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Mod testers wanted.

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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Magelord648
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Mod testers wanted.

Post by Magelord648 »

Hello everyone. I am in the process of making my first mod and I would like some of you guys to test it. If you are interested please post and I will PM you.
Thanks :D
I hope this is not against the forum rules.
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Raven_Song
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Post by Raven_Song »

I'll be willing to give it a look ... depending of course what type of mod it is.

it might be an idea just to post a little bit of information about it - e.g whether it is quest, companion related, any mod dependicies, things like that.
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Post by Greg. »

I would also be willing to test it, depending on what it does/how big it is :D
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Magelord648
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Post by Magelord648 »

It is called a the Daedric armoury. It is a small dungeon that has a simular layout to the smugglers cave in seyda neen. The entrance is near balmora and you will have to find clues to its where abouts in Balmora. It will include new specialality daedric weapons and if the player can get past the enemys they will have a chance to get a full set of daedric armour. It also includes the daedric flame. (this is a part i need some thoughts on as it makes the player look like they are on fire.) It is a small mod but I hope it will lead to bigger things.
P.S If anyone else is a modder feel free to ask for testers on this thread.
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Post by Raven_Song »

Is it for low/high level characters?
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Magelord648
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Post by Magelord648 »

You'll need a character that can hack tonnes of dremoras to death. I am making good progress and the cave is starting to look more unique so I will start adding more enemys and treasure. I need help though. Does anyone know how to make a door so you can only use keys on it as it would make the mod to easy if you could pick doors.
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Post by Raven_Song »

You'll need a character that can hack tonnes of dremoras to death.
I'm afraid I'm out for testing purposes then - my character would literally be fresh off the boat.
Does anyone know how to make a door so you can only use keys on it as it would make the mod to easy if you could pick doors.
Don't know if you can do that - but you could make it so they have some pretty lethal traps and an extremely high lock level for anybody trying to pick them.
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Post by wherewolf gal »

I'd love to test mods i need help on a mod my self,um when when ever im in balmora my spossly deleted mod crashes morrowind,what i put there was dagoth ur both the nice one and the killer one i also put in amelixa in killing mode and some wherewolf dudes from BM.HELP!!!!!!!!!!!!!!
:eek:
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ch85us2001
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Post by ch85us2001 »

The best way to do your door is through script. I'll get working on one if you want me to. :)


As long as it has no tribunal or Bloodmoon dependencies, I'll try it.
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Post by Magelord648 »

@Chu please do that would be great. Also the 2 scripts float and sign rotation have gone wrong so could you copy and paste the proper script onto a post. I will put your name on the Mod for your help.
No tribunal or blood moon dependencies.
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Post by ch85us2001 »

Code: Select all

Begin "1Script_name_placeholder"

if
( GetItemCount "2My_Key_Id" > 0 )
"3My_Door_ID" -> Unlock

else

"3My_Door_ID" -> Lock, 0
endif

End "1Script_name_placeholder"

Replace the following:

1: Script Name
2: Key ID
3: Door ID



Yes, believe it or not, the Lock, 0 function willake the door unpickable and unopenable.


Thank you magey. I am anxiously awaiting the release!!!!!!!!!!! :D :D :D
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Post by wherewolf gal »

Um i still need help ill try opening a new thread :confused:
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wherewolf gal
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Post by wherewolf gal »

[QUOTE=ch85us2001]The best way to do your door is through script. I'll get working on one if you want me to. :)


As long as it has no tribunal or Bloodmoon dependencies, I'll try it.[/QUOTE]funny picture
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Magelord648
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Post by Magelord648 »

[QUOTE=ch85us2001]

Code: Select all

Begin "1Script_name_placeholder"

if
( GetItemCount "2My_Key_Id" > 0 )
"3My_Door_ID" -> Unlock

else

"3My_Door_ID" -> Lock, 0
endif

End "1Script_name_placeholder"

Replace the following:

1: Script Name
2: Key ID
3: Door ID



Yes, believe it or not, the Lock, 0 function willake the door unpickable and unopenable.


Thank you magey. I am anxiously awaiting the release!!!!!!!!!!! :D :D :D [/QUOTE]

Thanks but I think there may be a problem. I am using an existing door. Or do you just put the script on any door.
If I do have to make a new door thats no prob but it is hard to get the perfectly in the frame. When you say unopenable does that mean no keys either?

Wherewolf gal. I think your mod sounds strange but when it is finished feel welcome to advertise for testers here.
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Magelord648
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Post by Magelord648 »

Chu. The script doesn't work. Couldn't I just set the doors lock level to 0.
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Post by ch85us2001 »

Im having trouble with it too. Ill work on it, and go to the official Elder Scrolls forums.


Probably something stupid in the Syntax.
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Magelord648
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Post by Magelord648 »

Thanks. Looks like the release will be a bit delayed.
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Magelord648
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Post by Magelord648 »

Sorry everyone but the mod is off. I was having to many problems.
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Post by ch85us2001 »

If you still want this, try something more like

Code: Select all

Begin MyDoorScript


Short DoorState

if ( OnActivate == 1 )
		Set Doorstate to 1
endif


if ( DoorState == 1 )
	If ( GetItemCount "key" < 1 )
		Lock, 0
		messagebox "text"
	endif
endif


If ( Doorstate == 1 )
	If ( GetItemCount "key" >= 1 )
		Unlock
		Set Doorstate to 2
		Messagebox "text"
	Endif
endif

End
This code is not tested, but it's a start on the right format.

Do you think there will be any reason to include a DoOnce? I cant think of any. There pretty easy to script in though, using a Boolean Operator with it and OnActivate.

Only thing I'm worried about with this one is it not proccessing the lock until later. As a matter of fact, if this doesnt work, try putting Lock, 0 up in the first paragraph. Oh. You'll have to put the DoOnce in then.

So, wether MageLord uses this or not, this is a pretty basic locking script which ya'll are free to use. It may take some debugging, though.



You can paste into the CS using Ctrl + V.
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Magelord648
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Post by Magelord648 »

Thanks. I might do a different mod to the first.
Not at the mo though as my computers gone a bit dodgy.
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