[QUOTE=Solipso]I am not saying to get rid of the save/load feature. It has its uses. I am saying that neither designers nor gamers should rely on it for the sake of game balance and to prevent a character's death. It should never be relied on!
A designer who relies on it is a designer who has copped out with respect to creating an alternate-reality game experience. A reliance on the save/load tarnishes the roleplaying experience. A designer's job is to simultaneously create a game world that convinces a player that a character can die, while allowing a reasonably intelligent player to finish the game without having his character die.
The character should not die, not even once! I am about as confident of this as I am of anything.
Now I don't mean to be presenting The Absolute that philosophers are always seeking. There are exceptions. For example in both Diablo II and Dungeon Siege II, your main character can die and be resurrected without your having to reload.
No you don't want to confuse one reality with another, but I am sure that as an appreciater of a good RPG, you do want to
believe in the game's alternate reality. You want to project yourself into that world, but only vicariously. You want to believe in that world's characters, you want to believe in
your character, and you do want to believe that your character can die. But if you rely on the save/load function, in the back of your mind you are copping out. You are not really believing in your character.
Not necessarily. Diablo II as well VTMB has a good selection of characters that make a replay worth your while even if you never had to reload the first time through.
No. This point is invalid. You have already said that you don't want to play a game in God mode. But here you are essentially saying that you
do want to play in God mode, using the save/load feature as God.
But I am confident that somewhere inside you, you really do not want to rely on it. You want to have a rip-roaring experience that is 100% challenging and that makes you feel special. It's the designer's resonsibility to give you that experience, without giving you the disappointment of death.
Maybe the designers of Tetris and of Bad Mojo were simply trying to make an enjoyable game, but the designers of Half-Life 2 and VTMB were trying to do more than "simply make an enjoyable game." They were trying to create an experience of an alternate reality.
A designer probably cannot please everyone perfectly, but he can give a game a selection of difficulty levels (which VTMB does not have). He can also try to achieve the ideal game design I have been suggesting: one that convinces a player that his character can die, while also allowing a player to finish without having his character die and with a strong feeling of accomplishment.

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Your opinion is duly noted. The problem is, if there is no need for you to reload, that means the game will be too easy for me and other players. What then game SHOULD have is difficulty settings, from very easy to realistic. The first, you could play the whole game without loading once, and the only way to die is to not attempt to play at all during fights. I've played games where it still takes about 20 seconds to die in a combat even AFK.
But the game also needs a difficulty setting where being AFK for half a second can get you killed if at the wrong moment, where you probably have to load several times to win against bosses, and even when you're not fighting bosses you can die from a single hit from the enemy. Deus EX had both of these.
As for the believing stuff... I don't need to believe, just need to suspend disbelief for some seconds in order to have fun. I don't fight with the load/save function on mind, but after I die I remember it again and think "phew I can continue". This makes defeat so much less bitter. And really, there is a major difference for me between save/load and god mode, as one makes you immune to damage (no challenge) and the other gives you unlimited tries. Sometimes fights are so tough that even after trying several times you have to temporarily give up and take a break. Then you can try again another day.
My point is not invalid, you just disagree. Fine. If you somehow think that using save/load is less challenging than cheating then go ahead.
In the end.. yes the werewolf was annoying. The way to kill it was pretty cool though, and at this point I was feeling kind of invincible so it was good to get down a notch.
But really, werewolves are supposed to be dangerous at hell, not immune to anything. A REALLY tough vampire should be able to take on a single werewolf and win - although the odds are in the WWs favor. Sure, the werewolf should have 5 in all physical stats and brawl, potence 5, fortitude 5 and celerity 5 active at all times, a natural weapon that deal aggravated damage (only soaked with fortitude), and bullets damage should be at least halved, even from magnums, and the jaime sue damage would have to be a 10th of what it is now. The fight would be close to impossible, but you would at least be able to damage the ww somewhat before you die.