Please note that new user registrations disabled at this time.

NwN rules info

This forum is to be used for all discussions pertaining to BioWare's Neverwinter Nights, its Shadows of Undrentide and Hordes of the Underdark expansion packs, and any user-created or premium modules.
User avatar
NeKr0mAnCeR
Posts: 719
Joined: Tue May 29, 2001 10:00 pm
Location: in A.D. 2101
Contact:

NwN rules info

Post by NeKr0mAnCeR »

for those that dont know how it is here it goes:

when your HP reach 0 (or go below) you fall unconscious and your HP will slowly drop till -10 ( wich is really dead). before it reaches -10 you can either wait for a team m8 to heal you or accept a loss of XP and respawn in city.
when truly dead (-10 HP) you can either wait to be ressurected or go back to city and lose XP.

its sumtin like this, not sure if when truly dead you can respawn and lose XP.


BTW post here rules you think not evrione knows.
ALL YOUR BASE ARE BELONG TO US

You there! Yes, you! Buck Satan needs you! Join the [url="http://www.svelmoe.dk/botb"]Blades of The Banshee[/url] today!
User avatar
Xandax
Posts: 14151
Joined: Thu Nov 16, 2000 12:00 pm
Location: Denmark
Contact:

Post by Xandax »

Originally posted by NeKr0mAnCeR:
<STRONG>for those that dont know how it is here it goes:

when your HP reach 0 (or go below) you fall unconscious and your HP will slowly drop till -10 ( wich is really dead). before it reaches -10 you can either wait for a team m8 to heal you or accept a loss of XP and respawn in city.
when truly dead (-10 HP) you can either wait to be ressurected or go back to city and lose XP.

its sumtin like this, not sure if when truly dead you can respawn and lose XP.


BTW post here rules you think not evrione knows.</STRONG>

Well, a DM could change this drastically - he could just make new rules for his adventure :)
But you're right, I like the part about respawning.
Insert signature here.
User avatar
NeKr0mAnCeR
Posts: 719
Joined: Tue May 29, 2001 10:00 pm
Location: in A.D. 2101
Contact:

Post by NeKr0mAnCeR »

it would be great for chalenges cause the loser has to lose some XP and no need for cleric (and we only have 1 :( )
ALL YOUR BASE ARE BELONG TO US

You there! Yes, you! Buck Satan needs you! Join the [url="http://www.svelmoe.dk/botb"]Blades of The Banshee[/url] today!
User avatar
ThorinOakensfield
Posts: 2523
Joined: Thu Feb 22, 2001 11:00 pm
Location: Heaven
Contact:

Post by ThorinOakensfield »

I was just checking out the website, and was wondering how we could have a LG druid, and a NE druid. I thought they could be only TN. And is ranger/mage a possible multi class.?
[url="http://www.svelmoe.dk/blade/index.htm"]Blades of Banshee[/url] Are you up to the challenge?

I AM GOD
User avatar
Xandax
Posts: 14151
Joined: Thu Nov 16, 2000 12:00 pm
Location: Denmark
Contact:

Post by Xandax »

Originally posted by ThorinOakensfield:
<STRONG>I was just checking out the website, and was wondering how we could have a LG druid, and a NE druid. I thought they could be only TN. And is ranger/mage a possible multi class.?</STRONG>
Multicalls/(dualclass is also a multi now) have much less restriction on what they can become. I've yet to find much concrete info on how this will work, but I suspect all classes (even a paladin) can dual/multi.
There is even something about you can decide what class to advance in.
Again I've not found much concrete info yet, but I'll post it as soon as I find some.

As for alignment, I'm pretty sure it is not fixed at TN for druids anymore either.
Insert signature here.
User avatar
NeKr0mAnCeR
Posts: 719
Joined: Tue May 29, 2001 10:00 pm
Location: in A.D. 2101
Contact:

Post by NeKr0mAnCeR »

you can multi class more tha 2 classes, you could be a mage/barbarian/thief/paladin/cleric (altough you would get reeeeeeeealy low lvls)
ALL YOUR BASE ARE BELONG TO US

You there! Yes, you! Buck Satan needs you! Join the [url="http://www.svelmoe.dk/botb"]Blades of The Banshee[/url] today!
User avatar
Xandax
Posts: 14151
Joined: Thu Nov 16, 2000 12:00 pm
Location: Denmark
Contact:

Post by Xandax »

Originally posted by NeKr0mAnCeR:
<STRONG>you can multi class more tha 2 classes, you could be a mage/barbarian/thief/paladin/cleric (altough you would get reeeeeeeealy low lvls)</STRONG>
Max 3 classes in NwN - it is true that acording to rules - you can multi as much as you like, but due to restriction in design of the game, 3 is the max number there.
Insert signature here.
User avatar
NeKr0mAnCeR
Posts: 719
Joined: Tue May 29, 2001 10:00 pm
Location: in A.D. 2101
Contact:

Post by NeKr0mAnCeR »

bah! i wanted a mage/sorceror/cleric/druid/ranger/paladin/thief/bard/fighter/barbarian/monk

lvl 2 on all and lvl1 on bard :D
ALL YOUR BASE ARE BELONG TO US

You there! Yes, you! Buck Satan needs you! Join the [url="http://www.svelmoe.dk/botb"]Blades of The Banshee[/url] today!
User avatar
Xandax
Posts: 14151
Joined: Thu Nov 16, 2000 12:00 pm
Location: Denmark
Contact:

Post by Xandax »

Originally posted by NeKr0mAnCeR:
<STRONG>bah! i wanted a mage/sorceror/cleric/druid/ranger/paladin/thief/bard/fighter/barbarian/monk

lvl 2 on all and lvl1 on bard :D </STRONG>
:rolleyes: :rolleyes: :D
Insert signature here.
User avatar
NeKr0mAnCeR
Posts: 719
Joined: Tue May 29, 2001 10:00 pm
Location: in A.D. 2101
Contact:

Post by NeKr0mAnCeR »

now fighters dont need thiefs to unlock doors :D they can break them down (either with a weapon or kicking it down) :D
ALL YOUR BASE ARE BELONG TO US

You there! Yes, you! Buck Satan needs you! Join the [url="http://www.svelmoe.dk/botb"]Blades of The Banshee[/url] today!
User avatar
average joe
Posts: 791
Joined: Sat Jul 28, 2001 10:00 pm
Location: TX
Contact:

Post by average joe »

Ah, yes, that is true...at least until you break either your weapon, your foot, or both trying to attempt such primitive displays of manliness. What good would the fighter be to us then. And what is to become of you when that door is set to explode if opened by force? Yes, perhaps the opening of suspicious doors should be left to those more skilled in handling such matters, no?
Totino's party pizzas rock! All a college kid needs to get by....
User avatar
NeKr0mAnCeR
Posts: 719
Joined: Tue May 29, 2001 10:00 pm
Location: in A.D. 2101
Contact:

Post by NeKr0mAnCeR »

i would be cool to see 5 guys bashing down a door and charging in!!! :mad:

@joe:your right about that but its better than BG where if you dont have a thief you can open locked doors. mages and such can break them down too (but knock is a better option)
ALL YOUR BASE ARE BELONG TO US

You there! Yes, you! Buck Satan needs you! Join the [url="http://www.svelmoe.dk/botb"]Blades of The Banshee[/url] today!
User avatar
NeKr0mAnCeR
Posts: 719
Joined: Tue May 29, 2001 10:00 pm
Location: in A.D. 2101
Contact:

Post by NeKr0mAnCeR »

some more info

halflings can only use shortswords, maces, and other similar sized thingys in twohanded style. two handed weapons for humans are too big for halflings (imagine a halfling with a great sword :D )
ALL YOUR BASE ARE BELONG TO US

You there! Yes, you! Buck Satan needs you! Join the [url="http://www.svelmoe.dk/botb"]Blades of The Banshee[/url] today!
User avatar
Xyx
Posts: 3104
Joined: Mon Jun 04, 2001 10:00 pm
Location: The Netherlands
Contact:

Post by Xyx »

Originally posted by NeKr0mAnCeR:
<STRONG>when truly dead (-10 HP) you can either wait to be ressurected or go back to city and lose XP.</STRONG>
Sounds like a certain other well-known game. :D
Originally posted by ThorinOakensfield:
<STRONG>I was just checking out the website, and was wondering how we could have a LG druid, and a NE druid. I thought they could be only TN. And is ranger/mage a possible multi class.?</STRONG>
Druids must be Neutral in some way.

Any multi is possible in D&D3, though some are easier or better, of course.
Originally posted by Xandax:
<STRONG>Max 3 classes in NwN - it is true that acording to rules - you can multi as much as you like, but due to restriction in design of the game, 3 is the max number there.</STRONG>
Yep. Apparently the designers think the screen would get too cluttered with all the various abilities of 4+ classes displayed. :D
Originally posted by NeKr0mAnCeR:
<STRONG>now fighters dont need thiefs to unlock doors :D they can break them down (either with a weapon or kicking it down) :D </STRONG>
What was it? 40 hits? Who needs Rogues!? :D
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
User avatar
NeKr0mAnCeR
Posts: 719
Joined: Tue May 29, 2001 10:00 pm
Location: in A.D. 2101
Contact:

Post by NeKr0mAnCeR »

bashing doors:

1) kick - roll d20 + str bonus. result must be higher than dificulty thingy

2) weapon - hit like normal enemy till hp drop to 0 (like in 3rd ed rules)
ALL YOUR BASE ARE BELONG TO US

You there! Yes, you! Buck Satan needs you! Join the [url="http://www.svelmoe.dk/botb"]Blades of The Banshee[/url] today!
User avatar
Xyx
Posts: 3104
Joined: Mon Jun 04, 2001 10:00 pm
Location: The Netherlands
Contact:

Post by Xyx »

Those are the PnP rules, I know. I read somewhere in an interview that you could bash NWN doors by hitting them 40 times... Of course, all that and more could easily change before the game hits the shelves.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
User avatar
NeKr0mAnCeR
Posts: 719
Joined: Tue May 29, 2001 10:00 pm
Location: in A.D. 2101
Contact:

Post by NeKr0mAnCeR »

1 - if you are multiclassing check your race's favourite multiclass cause you take penalities if not human (for some multi classes)

2 - if you are a barbarian dont multi to monk or paladin class or you'll lose the rage ability and stop advancing as barbarian (like a dual class)

3 - if you are monk or paladin and multi to barbarian class you stop advancing as monk (dual) and keep abilities (plus paladins lose skills if multi to bard and monk if multi to druid)

4 - bards and druids lose abilities if multi to monk or paladin

5 - wierd but true - make for example a druid, multi to paladin u will lose druid skills, then multi to barbarian, you lose paladin skills and get back druid ones. really wierd :D

[ 08-10-2001: Message edited by: NeKr0mAnCeR ]
ALL YOUR BASE ARE BELONG TO US

You there! Yes, you! Buck Satan needs you! Join the [url="http://www.svelmoe.dk/botb"]Blades of The Banshee[/url] today!
User avatar
Aegis
Posts: 13412
Joined: Sat Dec 30, 2000 12:00 pm
Location: Soviet Canuckistan
Contact:

Post by Aegis »

lurk....

:D


These rules don't seem that bad. I like the door kicking one... About time....

:D :D
User avatar
NeKr0mAnCeR
Posts: 719
Joined: Tue May 29, 2001 10:00 pm
Location: in A.D. 2101
Contact:

Post by NeKr0mAnCeR »

at least now fighters dont have to beg for a thief to lockpick a door
ALL YOUR BASE ARE BELONG TO US

You there! Yes, you! Buck Satan needs you! Join the [url="http://www.svelmoe.dk/botb"]Blades of The Banshee[/url] today!
User avatar
Aegis
Posts: 13412
Joined: Sat Dec 30, 2000 12:00 pm
Location: Soviet Canuckistan
Contact:

Post by Aegis »

Beg? I just threatend...

"Open this lock, theif!"

"Umm... Nope..."

"Would you like to see your precious "Boo" again?"

*Click, dorr opens*

:D
Post Reply