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Cheats. Indepth definition

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
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Berethor
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Post by Berethor »

Deadalready wrote:Now from what I can tell most of the imposed restrictions is simply roleplaying, if you really want to roleplay then play "ironman" then simply don't save or load games. Afterall of all the impossible things, turning back time is impossible even in the lands of Faerun a if the main character dies that's the end of story.
Now that would be true roleplaying, but it is completely absurd, just like this comment:

No 2nd time playing the game
Why would someone spend 20 bucks on a game to play it once and then just not play it anymore. In your first playthrough I'm sure you could't have finished every mission, so starting a second game lets you take different turns in the quests.

And about the real roleplaying; Deadalready is right, if you REALLY want to roleplay don't load or save(with the exeption of autosave). See how "interesting" the game is when you die to Bodhi in the middle of chapter 6 and have to restart all the way back in Irenicus' dungeon, provided you make it to chapter 6(unlikely).
Boo will have clean wood shavings you evil bastards! -Minsc

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Thrifalas
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Post by Thrifalas »

They mean replaying with the same char, as you'll eventually wind up with 25 in every stat, which they consider cheating... But it isn't, as you wouldn't been given the opportunity otherwise. Oh well.

[QUOTE=Crabfish]Yeah, I kinda understood that. My comment was to the "or you're doing it wrong"-part, pointing to the fact that re-rolling is just to click a button several times. How could you possibly screw that up? Also, notice the blinking smiley, provided here --> ;D[/QUOTE]

I know that I roll stats about three times as fast now as I did when I started - It's about to *see* when you roll good stats. You don't have to think "is this good? or this one?" but you see them. That'll lead to more rolls/minute and thus a higher percentage of getting a roll of 90 or above.

Maybe I'm just obsessed by rolls, but my chars rarely have below 90 in stats, i think 92 is average. And I've not yet heard about anyone matching my 100-roll. :) Must I tell you it takes a while to start a game when I'm rolling 6 chars myself? ^^
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Deadalready
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Post by Deadalready »

[QUOTE=Berethor]Now that would be true roleplaying, but it is completely absurd[/quote]

Exactly, the utter lunacy was intentional (it's absurd like many of the suggestions here).
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Crabfish
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Post by Crabfish »

[QUOTE=Thrifalas]I know that I roll stats about three times as fast now as I did when I started - It's about to *see* when you roll good stats. You don't have to think "is this good? or this one?" but you see them. That'll lead to more rolls/minute and thus a higher percentage of getting a roll of 90 or above.

Maybe I'm just obsessed by rolls, but my chars rarely have below 90 in stats, i think 92 is average. And I've not yet heard about anyone matching my 100-roll. :) Must I tell you it takes a while to start a game when I'm rolling 6 chars myself? ^^[/QUOTE]

Oh, I see. It's also quite fun to roll - never settle with a half-good roll, I say. The tricky part is when you want a specific strength (eg. 18/00) combined with a good over-all roll. :I
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Cuchulain82
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Post by Cuchulain82 »

[QUOTE=Crabfish]Oh, I see. It's also quite fun to roll - never settle with a half-good roll, I say. The tricky part is when you want a specific strength (eg. 18/00) combined with a good over-all roll. :I[/QUOTE]
That's usually when I cheat- I'll roll a few times, get the 90-95 points that I want, and then use ctl-8 to get a 18/00 strength and trim back the rest of my stats to match the 90-95 points.

Edit- the fact the 18/00 happens so incredibly rarely should tell you how amazingly freakish anyone with an 18/00 would be. Not only do you have to basically hit the long odds but rolling an 18, but then you have to hit the lotto to get an 18/00.
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Berethor
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Post by Berethor »

[QUOTE=Cuchulain82]Edit- the fact the 18/00 happens so incredibly rarely should tell you how amazingly freakish anyone with an 18/00 would be. Not only do you have to basically hit the long odds but rolling an 18, but then you have to hit the lotto to get an 18/00.[/QUOTE]

I must have hit the lotto then.
I got a 18/00
18
18
11
11
14
which is great for a fighter.
Boo will have clean wood shavings you evil bastards! -Minsc

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CEO
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Post by CEO »

Isnt it a bit radical to have to choose between using every posible advantage and not saving in the game¿? I think the amount of cheating/cheesing is up to everyone, i wouldnt try the game withouth saving but some other things sure put up the interest, like i said before. I prefer to enter a combat you werent expecting withouth every buff available or avoid cheesing . And by the way I'm sure everything in the game wasn't meant to be by the designers. Like sumonning 20 planetars thanks to ilussions...or maybe refilling wands. In the end its up to everyone. I'm no purist, like for example, i hate the graphics of the cloack of mirrowing in tob so instead i use the cloack of balduran because i think there more or less matched .. but thats just my opinion . (I could take off the anoying graphics via IEEP but i'm just too lazy :D ).
So try to roleplay a little (but still save games) lol.
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Berethor
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Post by Berethor »

Could you tell me what IIEP means I need to get rid of that huge cloak of mirroring ball on Minsc.

Me personally, I couldn't/wouldn't go through a game without saving, because thats staying up for two, maybe three days straight and giving up a lot of your social life. I might play 20 hours a week and the rest I'm at the mall, at school or sleeping :D
Boo will have clean wood shavings you evil bastards! -Minsc

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Celacena
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Post by Celacena »

a dig perhaps?

OK, I'll bite.


I played BGII so long ago that my discs are not in perfect condition and I can't now find a patch to fix the darn umber hulk crash which happens each time they appear on-screen (because of corrupt data). I did it alone and without friends who were gamers to swap ideas. my first run-through was without anything more than my own wits and experience of pnp RPGs. yet I did it - straight after BGI and with the character from that game.

When I first rolled up a BGII character, I was amazed that it started so high - I had assumed that you got a weak - perhaps level 0 - character and had to hide behind your friends. is starting an RPG with a character of level 7 plus a cheat?

I also stole things from shops now and again - not stacking master thieving, but enhanced dex, gloves etc and saved before I did it. was that cheating?
is it cheating to have any saved game other than at the point you end a session's play? being caught thieving is sometimes an automatic death in the game - isn't any auto-kill the game "cheating"?

being mazed or whatever ends the game - even though you are in a party, the other members of which would wait for you, or cast freedom to restore you - isn't that the game engine "cheating" you?

isn't it cheating for the game to end when the PC dies even though they may be surrounded by clerics with raise-dead/resurrect/wands of resurrection?

It is unrealistic to get enormous amounts of money from minor merchants - agreed, but if a merchant is entitled to re-charge a wand and charge you 10x what you got for the partially charged one you sold him, so that you can't buy back a partially charged wand - what is wrong with stealing it?

sell/steal may be unrealistic, but many aspects are - like SAVING the game.

playing the game more than once and knowing what it ahead - is unrealistic, but you can't remove knowledge and pretending that you don't know is also false - you cannot know what preparations you would have made without knowing what IS ahead. playing it a few years later is as near as you can get...


seeing the characters on the map is unreal

not allowing only a scout to enter areas
"you must gather your party" - why?

there is no DM 'discretion' in the game

you have limited dialogue options

the party members do not act intelligently - eg keep saying "my weapon has no effect" rather than changing weapons


these are all 'unrealistic' elements - yet it is a good game

it is a computer game and unless you play it once, without any hints from friends (or questions on a board) and only do what could really happen then in some way you are 'cheating'. however, the programme imposes unrealistic limitations on you too - it is a trade-off - either we all go back to pnp gaming or we accept that computer RPG-playing is different and that some balance is needed to make it playable.

and the game should not stop just because I see an Umber hulk...
"All the world's a stage and all the men and women merely players"
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limitedwhole
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Post by limitedwhole »

WAnd rechareg via merchants is not a cheat. Wizards are supposed to be able to recharge wands themselves in DandD. It is one of there most powerful abilities and left unemplimented. They are supposed to be able to create magic items too and magic items are supposed to be few and far between unlike in computer based modules where it is important to put enough magic items in to please all possible characters. If you play DandD according to the spirit of the rules, magic items are very rare, cannot be bought, and the wizard is a very powerful class. Also, anti-wizard items that fighters and such use wouldn't likely exist in a DM created world as wizards typically don't make items that would wreck them and only be used by their opponents. These are placed in to make playing the other classes more fun and allow you to beat the game with fighters and such.

Recharge! Cause you were supposed to be able to do it anyways!

Not to mention that you are supposed to be able to scribe spell scrolls. Umm use 10,000 EXP and soem time and gold I had nothing to spend it on. Make a stack of lvl 9 spell scrolls that are non-essentially level dependant. Kaboom! Flash! Kapang!
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