Sorry I don't have a trainer for the CE... can't make a trainer for a game I don't have... now if someone wanted to observe my birthday with a nice free copy of it... well there might be trainer on it to follow very soon LOL
Thanks and hope you like it
Towodi
PS: Don't download the trainer if you don't want to cheat. Otherwise cheats only as much as you want... points to level 976 character that hasn't even gotten into fargrove sewers yet for the first time... or as MUCH as you want to :mischief: :speech:
Now I will make some statements that are fact!
From version 1.0 to c1.5, the save files are the same in relation to the first letter in the last occurence of the character name.
All information is after the last occurence of the name regardless of the version. I'm talking character stats, exp, gold, and skills being the same number of spaces after the last name.
The inventory is straight cut so no problem there either because it keeps building downwards. If you replace any general inventory item with another by hexing, it automatically goes in the correct category.
So why is everyone writing trainers and editors that only work with a particular game version?
George_K, maybe he is just sneaky, and wants DLCE for his birthday.
Will give it a try, asap.
Thanks
Trust me, most of the names I have been called you can't translate in any language...they're not even real words as much as a succession of violent images.
One more little tid-bit, the xyz coordinates are in the same location, up from the bottom of the save. They're in the third group of data from the bottom of the file. There may be some odd digits here and there but the three groups of data show a couple of lines each in the screen where the 0000 0000 0000's are.
[QUOTE=George_K]One more little tid-bit, the xyz coordinates are in the same location, up from the bottom of the save. They're in the third group of data from the bottom of the file. There may be some odd digits here and there but the three groups of data show a couple of lines each in the screen where the 0000 0000 0000's are.[/QUOTE]
Of course, you probably gather I'm talking about the screens in a hex editor. One odd thing about the 43 skills (44 in CE, that one being Shadow Lord, but giving that one is likely to break quest from Staroxia, but can be boosted to about 100 [hex 64] after she gives it to you) is even though they are in a certain order in the character screen while in game, they are arranged slightly different in the hex screen. For instance, Ninjutsu (diabolic) is first at 239 spaces after the first letter of last occurence of character name. Then comes Light Weapons, and so on.
Say you want 5 in each, they would show as 05 00 00 00 00 00 00 00 05. Each skill is always separated by 00 00 00 00 00 00 00 (seven spaces).
[QUOTE=George_K]Of course, you probably gather I'm talking about the screens in a hex editor. One odd thing about the 43 skills (44 in CE, that one being Shadow Lord, but giving that one is likely to break quest from Staroxia, but can be boosted to about 100 [hex 64] after she gives it to you) is even though they are in a certain order in the character screen while in game, they are arranged slightly different in the hex screen. For instance, Ninjutsu (diabolic) is first at 239 spaces after the first letter of last occurence of character name. Then comes Light Weapons, and so on.
Say you want 5 in each, they would show as 05 00 00 00 00 00 00 00 05. Each skill is always separated by 00 00 00 00 00 00 00 (seven spaces).[/QUOTE]
Actually there have been a couple of changes from V1.4 to 1.5 has far as relative positioning of items in the sav file (See attached Excel Doc). However the reason for the editors not working on from 1.4 to 1.5 is that the overall size of the character section of the file has changed. It appears as though the other game editors and mine work off of end of file(EOF) positioning. Which is the fastest way to locate values. Unfortunately, my first version worked as you said by locating the position of the last copy of your characters name. It took several second to find it in medium sized save files. On top of that fact, If you choose a name like "1" or something the very small then the likely hood of finding the incorrect position increased exponentially with the decrease in the number of characters in your name.
I have updated my version of [url="http://www.logicse.com/DLGameEditor%20V1_5beta.zip"]DL Game Edition V1.5 beta[/url] to work on both V1.4(Non CE) and V1.5(CE). Please check the [url="http://www.gamebanshee.com/forums/showthread.php?p=798011#post798011"]thread for it[/url] if you get any errors running the program. The program was written in Visual Studio.net and thu requires a certain version of the .NET framework to function properly.
I hope this helps to explain a little why we have had complications in updating the version to be compatible with CE. Oh yeah, we apparently didn't have the CE version which I went out and bought yesterday when I saw so many problem running this on 1.5.
Thanks,
Attachments
Thanks,
Steve
[url="http://www.logicse.com/DLGameEditor%20V1_5beta.zip"]Dungeon Lord's Save Game Editor V1.5X Beta[/url] - compatible with collector's edition(V1.5) and V1.4!!! Now includes inventory manipulation.
[url="http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&DisplayLang=en"].NET framework[/url] is required or get it from [url="http://windowsupdate.microsoft.com"]Window Update[/url]
Threads:
[url="http://www.gamebanshee.com/forums/showthread.php?t=72087"]Original Release of DL Game Editor V1.5X + Poll![/url]
Thanks for the link. I've done everything by hex editing and noted the relative positioning to last occurence of name. Wouldn't it be grand if a simple gui based on hex could be written?! Anyhow, thanks again.
The 1.5 editor works ok for the left side. The only thing on the right side that can be changed is the skills. I notice the Shadow Lord skill is missing. Things like potions, celestial and archane had very large numbers that didn't mean anything to me and couldn't change any!?
I know that was one of the shortfalls that tried to mention in the other thread. I'm working on item editing as we speak...I've got several new shortcuts that I called "Profiles" to make settings quicker and easier too. Will let you know when its released. If we're lucky tonight will be the night.
Thanks,
Steve
[url="http://www.logicse.com/DLGameEditor%20V1_5beta.zip"]Dungeon Lord's Save Game Editor V1.5X Beta[/url] - compatible with collector's edition(V1.5) and V1.4!!! Now includes inventory manipulation.
[url="http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&DisplayLang=en"].NET framework[/url] is required or get it from [url="http://windowsupdate.microsoft.com"]Window Update[/url]
Threads:
[url="http://www.gamebanshee.com/forums/showthread.php?t=72087"]Original Release of DL Game Editor V1.5X + Poll![/url]
Check out the Game Editor thread(See my signature for link)...I just released a V1.51 which includes many of the corrections that you mentioned. No more 4564564 keys of whatever Check it out and let me know.
Thanks,
Steve
[url="http://www.logicse.com/DLGameEditor%20V1_5beta.zip"]Dungeon Lord's Save Game Editor V1.5X Beta[/url] - compatible with collector's edition(V1.5) and V1.4!!! Now includes inventory manipulation.
[url="http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&DisplayLang=en"].NET framework[/url] is required or get it from [url="http://windowsupdate.microsoft.com"]Window Update[/url]
Threads:
[url="http://www.gamebanshee.com/forums/showthread.php?t=72087"]Original Release of DL Game Editor V1.5X + Poll![/url]
However, the item count's arent correct. It lists the keys that I have, but it says I have Zero of each one.
Also, your categories apper to be messed up. A "Barbed Fangtip" appears in each category, and a lot of the categories, such as potions, contain items that dont belong in them.
Your tool shows great promise. Keep up the great work!
George, trainers don't hex edit or edit permanent info such as save game files. Trainers are run time programs that manipulate the data that the program is trying to store temporarily on your computer as you play the game to keep track of variables it needs to know. It doesn't actually care how much xp you have so a trainer can walk over there and say you have hmmm 9 billion more and the game won't care it'll just run the numbers like its code tells it too... Trainers work with memory location addresses, these addresses change as the program is modified edited or tweaked. This is why trainers almost always have to be version sensitive...
The editors you are talking about want to change permanent data and although can accomplish more are not in game mods sometimes requiring you to reboot the game and do things outside the game. I preferr trainers for the bulk of my cheating because this isn't needed. The editors should be so that you open it once mod you character, close it and proceed with trainer for lasting changes.
In short, an editor can give you 1,000,000 gold. A trainer can make sure you never see less than 1,000,000 gold. An editor can detect where you are standing and change your location. A trainer, wouldn't be good in this, as it would detect where you were then make sure that you didn't move or only moved in one direction. (finding your coords location markers in memory though wouldn't be fun)
I hope everyone likes the trainer and yep getting CE as a gift would ROCK LOL
[QUOTE=Steve2d]Check out the Game Editor thread(See my signature for link)...I just released a V1.51 which includes many of the corrections that you mentioned. No more 4564564 keys of whatever Check it out and let me know.[/QUOTE]
Looking good. Before, anything over 99 in the skills would show unaligned vertical instead of all digits horizontal. Neat the way you stuck Shadow Lord in there without having to reprogram the main screen! It's good to be able to change resistances without having to hex insert the Ring of Protection.
Is it possible to change physical resistance or would that be just super high armor? I'm wondering, will there be future item insertion?
[QUOTE=George_K]Looking good. Before, anything over 99 in the skills would show unaligned vertical instead of all digits horizontal. Neat the way you stuck Shadow Lord in there without having to reprogram the main screen! It's good to be able to change resistances without having to hex insert the Ring of Protection.
Is it possible to change physical resistance or would that be just super high armor? I'm wondering, will there be future item insertion? [/QUOTE]
Thanks for the inquiry, can we move this discussion to [url="http://www.gamebanshee.com/forums/showthread.php?t=72087"]the thread for this release[/url]. Other ppl may have use for the Q&A that we are having here...
Thanks,
Steve
[url="http://www.logicse.com/DLGameEditor%20V1_5beta.zip"]Dungeon Lord's Save Game Editor V1.5X Beta[/url] - compatible with collector's edition(V1.5) and V1.4!!! Now includes inventory manipulation.
[url="http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&DisplayLang=en"].NET framework[/url] is required or get it from [url="http://windowsupdate.microsoft.com"]Window Update[/url]
Threads:
[url="http://www.gamebanshee.com/forums/showthread.php?t=72087"]Original Release of DL Game Editor V1.5X + Poll![/url]