Just in case you haven't seen it yet, the 1.4 patch is available [url="http://www.dreamcatchergames.com/dci/support/pc/patches/dl.php"]here[/url]. You'll need to install the 1.3 patch to get the 1.4 patch to work.
Anyway, I was looking at the patch notes, and I thought they were a little odd. They mention several bug fixes, but they don't mention things like new skills and fixed heraldries. So I'm curious. Did DreamCatcher release a weak version of the 1.4 patch to make the Collector's Edition look better?
If you download the official 1.4 patch, please let us know.
SWC
1.4 Patch
1.4 Patch
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Me: "It's a great way to get promoted, I know that much."
Version 1.4 updates/fixes:
Monsters no longer get stuck in the wall/floor.
Fixed: Spawnings at gates getting trapped in wall in Demon Realm.
Fixed: Monsters no longer spawn in some floors (Celestial Towers, Arindale buildings).
Fixed: Thrall guards no longer get stuck in Forbidden Gates.
Game Settings & Keyboard Controls fixed.
Players must now meet stats requirements to gain specialty class advancements.
Completed quests no longer remain in quest log finished.
Mage Aleister – Deliver Aleister’s letter to Lord Davenmore.
Vartugg: Travel to the Temple of the Naga in the Forbidden Lands.
Staroxia: Journey to the Isle of the Damned in the Wea of Woe.
Players can now re-enter the Shadow Ruins if exiting before completing the quest and not obtaining the Rod of Divinity.
Character customization enabled.
Valkyra - Valkyra arrives more quickly when summoned, eliminating problems related to delays causing her not to visit the altar.
Weapons that must be charged can now be charged at the shrines.
Various potion and rune buff effects corrected.
Shield of Retribution – reflected spells now cause proper damage (e.g. Ice Bolt reflected from a Succubus will now freeze or do damage to the monster).
Multiplayer will now operate more smoothly with 2-4 players over slower connections
It is also more than a 100 meg, twice the size of the German patch.
Monsters no longer get stuck in the wall/floor.
Fixed: Spawnings at gates getting trapped in wall in Demon Realm.
Fixed: Monsters no longer spawn in some floors (Celestial Towers, Arindale buildings).
Fixed: Thrall guards no longer get stuck in Forbidden Gates.
Game Settings & Keyboard Controls fixed.
Players must now meet stats requirements to gain specialty class advancements.
Completed quests no longer remain in quest log finished.
Mage Aleister – Deliver Aleister’s letter to Lord Davenmore.
Vartugg: Travel to the Temple of the Naga in the Forbidden Lands.
Staroxia: Journey to the Isle of the Damned in the Wea of Woe.
Players can now re-enter the Shadow Ruins if exiting before completing the quest and not obtaining the Rod of Divinity.
Character customization enabled.
Valkyra - Valkyra arrives more quickly when summoned, eliminating problems related to delays causing her not to visit the altar.
Weapons that must be charged can now be charged at the shrines.
Various potion and rune buff effects corrected.
Shield of Retribution – reflected spells now cause proper damage (e.g. Ice Bolt reflected from a Succubus will now freeze or do damage to the monster).
Multiplayer will now operate more smoothly with 2-4 players over slower connections
It is also more than a 100 meg, twice the size of the German patch.
Trust me, most of the names I have been called you can't translate in any language...they're not even real words as much as a succession of violent images.