Please note that new user registrations disabled at this time.

help with the silt strider in ald-ruhn

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
Post Reply
User avatar
liverlad
Posts: 10
Joined: Fri Jan 06, 2006 1:36 pm
Contact:

help with the silt strider in ald-ruhn

Post by liverlad »

I need help with the silt strider service in ald-ruhn. whenever i go there i do my stuff then go back to the silt strider the person who you travel with is always gone :confused: Anyone tell me where she goes or how to avoid it.
User avatar
Greg.
Posts: 1938
Joined: Sun Oct 31, 2004 3:56 pm
Location: Here, now
Contact:

Post by Greg. »

What happened in my game was they fell off the slope...

Look at the bottom... :D
User avatar
dragon wench
Posts: 19609
Joined: Tue Apr 24, 2001 10:00 pm
Location: The maelstrom where chaos merges with lucidity
Contact:

Post by dragon wench »

If you are on PC, you can try opening up the console and typing:

RA

and then hitting your enter key

This usually resets the actors (NPCs) to where they should be.
Spoiler
testingtest12
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Spoiler
testingtest12
.......All those moments ... will be lost ... in time ... like tears in rain.
User avatar
REal953
Posts: 207
Joined: Wed Jun 08, 2005 1:46 pm
Location: United States
Contact:

Post by REal953 »

[QUOTE=dragon wench]If you are on PC, you can try opening up the console and typing:

RA

and then hitting your enter key

This usually resets the actors (NPCs) to where they should be.[/QUOTE]

You have to be careful with that, I did it once and the game crashed. But the worst part was all my saves were messed up. I would recomend making a few back up saves if you have problems with your game crashing a lot. But the RA thing will most likely work fine.
[HTML][/HTML]
Free Tibet
User avatar
One man army
Posts: 47
Joined: Thu Jan 19, 2006 11:58 am
Location: Sweden
Contact:

Post by One man army »

Or you can use a command humanoid spell and lead him up the ramp. I did that in balamora an it worked great.
I got Morrowind on Xbox.
User avatar
Loredweller
Posts: 1681
Joined: Sun Feb 18, 2001 11:00 pm
Location: Latvia
Contact:

Post by Loredweller »

[QUOTE=One man army]Or you can use a command humanoid spell and lead him up the ramp. I did that in balamora an it worked great.[/QUOTE]
It's not necessary. As soon as you can talk with him, you have access to his service. There's a problem only if you couldn't find him. The script is tied to him, not to the place.
Loredweller

-------------------
...for tomorrow never comes ...
User avatar
One man army
Posts: 47
Joined: Thu Jan 19, 2006 11:58 am
Location: Sweden
Contact:

Post by One man army »

[QUOTE=Loredweller]It's not necessary. As soon as you can talk with him, you have access to his service. There's a problem only if you couldn't find him. The script is tied to him, not to the place.[/QUOTE]

I know that but I think it feels more authentic if he is up on the ramp, but thats just me.

Maybe it would be a good idea to place the guy at the bottom of the ramp to have easier access to him (sometimes i fall when I'm going up the ramp)?
I got Morrowind on Xbox.
User avatar
Greg.
Posts: 1938
Joined: Sun Oct 31, 2004 3:56 pm
Location: Here, now
Contact:

Post by Greg. »

[QUOTE=One man army]I know that but I think it feels more authentic if he is up on the ramp, but thats just me.

Maybe it would be a good idea to place the guy at the bottom of the ramp to have easier access to him (sometimes i fall when I'm going up the ramp)?[/QUOTE]

You could place him at the foot of the ramp - still looks sort of authentic...
Post Reply