Dwemer boots of flying
- MyBabyClipse
- Posts: 1
- Joined: Tue Feb 21, 2006 7:13 pm
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Dwemer boots of flying
I know this is extrmely specific, so I dont expect much for replys but does anyone know the command line for the dwemer boots of flying? I did the mission for the guy in Tel Fyr a long time ago but I had to reformat my comp and ended up losing my saved morrowind game. Ive now returned and I really dont feel like going down into the corprusarium if i dont absolutely have to. Not at my current level and lack of amulets, rings and spells anyway. I rushed through the beginning of the game trying to get back to where i was as fast as possible but now that im getting to the more difficult parts, Im finding that people i whooped the first time are now putting up more of a fight
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
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It's not hard to find the identity of any item in the construction set
1. Bring up the construction set
2. Go to File, and then hit "Data Files"
3. There will be a list with a little square beside each name. Double click on the square that says "Morrowind" (Do not set it as your Active File though). Hit the button that says "OK"
4. In the Object Window, check the various tabs, you want the one labelled: "Clothing"
Now scroll down until you find the said item code...
1. Bring up the construction set
2. Go to File, and then hit "Data Files"
3. There will be a list with a little square beside each name. Double click on the square that says "Morrowind" (Do not set it as your Active File though). Hit the button that says "OK"
4. In the Object Window, check the various tabs, you want the one labelled: "Clothing"
Now scroll down until you find the said item code...
Spoiler
testingtest12
Spoiler
testingtest12
The item ID and command for generic Dwemer Boots of Flying is player->AddItem "dwemer_boots of flying" 1. The specific quest item might have a different ID, and I'm having trouble finding that. But there could be another problem: I think getting the boots from Yagrum creates a journal entry, and Fyr may not acknowledge your having the boots without that entry.
I wouldn't worry about going into the corprusarium, you can just run through it. If your character is slow, you might take a whack or two, but you don't have to fight back. And once you're standing near Yagrum, nobody approaches or attacks.
I wouldn't worry about going into the corprusarium, you can just run through it. If your character is slow, you might take a whack or two, but you don't have to fight back. And once you're standing near Yagrum, nobody approaches or attacks.
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