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Paladin's lay on hands ability

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Fallen Knight
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Paladin's lay on hands ability

Post by Fallen Knight »

can only use my paladin's lay on hands ability one time during the WHOLE game. It never comes back even after resting. Am I doing something wrong or is there a trick to this that I dont Know? please help. I like my paladin
And so goes the passing of another hero. My blade feels heavy in my hand. May he find peace in the afterworld. So long hero.
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Rhea
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Post by Rhea »

I don't know whether or not this goes for Lay on Hands, but there have been a number of reports from people whose clerics can't Turn Undead, and that is a definite bug. I haven't experienced it.

Another possibility is that your Paladin had his charisma or wisdom drained, in which case you'd need a restore spell/potion/wand. Fought any shadows lately?

[ 10-11-2001: Message edited by: Rhea ]
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fable
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Post by fable »

I believe it's one of the bugs they're working on for the 1.3 patch. The 1.2 patch (corrupted savegames) should be out in a week.
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chuck0215
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Post by chuck0215 »

It may also have to do with a low charisma. My paladin did not have the lay of hands until i used a ring to boost my charisma. I think this also goes for turning undead.
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Wooly
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Post by Wooly »

Lay Hands is your level multiplied by your charisma bonus. At 12 charisma you get a +1 bonus. So, a level 5 Paladin with 12 charisma can Lay Hands 5 times a day.

--Wooly
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chuck0215
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Post by chuck0215 »

Wooly,

I think it is charisma modifier multilyed by level gives you amout of points they can heal, but i believe that Paladins can only lay hands once a day. :p
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Wooly
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Post by Wooly »

You are right Vigiliant! Now I remember why I never use Lay on Hands. With a level 16 Paladin with 16 skill I can lay hands for 16 healing points, once a day. A salve is much more useful to me.

--Wooly
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Yazman19
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Post by Yazman19 »

This is just plain ridiculous! A Paladin's main attribute is his/her WISDOM. 3rd edition rules are a joke. They base a Paladin's ability to lay hands/heal on Charisma???? Wow, who were the jokers that thought this up??

Also, going back to a known bug that was NOT fixed w/ v1.4 patch, the Sorcerer ability to cast spells. Like a few others I discovered after casting my level one spells with my created Sorcerer that I am not recovering those spells any longer. Doesn't matter how often I rest etc, etc. I did read again about the ridiculous use of Charisma to determine what this spellcaster can and cannot do. Irregardless, Intelligence should drive any character with ability to deal with the arcane arts. Just another goofed up change w/ 3rd edition rules. Well anyway, I did check the Charisma on my Sorcerer and it sits at 13. This is well above 10 and yet I am not regaining my ability to cast anything beyond Cantrips.

Someone tell me what the heck is going on here and if there have been any further fixes/patches developed. Also, has anyone created a Trainer/cheat for this game? I do miss how you could modify stats w/ Unlimited Adventures and some of the other goldbox games. :-(

HELP!!!!

Thanks,
Yaz
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ConjurerDragon
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Post by ConjurerDragon »

Yazman19 wrote:This is just plain ridiculous! A Paladin's main attribute is his/her WISDOM. 3rd edition rules are a joke. They base a Paladin's ability to lay hands/heal on Charisma???? Wow, who were the jokers that thought this up??

Also, going back to a known bug that was NOT fixed w/ v1.4 patch, the Sorcerer ability to cast spells. Like a few others I discovered after casting my level one spells with my created Sorcerer that I am not recovering those spells any longer. Doesn't matter how often I rest etc, etc. I did read again about the ridiculous use of Charisma to determine what this spellcaster can and cannot do. Irregardless, Intelligence should drive any character with ability to deal with the arcane arts. Just another goofed up change w/ 3rd edition rules. Well anyway, I did check the Charisma on my Sorcerer and it sits at 13. This is well above 10 and yet I am not regaining my ability to cast anything beyond Cantrips.

Someone tell me what the heck is going on here and if there have been any further fixes/patches developed. Also, has anyone created a Trainer/cheat for this game? I do miss how you could modify stats w/ Unlimited Adventures and some of the other goldbox games. :-(
For an editor go here:
Sorcerer's Place - Pool of Radiance: RoMD Editors, Hacks, Trainers & Mods

Regarding the 13 CHA - if you want to have that sorceror cast spells of all available spelllevels later in the game then he needs a higher CHA. He can cast only spells of spelllevel 3 with a CHA of 13 even if he gains levels - unless his CHA is somehow raised. Imagine a level 16 Sorceror who can only cast level 3 spells :eek:

The bug you mention as still present with patch 1.4 - I have not met that bug. My Sorceror can cast all spells of all spell levels, rest and then has them all again. To check that it has no other reasons: Have you tried to let the Sorceror cast a spell outside combat? If so then only those spells are available that can be cast outside combat (e.g. no Magic Missile outside combat) and if your sorceror does not know any non-combat spells then no spells will be available to cast outside combat.
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master95
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Post by master95 »

lay on hands

what dose the lay on hands abilty even do? if i use it then sleep whoever i used it on comes back to life but somtimes like when im near the wraith whoever dies cant come back no matter what. what do i do then? i fight the wraith with only 3 people and die all the time
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