Hmm, the title explains itself, but a bit longer of an explanation. Basically, I want to game this game windowed, BUT, it lags severely when in windowed (I press forward and he doesn't go forward for a few seconds, same with all other actions). In fullscreen, something that takes up your entire desktop, it runs perfectly fine....
Is this weird or correct, and is it fixable (cause turning down specs don't do a thing).
Why does it make more of a lag windowed and not in fullscreen?
- Siberys
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Why does it make more of a lag windowed and not in fullscreen?
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
- Rookierookie
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All games lag more in Windowed mode.
The evil nature of GameBanshee revealed below!
GameBanshee sells Xandax to make ends meet
Then, as if that was not enough, they decide to get rid of me via sweepstakes as well
GameBanshee sells Xandax to make ends meet
Then, as if that was not enough, they decide to get rid of me via sweepstakes as well
To be more precise, the game have to cooperate with the Windows and other applications/processes when it is running in windowed mode, instead of gaining sole abusolute control over the display hardware in full screen mode.
While in windowed mode, the display hardware is still controlled by Windows itself, and your game, while working with DirectX API, still have to behave like normal application that uses the GDI (which stands for God D*mned It, instead of the commonly believed Graphics Device Interface)(you'll cry it out loud if you hve ever worked with GDI), and as every one with experiance with that GDI GDI (stands for God D*mned It GDI), it's very, very slow. The reason for the slowness is Windows, while working in Protected mode, does not allow direct access to all low level hardware, which translate to, there are many, many layers of management routines sitting in between the application and the hardware. Kinda like applying/handling some businesses in a beaurocratic government agency.
While in windowed mode, the display hardware is still controlled by Windows itself, and your game, while working with DirectX API, still have to behave like normal application that uses the GDI (which stands for God D*mned It, instead of the commonly believed Graphics Device Interface)(you'll cry it out loud if you hve ever worked with GDI), and as every one with experiance with that GDI GDI (stands for God D*mned It GDI), it's very, very slow. The reason for the slowness is Windows, while working in Protected mode, does not allow direct access to all low level hardware, which translate to, there are many, many layers of management routines sitting in between the application and the hardware. Kinda like applying/handling some businesses in a beaurocratic government agency.