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Need some filler spots, starting a new character.

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Siberys
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Need some filler spots, starting a new character.

Post by Siberys »

Alrighty, starting a new character, and as the title says, I need some ideas of the best skills to put in spots that I might have.

So far, this will be my character-

Imperial (custom class)


Focus- Combat

Abilities- Strength, **Filler**.

Skills Major-
Long Blade
Mercantile
Speechcraft
Medium Armor
**Filler**


Skills Minor-
Acrobatics
Athletics
Armorer
**Filler**
**Filler**


Sign-
**Filler**

Now, all those places of **Filler**, what do you think would be the best for my type of character?
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
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Raven_Song
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Post by Raven_Song »

Imperial (custom class)

Focus- Combat

Abilities- Strength, **Luck**.

Skills Major-
Long Blade
Mercantile (I'd move this to a minor skill seeing as it is bugged and incredibly easy to increase anyways)
Speechcraft
Medium Armor
**Security** (for traps/locks)

Skills Minor-
Acrobatics
Athletics
Armorer
**Marksman** (switch with Mercantile - it needs a higher skill score)
**Mysticism/Alteration/Restoration** (really any of the Willpower skills, being combat orientated destruction seems like a bit of waste. I'd personally be more inclined to go for Mysticism because I prefer the spell selection but you might prefer the others)

Sign-
**Atronach** (old faithful plus this build isn't reliant on magic so you can replenish your magicka reserve with potions far more easily)


The thinking behind this suggesion was that you would have one skill from each ability making levelling much easier. (I hate levelling so I use Galsiahs character development)
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dragon wench
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Post by dragon wench »

I pretty much agree with Raven Song, except that I'd scrap Mercantile completely, and then I'd add in Mysticism and Restoration.
They just seem to go with that kind of character, the latter especially.

Another possibility for favoured Abilities is Personality, which would also work. Perhaps even Personality and Luck? Your strength will go up quickly on its own if you have Long Sword and Acrobatics as skills, since you'll be using both *a lot*
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Raven_Song
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Post by Raven_Song »

except that I'd scrap Mercantile completely, and then I'd add in Mysticism and Restoration.
You're right - I would too. (Didn't suggest as I didn't know if were were allowed to dump exisiting skill selections)
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Post by fable »

[QUOTE=dragon wench]I pretty much agree with Raven Song, except that I'd scrap Mercantile completely, and then I'd add in Mysticism and Restoration.
They just seem to go with that kind of character, the latter especially.[/QUOTE]

Agreed. Mercantile has been literally broken ever since the game first appeared. As it increases, you will get better prices from merchants, but they will in turn pay less for your goods. I recall reading that the once you're past roughly 30 Mercantile, you actually end up slowly getting a worse deal than you had at the start of the game.

As it's hard-coded, no mod has been able to fix this. Not that it matters too much. Since money is so easy to accumulate anyway, why bother?
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Siberys
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Post by Siberys »


Imperial (custom class)


Focus- Combat

Abilities- Strength, Luck.

Skills Major-
Long Blade
Marksman
Speechcraft
Medium Armor
Security


Skills Minor-
Acrobatics
Athletics
Armorer
Restoration
Mysticism


Sign-
Attronach

Alrighty, so this is what I have so far, any other thoughts?
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Siberys
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Post by Siberys »

Alrighty, started the character, got a rough start as the health thing was low (45 HP), but that changed when I got a x3 endurance for my level up.

Obviously I chose the fighter's guild, and it's pretty easy with the sabre I have.

So, thank you all for helping that out with me. Though, I'm not sure why I need marksman.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by Phreddie »

o, too late, I would have scrapped marksman for block or armorer, that way you can maximize strength, annd save health or money. It sucks being caught out in the wilderness with no working armor, no tools, and no skills...
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Siberys
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Post by Siberys »

...I have armorer.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Phreddie
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Post by Phreddie »

oh, oops, missed that one, though I dont think ive ever made a charachter wit hout block, I am starting to realize that its useless till very high. :( Meh, good luck with your new char.
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Post by dragon wench »

[QUOTE=Phreddie]o, too late, I would have scrapped marksman for block or armorer, that way you can maximize strength, annd save health or money. It sucks being caught out in the wilderness with no working armor, no tools, and no skills...[/QUOTE]

I realise this is after the fact, but

Being able to nail enemies from afar is very nice indeed, so marksman can be a valuable skill ;) (clearly though, it is personal preference ;) )

Armorer makes complete sense for the kind of character Siberys has created, especially from a role playing perspective, but (from a strictly personal view) I'd never replace marksman with either block or armorer.

It is far easier, and usually lighter, to simply bring a spare weapon along, because armorer hammers are heavy, and until you are really skilled at repairing your equipment, you'll go through a lot of hammers just to fix one weapon. Further, once you acquire the cash and necessary items, you can just have a ring enchanted, at constant effect, with some bound weapon and/or armor spells.

Regarding block: Beyond the fact that it is only really effective at higher levels, there are so many excellent two-handed weapons out there that using it is very nearly a handicap. Again though, it's all subjective. ;)

Anyway, have fun with the new character Syberys! :)
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Siberys
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Post by Siberys »

See, the thing is, I've never actually done a warrior type class before. That last character I posted a pic of around here somewhere, that was as close of a warrior as I've ever gotten till now, (which the blade was merely for backup).

So, that being said, I had no clue how to go about this. Many games I've never even bought a weapon (or for that matter, had a major minor in weaponry).

So I thank you all, once again.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by Coot »

[QUOTE=Siberys]See, the thing is, I've never actually done a warrior type class before. [/QUOTE]It's a little off-topic and I don't know if you're on pc or x-box, but if you're playing on pc I'd strongly recommend downloading and installing the Combat Enhanced mod. Melee combat in MW is a little dull but this mod makes it a little bit more interesting. You'll also need to install Morrowind Enhanced for it to work.
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Siberys
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Post by Siberys »

Nah, combat is fine for me in Morrowind. The only mod I use is Indybank, cause it always makes me money. :D
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by Shadowstriker »

This i guess is a total spoiler for marksman...

This spoiler dont use any plugins or expantions..(think that's wrong)..
this is the first time i put a spoiler so i dont know if the writing get's black.. :D with this u find marksman fun! atleast i did! :angel:

First get the boot's of blinding speed after doing the quest to escort pemenine from rigth north west(don't know if it is the correct way) outside Caldera. then put them on, with a bit high magicka resistanse! if your screen goes black then take the boot's of and on again til u get a almost as brigth screen as before u put the boot's on(depends on how much resist magicka you have..) the boot's give 100% BLIND and fortify 200points speed...then get a bow and begin hitting on almost all shoots.. :) (u can also get the bow of shadows that can be found in Venim tomb just north of zainab camp. the bow does invissible for 30 sec and fortify speed 20 - 40 i think.. it's cast when used.

such as i think it u should put away long blade for blunt weapon..IF u are going quick trough morrowind main quest...and IF u ain't going trough it quick u could get skullcrusher that's found in a daedric ruin south east of sadrith mora..but the entrance is blokked so you must enter via nerby Omanin ancestral tomb..(don't remember where the entrance is) it gives fortify attack 5points and feather 15 points so it almost don't weigth anything!
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