[QUOTE=Celacena]the 'imp' stood for 'improved' I guess. Is that from a mod or something?
I like the sanctuary idea - that has a sense of style to it.
are you sure that imp mind-flayers won't succumb to my favourite party-tricks? they always worked before.[/QUOTE]
I'm sure. They have 90% MR, heals themselves and if they don't see any party member they can drain to pieces, they'll dimension door to one. Cloudkill and other cheesy spells are out of the question. These bad boys *are* getting to you, one way or another.
Sanctuary don't work - they see invisible, they become invisible, and they can even use their tricks while under Time Stop. It was one of the worst mod's I've ever tried - the battle was nowhere near fun, like imp. Bodhi or Imp. Irenicus. Mind Flayers were ridiculously improved, they're not awe-inspireing, they're just plain annoying.
Seing invis and being it themself is fine, higher MR is okay, even draining more int is nothing to cry about. But being resistant to Time Stop, using abilities without loosing invis and teleporting across mountains and trees to anywhere on the map is not. I don't recommend this mod to anyone unless you're looking for a serious fight.

(not funny. just serious.)