[QUOTE=Ravager] When you first accept the quest, if you have a high enough barter, you can haggle for a better reward and you get the response 'the heart of a saint, and mind of a mercenary' (just an example of my bizzare memory :p ).[/quote]

Ah... now you mention it, I have a vague memory of someone saying that... but I don't think I took up the option...


[QUOTE=Ravager]I bought a Belt of Voodoo and Brawling today! :cool:
Of course, it cost around 15000 of the 16000 I had amassed, but it's worth...at least until I can get a STR raising belt. I haven't seen any of those rings in my current game yet.[/quote]

Nice! No, I've not seen a Ring of the Iron Fist in this game, either. I kept on getting 'em when I couldn't use 'em, with other chars. :(


[QUOTE=Ravager]Yeah, I'm getting happier with mine too. With a higher AC enemies are easier to kill without being killed in the process.[/quote]

Good. It's very discouraging when you are not happy with your character.

[QUOTE=Ravager]I'm a pack rat. I can't stand to give away stuff. If I had two weapons that were exactly the same I'd sell one, but otherwise I try to keep the best of the best that I find.[/quote]

ROFL!!

[QUOTE=Ravager]Starting off with 6 in INT and PER isn't so low. I normally go between 5-7 on my starting stats, but this time being in the range for Dark Majesty was a complete accident. To compound on it, I took the Power from Beyoond Feat and gained another Skill pt per level. Combine that with Scholar of the Crescent and I'm getting 21 points per level (+ the extra gained from Voodoo items). :laugh:
For Dark Majesty, I looked into the manual to see if there were any catches, it did look a bit too good to be true. :p [/quote]

Very satisfying. :D

[QUOTE=Ravager]Just trying to remember which enemies are particularly vulnerable to crushing attacks. Snakebreed and Skeletons I know of, but there may be a few more. Oh, I've always had trouble with those Brutish Ogres. Every single time. :o
I suppose you persuaded Aka Manah out of combat? :D [/quote]

Oh yes!

[QUOTE=Ravager]I managed to get quite a lot done today, I killed Aesma (the wererat), the Goblin Khan, went through a bunch of Crystal random encounters, finished Knights of Saladin, killed the Lava Trolls, retreived the Silver and Red Ore and opened up Montserrat, so I must be catching up now. :D
I'm am halfway between level 15 and 16 now.

Oh, nice charcater. :) [/QUOTE]

GREAT!! That makes ME feel better!

I have only had ONE crystal diversion, so far, though that was a double one - I got diverted by the exit crystal in the first, to the second. And it was a good thing I saved before clicking on the crystal! A whole host of Disemboweled Ganglers descended on her and she was blown to smithereens in seconds.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
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Post by Ravager »

[QUOTE=Fljotsdale]Nice! No, I've not seen a Ring of the Iron Fist in this game, either. I kept on getting 'em when I couldn't use 'em, with other chars. :( [/QUOTE]

Makes you wonder if it's programmed into the game that it should give you high quality and yet useless items. :p ;)
I cleared the Dragon's Lair (Cortez Quest) and got 3 Chainmail's of Protection (2x +11 and 1x +12)...though I have the better Hauberk armour (I listed it in my last stats). How about that for useless? :rolleyes: :D

[QUOTE=Fljotsdale]I have only had ONE crystal diversion, so far, though that was a double one - I got diverted by the exit crystal in the first, to the second. And it was a good thing I saved before clicking on the crystal! A whole host of Disemboweled Ganglers descended on her and she was blown to smithereens in seconds.[/QUOTE]

I think I had at least 5, but I was triggering them on purpose, like I often do. I seemed to get loads when I started using the Crystal but it's begun to dry up. Nearer the end I couldn't even find any random treasures, whether that's because they were better hidden or simply not there, I don't know. I'm leaning to the latter though.
I was killing off creatures as tough as Ethereal Succubi (2 of them at once...with Firepowder Kegs) and Huge Ghouls. Think those were worth 500+ XP. A lot to a character at 12th or so level. Now I'm up to level 17.
I always try to save before I use a Crystal and then a non-quicksave on entering the random encounter.
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Post by Ravager »

My Level 20 stats...

Tordek
Level 20
163 (149) HP
417 (391) Mana
123 (61) AC
Demokin Male
Elemental Spirit
Racial Trait: Lucky Devil +1 Luck, -15 Speech
Optional Trait:Good Natured +35 Barter –5 to Melee skills
Tag Skills: Unarmed, Ranged, Tribal Magic: Domination

Perks – Inherited Resistance, Swift Learner (2 ranks), Educated, Dark Majesty, Stargazer, Galileo’s Magical Battery, Debt of Brimstone, Pugilist, Power from Beyond

STR: 7 (6)
PER: 7 (6)
END: 7 (6)
CHA: 5
INT: 7
AGI: 7
LUC: 9

AP: 8
HR: 8
Crit Chance: 11

Skills:
Tribal Magic
73 Domination
20 Nature’s Fury
3 Protective
23 Necromancy
Thought Magic – All branches at 3
Divine Magic- Fortitude (26), Divine Favour (45), Smite (21), Protective (1)
Thieving Skills
Diplomacy (48), Sneak (15), Find Traps (55), Lock Pick (55)
Barter at 83, Speech at 58
Melee Skills
Unarmed 153
One Handed Melee 27
Two Handed 36
Ranged Weapons 57
Evasion 80

Equipment
Weapons – Sword of Kublai Khan, Long Sword of Revealing (+40pts), 2 Handed Sword of Fleshseeking (+11), 2 Handed Sword of Fleshseeking and Carnage (+10, +5), Longbow of Carnage, Accuracy and Necromancy (4, +6%, +17), Scimitar of Fleshseeking (+15), Mace of Luck, Carnage and Revealing (+1, +2 ,+20), Morningstar of Fleshseeking (+14), Morningstar of Carnage (+6), Crossbow of Evasion (+23), DaVinci Crossbow

ArmourHauberk Mail Armour of Protection (+10), Chainmail Armour of Disease Defiance (+10 Disease Resist, +1 END), Leather Armour of Giant Strength (+1 STR), Weapon Mastery (+5 One and Two-Handed) and Protection (+3 AC)

Necklaces/Amulets – Necklace of Voodoo, Amulet of the Dead of Night (+15 Sneak, 10 to Lockpick, +20% Poison Resist) and Fire Resist(+5%) and Protection (+5 AC), Amulet of the Prophet, Amulet of the Grand Inquisitor, Amulet of Dour Tidings, Necklace of Slashing Carnage, Necklace of Crushing Carnage, Necklace of Elemental Attunement, Fire Resist and Protection (+1 PER, +5%, +3)

Shields – Lion Shield, Medium Shield of Electrical Resist and Protection (+12, +3), Small Shield of Fire Resist (+16%), Large Shield of Poison Resist (+18)

BootsMarco Polo’s Boots, Boots of Arid D’Jinn, Boots of the Adder and Spirit Regeneration, Boots of Walking Dead

BeltsBelt of the Brawler and Voodoo, Belt of Cold, Fire and Poison Resistance (+7, +9, +9), Belt of Poison Resist (+12%), Belt of Cold Resist (+11%)

Helms –Helm of the Falcon, Helm of the Eagle and Fire Resist (+5%)

Gauntlets/Bracers – Gauntlets of La Mancha, Gauntlets of the Gladiator, Bracers of Defense (+5 AC), Bracers of Fire Resist (+10%), Gauntlets of Blessed Archery (+20)

Rings- Ring of Protection(+8), Ring of Fire Resist and Protection, Ring of Fiery Death, Ring of Divine Attunement (+1 divine branches), Ring of the Undead

Misc. – Sceptre of Chambers, Sceptre of Bone, Darkwood, Wielder’s Charm

Resistances
24 Poison
14 Disease
5 Crushing, Slashing + Piercing
8 Cold
24 Fire
0 Acid
8 Electric

Red = Equipped

I found a bunch of stat increasing items today. The Mace was simply lying on the ground in the Duero Plains, the Gauntlets of the Gladiator in a chest in Montserrat and I bought the Necklace of Elemental Attunement. :D
Now I'm over halfway through the ogres caves in the Pyrenees Mountains.
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Fljotsdale
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Post by Fljotsdale »

Wow! I shall have to get a move on! My girl is only lvl23!

Nice character. :D You seem to be doing ok now.

I have done the upper level of the Crypt, but not been downstairs yet. I want to do Nostradamus before I finish the Crypt. The Crypt is easier than Nostradamus, imo, and I wanted to go up a few levels before tackling it.

Trouble is - she had hauberk armour and belt of titan that really helped her Unarmed skill (I still have them) but I found a suit of Full Plate Mail that adds about 17 to Fortitude that I just couldn't NOT wear, even though it meant losing some Unarmed points. I have Gauntlets of Giant Strenth, and since I found a belt of Brawling, I have both gained and lost - gained armour, some brawling, but lost 1 point of STR (which shows in her performance).

Dunno how I shall do with Nostradamus map. Just got there.


I still don't have a Ring of the Iron Fist, dammit!
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
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Fljotsdale
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Post by Fljotsdale »

Fidelia. Level 29. XP 422584 (need 435000 for lvl30)

HP 195 AC 64 (149) MC 564 CRIT CHANCE 7 AP 9 (10) HR 8

STR 8 (9)
PER 6
END 5
CHA 5 (6)
INT 9
AGI 8 (10)
LK 5

Fight
Unarmed (180)
1&2-hand 10 each
Ranged 25
Evasion (62)

Thief
Find traps/doors 68
Locks (108)
Sneak (41)
Diplomacy 81 (Speech 121, Barter (101))

Divine
Favour (7)
Fortitude (130)
Smite (101)
Protect (6)

Thought
Electric & Fire (5) each
Ice (41)
Protect (6)

Tribal
Dominate & Protect 3 each
Necromancy 26
Nature's Fury 43

Perks
Swift Learner 1 & 2, Educated, Pugilist, Power from Beyond, Bonus H2H damage, Mastery of Smiting, Mastery of Fortitude, Retribution, Disease Ward.

Freebies
1st Ways crystal, Sceptre of Bone, Stargazer, Book: Eloquent Works, Galileo's Magic Battery, Wand of Spirits, Wielder's Obelisk, Book: Of Death, Beggar Comrade, Bramble's Patience, Wielder bonuses, Debt of Brimstone, Merchant Slayer (killed Shylocke), 2nd Ways Crystal, Scholar of the Crescent, Weng Choi's Shaolin Secret, 3rd Ways Crystal

Items

Weapons:
Sword of Lethargy & Revealing = 40% chance to slow 75%, +32 Find and Locks;
Longbow Carnage, Stealth, Evasion = +4 Acid, +24 Sneak, +22 evasion;
Crossbow Accuracy, Carnage, Stealth = 9% chance to hit, +4 Acid, +25 Sneak
And lots of arrows & bolts

Armour
Chain of Mastery = +1 skill pt levelup
Full Plate of Brawling = +2 AGI, & 12 Unarmed skill

Gauntlets
La Mancha,
Defence, Heroic Strength = +10 AC, +1 STR
Thievery, Blessed Archery, Heroic Strength = +19 Locks and Find, +29 Ranged, +1 STR

Helms
The Eagle & The Falcon
Focused Logic = +1 INT
Poison Resist, Cold Resist, Hard Bargaining = +15 Poison & Cold Resist, +20 Barter, +1 CHA

Shields (small)
Electrical Resist, Iron Cunning, & Charisma = +15 Electrical resist, +10 Fire & Cold resist, +8 1-hand Melee, +2 CHA
Crushing Defiance = +3 bonus to Crush damage
Poison Resist, Firedrake, Electric Resist = +15 poison & +5 Fire Resist, 5 points 1-hand melee, +5% to fire attacks, +11 electric resist.

Amulets
Grand Inquisitor
Voodoo
Electric & Crush Carnage = +10% each
Protection, Fire Resist, Elemntal Attunement = +7 AC, 8% fire resist, +1 PER, +2 skill pts Divine Heal & Aid, +2 Tribal Balance Nature
Michel's Amulet
Amulet Protect, Dead of Night, Exorcism = +8 AC, +15 Sneak, +10 Locks, Poison resist 20%, +12 Exorcism

Belts
Brawling = +10 Unarmed +4 AC +10% unarmed damage
Voodoo, Thief, Cold Resist = +1 skill pt levelup with Amulet voodoo, +10 Find & Locks, +5 cold resist
Titan Strength, Poison Resist = +2 STR, +15% Poison resist

Boots
Marco Polo's
Speed, Loadbearing, Spirit Regen
Adder, Load, Walking Dead
Load, Speed, Walking Dead

Rings
Shakespeare's Promise
Protection = +12 AC
Protect, Cold Resist = +13 AC +12 Cold Resist
Protect, Brawler, Undead = +8 AC, +3 Unarmed, +5% unarmed damage, +20 Raise Undead
Crush Resist, Protection, Undead = -12% crush damage taken,+9 AC, +20 Raise Undead

Protect, Crush Resist, Divine Attunement = +2 All Divine, +6 AC, -9% crush damage taken

Plus: Amulet Prophet, Wand Spirits, Sceptres of Bone & Chambers, Wielder's Charm, Magnetised Silver, lots of potions, scrolls and kegs!

I am VERY pleased with this character. Most of the time she creams everything in her path with very little trouble. She can even take on 2-3 Revenants with fists only, providing she casts heal fairly often.

Did I say I wasn't finding good stuff? The Crypt has changed that! (but I bought that helm she's wearing, AND the full plate). But STILL no ring of the iron fist. If you have one, I shall sulk! :laugh:
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Post by Fljotsdale »

I'm.... gobsmacked is the only word to desribe it. :speech:

Ok, she's level 37 in the Druids place. She searches a set of shelves and a potion and two rings fall out.

The first ring was VERY nice - if you happen to be a blade figher, which she isn't, but I was impressed anyway. I have never found such a ring in any game of Lionheart I've played:

Ring of Laceration = +15% Slash Damage, +15 points to 1 & 2 Hand Melee skills.

Picked up the second ring, expecting it to be a Ring of Protection - and so it is; but SO much more! - and sat there staring at it in total disbelief. I have NEVER got TWO powerful rings in the same Chest/whatever, EVER:

Ring of Protection, The Brawler, & The Metal Fist = +11 AC, +3 Unarmed skill, +5 Unarmed Damage, +14 points to Unarmed skill, 14% more Unarmed Damage, -8 all weapon skills.

I'm expecting it to vanish, and have to keep looking at it...:laugh:
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time for a change

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Post by Ravager »

Very impressive. :)

I haven't played that much over the last few days as I got a new game to play, but I started on the Crypt which hasn't been that easy so far.
I might just go off to Nostradamus' Caverns and see what can be found there and return to the Crypts after.
Looks like you're gaining momentum again, my character is only at level 21. :D
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Post by Fljotsdale »

Heh! I understand! You don't have to keep playing Lionheart if you don't want to, you know! :D

What is the new game?
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Post by Ravager »

Heh. Yeah, I know. I'm not going to abandon it though.

The Bard's Tale. It's quite good, but I did get stuck on it, so I'll probably be going back to Lionheart, though as I go back to University on Monday, I won't have that much of an opportunity to play games (I don't have them on this computer).
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Post by Fljotsdale »

I've checked a couple of sites on Bard's Tale and they have quite mixed reactions to it, so loving it, some saying it's rubbish. I'm inclined to go buy it anyway... but tell me... er... is it suitable for an old woman? I mean... it seems he is all out for sex... so... is it in any way visible? Or is it like the bit with the thief in her private room where it just goes dark and you hear an 'Ahhhh'? I don't mind that, but I have no desire to see a ... performance. I'm a bit of a prude.

Meant to ask: what uni are you at? I was at Birmingham Uni myself, doing Eng Lit and Lang with a bit of Old Icelandic as subsidiary.
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Post by Ravager »

Well, it's marked 12+, so I doubt there would be anything explicit like you describe (I would expedct it to be a 15 or 18 if there was). I haven't played through enough of the game to give you the kind of answer you're looking for, the rating should be a good indicator though.

I go to Greenwich University in London. I'm in the second year of a Computing course which has been good so far. :)

And my Lionheart progress today:
I've levelled up a couple of times, cleared out the first floor of the Crypt, I'm getting encounters with trios of Greater Skeletons rather than the trio of Revenants so far (I think it depends on the character level before enemies switch- the same seems to apply for Brimstone Soul Reavers becoming Mana Reavers and Ghouls to Huge Ghouls).
I had to retreat a lot to kill many of those Giant Skeletons, once I had one or two to battle, I was able to defeat them, otherwise my character usually ended up dead (unless I used potions extensively anyway). I found a Chain mail of Protection and Fortitude (+11, +19 I think), which seems quite good and now I'll probably go searching stores and decide whether to go to the Caverns next or the next floor of the Crypt.
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Post by Fljotsdale »

Ohh! Nice armour! :) My favourite armour is Hauberk, but I don't think it offers enough protection later in the game, so I switch to Plate or Full Plate eventually.

Currently, my char has just entered the Maw of the Assassin. Sweet-talked past the mythical beast.
This time I killed the Desert Spirits, because you get no XP for just giving 'em the gold they demand. I didn't expect them to be so tough. :eek: As a result, I now have no healing potions, and I have no mind to go buy some from the vendor in the first desert area. We'll see how we get on.

I have sold all Ranged weapons, arrows and bolts, only retaining the everlasting ones. I intend to reach the end of the game with Unarmed only. Her Sneak skill is 94 now, so with Stealth potions it should work ok. I hope. If not, I have a couple of Ranged spells: Ice Javelin and Celestial Smite. You MUST be able to complete without Ranged. Otherwise, why bother with the other weapons skills?

Yes, I agree your level counts to some extent when it comes to what shows up to fight. But not always. I have been pretty low-level in the Sewers Crypt and have had lots of Greater Skeletons - but other times hardly any with higher level. I think some other factor applies as well. Possibly Strength or Luck.

I shoulda figured you were doing Computing at Uni! :laugh: I'm glad you are enjoying it.
As part of my English (Language) course (I was a mature student, graduated at age 60) we did some computer language. Complicated. I only got a pass with that one!
What I WOULD like to learn is how to take a computer to bits and build it up again, and how to upgrade it myself. Practical stuff, you know? It costs to get other people to do it for you.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

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Post by Fljotsdale »

Completed.

LEVEL 48 High Wielder

HP 293 (298) AC 77 (215) MC 773 (823) Critical Chance 18 (19) AP 9 HR 12

Attributes: STR 8 PER 6 END 5 CHA 6 INT 9 (10) AGI 8 LK 5 (6)

FIGHT:
Unarmed (259)
Evasion (81)
The rest are rubbish.

THIEF:
Traps/Doors 105
Locks (136)
Sneak (182)
Diplomacy 91 - Speech 132, Barter 92

DIVINE:
Fortitude (149)
Smite (124)
Others rubbish

THOUGHT:
Ice (56)
Others rubbish

TRIBAL:
Necromancy 26
Nature's Fury 76

OOPS! Forgot additional Perks:

Lvl 35: Slayer, 38: Bonus HtH 2, 41: Ghost, 44: More Criticals, 47: More Criticals 2

(She actually went up another level during the last conversation of the game, finishing at level 49, and I poured all the points into ICE to give her Ice Missile which did VERY nice damage to the final enemy, combined with fists , and finished him off pretty fast. The two nice people in that scene also survived. :) )

Items worth mentioning, mostly already described in previous posts:

Bow of Fiery Smite (useless to her!)
Chain of Mastery (equipped just before level-up only)
Full Plate of Brawling
Full Plate of Dragonscales, Carrying and Protection = +14 Fire Resist, +10% damage done to all who attack her physically, +50 Carrying, +18 AC
Gauntlets La Mancha
Helm Poison Resist, Cold Resist, Hard Bargaining
Helm Poison Resist, Cold Resist, Focused Logic
Amulet Protect and Fire Resist
Belt Brawling
Marco Polo's Boots
Ring Protect, Snake, Brawler
Ring Protect, Brawler, Metal Fist

Ring Two-Handed Combat
10 Firepowder kegs
4 scrolls STR

Lots of other Rings, Amulets, Boots and stuff, but some already desribed and the rest not worth it.

GOLD: 372661

This was an excellent character. I wanted to know if you could complete without Ranged weapons, and the answer is YES! Most decidedly you can! It helps to have at least one decent Ranged SPELL, though I only had to use it on a VERY few occasions in the Old Man's place. Sneak is very handy as well, though stealth potions help with that.
I remained pleased with this character throughout the whole game.
I won't say the last few areas were a doddle, because they were not. However, by no means as challenging as I thought they would be without Ranged.
To be honest, I didn't really believe it could be done. I just knew it HAD to be possible, LOL!
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
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Post by Ravager »

Wow, you've finished? :eek: :D

How was the Slayer perk? I may get round to selecting it when I reach the requirements.
As part of my English (Language) course (I was a mature student, graduated at age 60) we did some computer language. Complicated. I only got a pass with that one!
What I WOULD like to learn is how to take a computer to bits and build it up again, and how to upgrade it myself. Practical stuff, you know? It costs to get other people to do it for you.
As in programming languages? Yeah, they are complex. I've been learning Java for the last year and a half and just started on another language called C++. :rolleyes:
It's a useful skill to have, it's not all too hard though, most of it is fitting plugs and cards into sockets (unless you have to replace the motherboard which is a bigger job). The important thing to know is to earth yourself (simply by touching a piece of the metal computer case or getting some anti-static gear).
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Post by Fljotsdale »

I didn't really notice the Slayer perk much at first. It didn't seem to do a lot - but then I realised I actually WAS doing quite a lot more critical hits. But... I wasn't sure if that was the Slayer Perk or the More Critical Hits Perk taken at level 44. :confused: (and then again at 47, giving a total of 10% more Crits). I expect it was a combination of the Perks.

Yes, it was some darned computer programming language I think. Confused my tiny mind dreadfully! :laugh:

The practical side of plugging in and taking out stuff is MUCH more my thing - but I can't find any local classes. :(
I thought you were supposed to unplug the machine first, so you wouldn't need insulation? I have no intention of opening and messing with a monitor, which I know is damn stupid and almost certainly lethal - but the box isn't, is it?
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Post by Ravager »

Hmm. I remember taking the More Criticals perk when I first played the game, but I didn't see enough of an effect at the time to keep selecting it.
Wasn't Slayer the perk that meant enemies died on critical hits? I can't remember.

Heh. It's like the languages are built to confuse people. It seems a bit odd that they would teach them in an English course - unless they included Structured English/Pseudocode too (it's supposed to be accessible to all programmers, information that can be used by all the programming languages to write programs).

I thought the idea was to keep the machine plugged in (definitely turned off though) so there is an earthing link from the computer case (via the power cable).
Going into a monitor would be pointless unless you knew the internal mechanics of a monitor anyway and most faults are more likely to be software or cable related.
It's not lethal to go into a computer case, but earthing yourself through getting rid of static electricity is important, it easily damages the delicate parts inside.
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Post by Fljotsdale »

[QUOTE=Ravager] Hmm. I remember taking the More Criticals perk when I first played the game, but I didn't see enough of an effect at the time to keep selecting it.
Wasn't Slayer the perk that meant enemies died on critical hits? I can't remember.[/quote]

I think it's 'all hits are Critical Hits IF your Luck roll is successful". That's a BIG IF.

[QUOTE=Ravager]Heh. It's like the languages are built to confuse people. It seems a bit odd that they would teach them in an English course - unless they included Structured English/Pseudocode too (it's supposed to be accessible to all programmers, information that can be used by all the programming languages to write programs).[/quote]

Meh. It was about nine years ago. My brain considerately erased the details quite quickly. Just like it erased Old Icelandic - only that was just before my eyes fell on the last passage for translation. :rolleyes:

[QUOTE=Ravager]I thought the idea was to keep the machine plugged in (definitely turned off though) so there is an earthing link from the computer case (via the power cable).[/quote]

I wouldn't mess with the guts of anything electrical if it was plugged in! I have always been afraid of elecricity since I saw my brother get electrocuted. He was ok, just burned on his hand and badly shaken, but I was only a kid at the time, and I saw it.

[QUOTE=Ravager]Going into a monitor would be pointless unless you knew the internal mechanics of a monitor anyway and most faults are more likely to be software or cable related.[/quote]

So my son-in-law told me. :)

[QUOTE=Ravager]It's not lethal to go into a computer case, but earthing yourself through getting rid of static electricity is important, it easily damages the delicate parts inside.[/QUOTE]

Ah. Ok. Understood.

Hows your game? Or have you stopped playing now? :p
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time for a change

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