Please note that new user registrations disabled at this time.

how do I kill Gauths ?

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
RuthSwarbrick
Posts: 6
Joined: Wed Jan 31, 2001 11:00 pm
Location: UK
Contact:

how do I kill Gauths ?

Post by RuthSwarbrick »

Am trying to get through the Rift area in the unseeing eye quest and can't get past these things- any suggestions?
thanks
User avatar
rapier
Posts: 1019
Joined: Sat Dec 30, 2000 11:00 pm
Location: Germany
Contact:

Post by rapier »

Hmm...Shield of Balduran should do nicely, spell immunity: Necromancy, or waiting till chap 6, for Cloak of Mirorring...

------------------
Ich muss den Kapitalismus vernichten!
Visit
[url="http://www.fanfiction.net"]www.fanfiction.net[/url]
User avatar
Vehemence
Posts: 3490
Joined: Sat Feb 10, 2001 11:00 pm
Location: Pizza Place
Contact:

Post by Vehemence »

Same way you kill beholders. If you have an thief, then your hide in shadows ability can be useful to scout the area. Your mage can then cast area effect spells like deathspell, ice storm and so on.

Summoned monsters work great too with combination of your fighters. Send in the animals and have your fighters storm in as they're distracted.

I'd suggest the magic tactic first though, since Beholders and Gauths can be pretty heavy on the damage they dish out.

Good luck! Image
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
User avatar
Osiris
Posts: 845
Joined: Sat Dec 30, 2000 11:00 pm
Location: The Underworld
Contact:

Post by Osiris »

Rapier is right - Shield of Balduran is easiest, and you can get it early in the game too (if you have the bonus merchants) Image
User avatar
rapier
Posts: 1019
Joined: Sat Dec 30, 2000 11:00 pm
Location: Germany
Contact:

Post by rapier »

It makes Beholders almost too easy, they petriefie themselves in secs, and you just have to hit them once, same thing with Cloak o Mirroring...

------------------
Ich muss den Kapitalismus vernichten!
Visit
[url="http://www.fanfiction.net"]www.fanfiction.net[/url]
User avatar
Weasel
Posts: 10202
Joined: Wed Nov 29, 2000 11:00 pm
Location: Gamebanshee Asylum
Contact:

Post by Weasel »

The only one's to watch out for if you use the Shield of Balduran is the Elder one's they cast imprisonment(I believe this is what it is called)

------------------
Greetings from The Weasel!
The Lord Weasel!
The Warrior of the Spamland!
The Ayatollah of Spamolla!
"Vile and evil, yes. But, That's Weasel" From BS's book, MD 20/20: Fine Wines of Rocky Flop.
User avatar
Brink
Posts: 4563
Joined: Wed Jan 24, 2001 11:00 pm
Location: Under the blue sky
Contact:

Post by Brink »

Yes,the Elder ones do cast Imprisonment(they casted it on Jaheira Image ) Image
Proud SLURRite Assistant Scientist and Brewer of the Rolling Thunder (TM)- Visitors WELCOME !!!
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub - want to learn more? )[/size]

Progressing through life, one step at a time
User avatar
Hazim ibn Gorion
Posts: 272
Joined: Thu Nov 16, 2000 11:00 pm
Location: New Rochelle, NY USA
Contact:

Post by Hazim ibn Gorion »

One of my gripes the first time through was that I thought the beholders were way too damn easy to kill, even the elder orbs...and that's without either the shield of balduran or the cloak of mirrors. Whenever I met one, I just sent everyone in guns-a-blazin' but had my two mages both hit him with double magic-missles set up through minor spell sequencers. MM only does about 3 damage on average, but that's six missles for a level 12 caster x2 for 2 casters x2 for the sequencer--a total of 72 average damage. That's a lotta hurt laid down really fast. A couple more hits by your melee folks and you got yourself one dead beholder.
User avatar
fallout
Posts: 218
Joined: Mon Dec 18, 2000 11:00 pm
Location: MIA in TURKEY
Contact:

Post by fallout »

After a Chaos spell Gauths get confused and very easy to kill.
User avatar
The fallen one
Posts: 326
Joined: Wed Jan 10, 2001 11:00 pm
Location: Edmonton,Alberta,Canada
Contact:

Post by The fallen one »

Just use a thief to scout out a little and find the nasties and use the spell holy Smite. With this spell you can cast it and they will not come running. Wear then down to near death. Then use something like fireball. This is what I did takes a long time but what can you do if you go there being low level. Now I have the cloak just need to stand there they kill them self. So much for a smart creature.
User avatar
Xo Martel
Posts: 13
Joined: Wed Feb 07, 2001 11:00 pm
Location: Milwaukee, WI, USA
Contact:

Post by Xo Martel »

Well, if you don't have the luxury of those items.
you can try my way.

i summoned animals/monsters. put them in front of you, and have yoshimo scout the area a bit. then let it agro to gauths.

and have your party ready with range attack.

works well for me. GL
Xo Martel
User avatar
Locke Da'averan
Posts: 2782
Joined: Sun Jan 28, 2001 11:00 pm
Location: Between North Pole and South pole, on the surface
Contact:

Post by Locke Da'averan »

My tactic is simply this: if you encounter one beholder, just put every melee character beating it, those guys drop in no time. But if you encounter more like in the beholder dungeon (underdark)(You need aerie and Imoen + haste) find out where the beholder's are, go almost to a visual range and shoot simultaneuosly two fireballs, they don't die but if you're fast you can back away and do it again, and after 4 fireballs they're pretty cooked up, just finish them with MM and with your fighters.
User avatar
rekker
Posts: 14
Joined: Wed Jan 31, 2001 11:00 pm
Contact:

Post by rekker »

Gauths basically use two types of offensive spells: cause serious wounds and lightning. Use protection from lightning and magic immunity: necromancy on a fast, hard hitting character, buff him up and haste him, and send him in. Won't take long.

Try softening up clumps of gauths using fireball, area effect spells, or sending waves of summoned skeletons/monsters. Haste the creatures you summon; that helps a ton as well.

The free action spell helps stop paralysis. Just make sure you put that on someone AFTER you haste them, or the haste won't take effect.
User avatar
rekker
Posts: 14
Joined: Wed Jan 31, 2001 11:00 pm
Contact:

Post by rekker »

I've also found that gauths are quite susceptible to the "hold monster" spell, since it has an area effect.
User avatar
Vehemence
Posts: 3490
Joined: Sat Feb 10, 2001 11:00 pm
Location: Pizza Place
Contact:

Post by Vehemence »

Also, a spell sequencer loaded with three Flame Arrow Spells is absolutely devastating! Image

It's one of my favourites! Image
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
User avatar
Giles the Sorcerer
Posts: 79
Joined: Sun Jan 21, 2001 11:00 pm
Contact:

Post by Giles the Sorcerer »

or a sequencer with skull trap (doesn't have a damage max like FBall) does nice things to big groups.
"Is THAT all you got to say?
"Ya didn't let me finish, I was also gonna tell ya to ...."
User avatar
samcu
Posts: 281
Joined: Sun Feb 11, 2001 11:00 pm
Location: Melbourne, Victoria, Australia
Contact:

Post by samcu »

It was one of my first quest and all I needed was stealth Yoshimo to find out where they were and had Jaheira cast summon fire elementals. They really kick the beholder's ar$es. Image
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
User avatar
Loredweller
Posts: 1681
Joined: Sun Feb 18, 2001 11:00 pm
Location: Latvia
Contact:

Post by Loredweller »

Beholders' (elder) spells:
Voclise, True Sigth, Spell Turning, Maze, Imprisonment, Power Word Kill. +gaze...
Now you know what must you be protected from Image
HTH,
L.
Loredweller

-------------------
...for tomorrow never comes ...
Post Reply