NWN uses the 3rd edition D&D rules, in which multiclassing is handled a tad differently. All character classes are available as options to multiclass.
Every time you level up, you have the option of adding a new level in either your base class, or a new class. Thus, a 3rd level warrior who levels up can add 1 more level of warrior, or suddenly decide to add a level of rogue. The resulting character is still a 4th level character, whether or not it winds up being a 4th level warrior or a 3rd warrior / 1 rogue.
All classes are open to you as multiclassing options. However, some classes have restrictions that if you every stray from them, you can never go back again and add more levels. Paladins and Monks, as examples, aren't very forgiving classes when it comes to multiclassing out of them.
Finally, each race has a 'preferred' class. With multiclass characters, you get an experience penalty if your two (or 3) classes are more than one level apart. Thus, a 12th Warrior / 1st Rogue / 3rd wizard gets an xp penalty, whereas a 6th warrior/ 7th rogue does not.
The 'preferred' class for your race doesn't factor into this. Thus, for elves (preferred class wizard) they can be a 12th warrior / 5th wizard with no xp penalty.
Multiclass
Multiclass
This is what I've found so far on how to multiclass:
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No. Think of multiclass like dualclass. The only difference is that you can level up your original class any time you want. Also the amount of exp you need to level isn't dependent on what class you are. A 4 level thief/1 level mage needs the same amount of xp to level as a 5 level paladin.
Oxymoron of the day: Microsoft Works
You're right, I just didn't think it over good enough.
When you start out you level 1.
That means you can only have one class
For a character to start out as a ClassX/ClassY it would requier him to be level 2 (ClassX = 1 level, so does ClassY)
When he then levels up to level 2 he can then either add a class (again class = 1 level) or increase the level of his base class.
Thanx for pointing it out Garret
When you start out you level 1.
That means you can only have one class
For a character to start out as a ClassX/ClassY it would requier him to be level 2 (ClassX = 1 level, so does ClassY)
When he then levels up to level 2 he can then either add a class (again class = 1 level) or increase the level of his base class.
Thanx for pointing it out Garret
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Copy it and mail it to me - asapOriginally posted by Garrett:
<STRONG>Don't mention it. I'm sitting here reading the 3e player's handbook anyway.</STRONG>
Was thinking of getting it myself, but I need to see how much money I have left at the end of next month to see if I can afford such luxeries
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To be sure I got this straight...
I start as a Thief(Rogue)...at level up...I have to choose to add a level to my thief(Rogue) or add a class?
The reason I'm asking is if we start at level one...we will not have any (muilt/Dual) classes at the beginning...right?
@Xandax...
I'm a Weasel.
I start as a Thief(Rogue)...at level up...I have to choose to add a level to my thief(Rogue) or add a class?
The reason I'm asking is if we start at level one...we will not have any (muilt/Dual) classes at the beginning...right?
@Xandax...
"Vile and evil, yes. But, That's Weasel" From BS's book, MD 20/20: Fine Wines of Rocky Flop.
Go get it!Originally posted by Xandax:
<STRONG>Was thinking of getting it myself, but I need to see how much money I have left at the end of next month to see if I can afford such luxeries</STRONG>
However...
The add-on books contain only about one-third of what the main books do, yet are almost the same price! Apparently, that is where Wizards of the Coast plans to make their profits...
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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Here's a sample.
When a single-class character gains a level, he or she may choose to increase the level of his or her current class or pick up a new class at 1st level.
The character gains all the 1st level base atttack bonuses, class skills, weapon proficiency, armor proficiency, spells, and other class features of the new class, as well as a hit die of the appropiate type. In addition the character gets the new class's per level skill points.
Theres more but my hands are tired so I will post it later.
When a single-class character gains a level, he or she may choose to increase the level of his or her current class or pick up a new class at 1st level.
The character gains all the 1st level base atttack bonuses, class skills, weapon proficiency, armor proficiency, spells, and other class features of the new class, as well as a hit die of the appropiate type. In addition the character gets the new class's per level skill points.
Theres more but my hands are tired so I will post it later.
Oxymoron of the day: Microsoft Works
Yes, DnD 3ed has a unified experience table, and XP rewards are based on the challenge rating of the monster compared to the level of your character (so if you managed to beat a monstie that was a lot stronger than you, you get a lot of XP, and a 20th-lvl wizard gets no XP at all for killing a goblin).
This mechanism is also how the prestige classes work (3ed equivalent of kits). When you achieve certain requisites in other classes, you can add to yourself a level of a prestige class. So if Ted is an 8th-lvl rogue and achieves the requisites for becoming an assassin (in the rulebook, 8 ranks in Hide and Move Silently), when he next levels up he can add a level of assassin to him. So he becomes an 8th-lvl rogue/1st-lvl assassin (and is thus a 9th lvl character).
For your interest, Drizzt is a 10th-lvl fighter/1st-lvl barbarian/5th-level ranger, making him cumulatively a 16th level character.
This mechanism is also how the prestige classes work (3ed equivalent of kits). When you achieve certain requisites in other classes, you can add to yourself a level of a prestige class. So if Ted is an 8th-lvl rogue and achieves the requisites for becoming an assassin (in the rulebook, 8 ranks in Hide and Move Silently), when he next levels up he can add a level of assassin to him. So he becomes an 8th-lvl rogue/1st-lvl assassin (and is thus a 9th lvl character).
For your interest, Drizzt is a 10th-lvl fighter/1st-lvl barbarian/5th-level ranger, making him cumulatively a 16th level character.
"Even the most powerful wizards will respect cold steel once it's shoved down their throats."
No wonder it took him so long to get to level 16. All those XP penalties for being to far apart in levels in non-favored classes.Originally posted by Johnny:
<STRONG>For your interest, Drizzt is a 10th-lvl fighter/1st-lvl barbarian/5th-level ranger, making him cumulatively a 16th level character.</STRONG>
Well maybe, due to his heroci nature, he has all as prefered multiclass.Originally posted by Meerlight:
<STRONG>No wonder it took him so long to get to level 16. All those XP penalties for being to far apart in levels in non-favored classes.![]()
</STRONG>
(Don't know how it is with drown either
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According to the Forgotten Realms rulebook, favored classes for the drow are wizard for male and cleric for female (most females are matriarchs of Lolth). Funny, eh? I wonder how Elminster did the same, as he's got levels in nearly every class.
"Even the most powerful wizards will respect cold steel once it's shoved down their throats."
Humans have all class as favoured, but only ONE of his classes can be ignored when calculated XP rewards. So if a human is a 16th-lvl fighter/10th-lvl wizard/2nd lvl rogue, he suffers XP penalties. (For the record, Elminster is a 1st-lvl fighter/2nd-lvl rogue/3rd-lvl cleric/20th-lvl wizard/5th-lvl archmage/4th-lvl epic, making him a 35th-lvl character; additional bonuses as a Chosen of Mystra raises his Challenge Rating to 45).
"Even the most powerful wizards will respect cold steel once it's shoved down their throats."