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nerevarine_castle MOD

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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=[HC]=Sv.Trojan
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Joined: Tue Jun 07, 2005 12:42 pm
Location: ..in the Eye of the Storm..
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nerevarine_castle MOD

Post by =[HC]=Sv.Trojan »

The Elder Scrolls III
MORROWIND:
Isle of Thumzand: Nerevarine's Castle -Plugin

Who has this MOD? I need help with one quest in this mod, i need to get inside the mines below castle, lich has send me on a quest to get artifact from sotha sill, where the hell is it ?!?!?!?!
Is this connected with main story of tribunal ??
"I have been in the bark
Of Dylan, Son of the Wave,
When the waters rose as lances,
Falling down from the skies,
Into the exposed abyss."
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Loredweller
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Joined: Sun Feb 18, 2001 11:00 pm
Location: Latvia
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Post by Loredweller »

The mod quest may use basic game NPCs, of course, altogether i do not think they would have changed the MQ, if only by mistake (who would wish to broke the MQ?).

I hardly believe you could find an answer here, where only that much of us are left by now (though it's not impossible altoghether). You'd better try Morrowind Mods forum at The Elder Scrolls Forums (registration is free), it's quite possible you might even run into the author. Try search by mod name first, of course.
Loredweller

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...for tomorrow never comes ...
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