Posting a "perfect party"
Posting a "perfect party"
How do I add a "perfect party" to the list on this site?
For any interested, the party is:
Inquisitor
Ranger->Cleric
Kensai->Thief
Kensai->Mage
Swashbuckler->Mage (protagonist)
Blade
For any interested, the party is:
Inquisitor
Ranger->Cleric
Kensai->Thief
Kensai->Mage
Swashbuckler->Mage (protagonist)
Blade
- fable
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Spam removed. Guys, his question is:
How do I add a "perfect party" to the list on this site?
It's not, "What would make a perfect party," though you did answer a question along these lines in one of your posts, Schu, which might have confused folks. If you mean a perfect party as it's presented in the strategy information on our BG2 page, I suggest you contact the site owner, Buck Satan. Send him a PM (personal message), though you'll have to explain why you think your party is perfect. And if the strategy material is by one author, chances are you'll be told you need to write up your own guide, then.
How do I add a "perfect party" to the list on this site?
It's not, "What would make a perfect party," though you did answer a question along these lines in one of your posts, Schu, which might have confused folks. If you mean a perfect party as it's presented in the strategy information on our BG2 page, I suggest you contact the site owner, Buck Satan. Send him a PM (personal message), though you'll have to explain why you think your party is perfect. And if the strategy material is by one author, chances are you'll be told you need to write up your own guide, then.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
[QUOTE=Jordoo]Only one Divine Spell Caster in your party perfect party and dualclassed at that. Or is that a multi classed Cleric/Ranger? I am not so sure why did you say it was a perfect party?[/QUOTE]
You should note that Fable was deleting posts like this before. I think it's OK now though, because my question has been answered now
In my opinion, one divine caster is enough. More than enough in fact. I made it a dual-class because Ranger->Clerics get the HP and most of the thac0 and proficiencies of a Ranger, and ALL of the divine spells (yes, druid too).
As for all the deleted posts about Sorcerers, Sure they're nice and all, but all they can do is cast magic. You'll notice nearly everyone is my party has more than one use. The closest thing I have to a pure tank is the Inquisitor, and even he has other responsibilities (leader, dispelling, detect/protect from evil etc).
I prefer all of my party members to have some use in every situation.
That being said, I'm seriously considering replacing the Kensai->Thief with a Bounty Hunter, which is about as specialist as it gets....
Inquisitor, Ranger (or maybe Stalker) dualled to Cleric and Blade are set in stone though.
You should note that Fable was deleting posts like this before. I think it's OK now though, because my question has been answered now
In my opinion, one divine caster is enough. More than enough in fact. I made it a dual-class because Ranger->Clerics get the HP and most of the thac0 and proficiencies of a Ranger, and ALL of the divine spells (yes, druid too).
As for all the deleted posts about Sorcerers, Sure they're nice and all, but all they can do is cast magic. You'll notice nearly everyone is my party has more than one use. The closest thing I have to a pure tank is the Inquisitor, and even he has other responsibilities (leader, dispelling, detect/protect from evil etc).
I prefer all of my party members to have some use in every situation.
That being said, I'm seriously considering replacing the Kensai->Thief with a Bounty Hunter, which is about as specialist as it gets....
Inquisitor, Ranger (or maybe Stalker) dualled to Cleric and Blade are set in stone though.
balance - thief optional?
I don't usually bother with single-class thieves - rangers or invisible characters can have point duty/scouting the enemy and wizards can unlock or remove traps with "knock".
you need a fighter - but they can dual or multi with another class
can be monk, ranger or fighter
you need a magic spellcaster - Nalia and Aerie are god examples as Nalia has fundamental thief skills and Aerie is also cleric.
you need a healer/divine spellcaster - can be multi/dual.
with higher level encounters it is often advisable to have 2 spellcasters so multiclass or dualled are good to cover that back up.
(my present party has casting characters with levels over 20 and that represents some power - not that things are a cake walk - with the powerful enemies the game puts up, you may find the battles do-able, but that doesn't make them easy. saying that, the black dragon was a bit easier than expected and fell to a melee-based group attack yesterday)
I don't usually bother with single-class thieves - rangers or invisible characters can have point duty/scouting the enemy and wizards can unlock or remove traps with "knock".
you need a fighter - but they can dual or multi with another class
can be monk, ranger or fighter
you need a magic spellcaster - Nalia and Aerie are god examples as Nalia has fundamental thief skills and Aerie is also cleric.
you need a healer/divine spellcaster - can be multi/dual.
with higher level encounters it is often advisable to have 2 spellcasters so multiclass or dualled are good to cover that back up.
(my present party has casting characters with levels over 20 and that represents some power - not that things are a cake walk - with the powerful enemies the game puts up, you may find the battles do-able, but that doesn't make them easy. saying that, the black dragon was a bit easier than expected and fell to a melee-based group attack yesterday)
"All the world's a stage and all the men and women merely players"
[QUOTE=Schu]As for all the deleted posts about Sorcerers, Sure they're nice and all, but all they can do is cast magic...[/QUOTE]
Once I stop giggling about what you just wrote, I would like to suggest that perhaps you are underestimating the power and versatility of magic.
Concerining your general philosophy, I prefer a party of characters who specialize in one skill who are great at what they do instead of having a party of jack-of-all-trades who are mediocre at everything they do. Why would I ever want to be in a position where my Sorcerer had to fight an enemy with a melee weapon? That's my opinion, anyway.
Once I stop giggling about what you just wrote, I would like to suggest that perhaps you are underestimating the power and versatility of magic.
Concerining your general philosophy, I prefer a party of characters who specialize in one skill who are great at what they do instead of having a party of jack-of-all-trades who are mediocre at everything they do. Why would I ever want to be in a position where my Sorcerer had to fight an enemy with a melee weapon? That's my opinion, anyway.
[QUOTE=VonDondu]Once I stop giggling about what you just wrote, I would like to suggest that perhaps you are underestimating the power and versatility of magic.[/QUOTE]
I am not, otherwise I wouldn't have 2 mages (so what if they're dual-classed, they still reach the top mage level in the end) and a blade.
[QUOTE=VonDondu]Concerining your general philosophy, I prefer a party of characters who specialize in one skill who are great at what they do instead of having a party of jack-of-all-trades who are mediocre at everything they do. Why would I ever want to be in a position where my Sorcerer had to fight an enemy with a melee weapon? That's my opinion, anyway.[/QUOTE]
They are certainly not mediocre at anything. The Inquisitor is a very good tank and a brilliant dispeller, the Ranger->Cleric is a fantastic priest and a capable tank, the Kensai->Thief (if I use that) is a perfect backstabber and excellent fighter, and if I use the Bounty Hunter, he's the most expert trapper possible.
The Kensai->Mage is a good mage and fantastic fighter especially when using mage buffs, the Swashbuckler->Mage is the only member even approaching a jack-of-all-trades-master-of-none, and he's still a good mage, perfectly fine utlilty thief and a decent fighter. The Blade is an expert singer (read up on enhacnced bard song and you'll realise how good it is), and just happens to be able to fight, identify, pickpocket and fight.
I understand what you mean by "Why would I ever want to be in a position where my Sorcerer had to fight an enemy with a melee weapon?", but I'd rather not waste precious spells against some measly orcs, so in that case, I get them (my mages) to fight. In the important fights, obviously they cast the **** out of the enemy (and maybe help mop up afterwards with a bit of melee).
Most important of all is that the Kensai-Mage can wear elven chain mail, has +2 AC and has 1-10 HP/level for the first 9 levels, and the Swash.->Mage has a few more hitpoints, +4 AC (I dual at level 15) and can wear elven chain mail.
I know you'll say that wizards don't need to fight, but I love the peace of mind of being able to know that my mages will survive direct combat. It also saves many spell castings, meaning more important spells can be cast instead. Also, it means less spells are interrupted because you are hit.
Don't get me wrong, sorcerers are fantastic. For solo, Sorcerers would be my top choice, but there's just no space for them on my party.
I am not, otherwise I wouldn't have 2 mages (so what if they're dual-classed, they still reach the top mage level in the end) and a blade.
[QUOTE=VonDondu]Concerining your general philosophy, I prefer a party of characters who specialize in one skill who are great at what they do instead of having a party of jack-of-all-trades who are mediocre at everything they do. Why would I ever want to be in a position where my Sorcerer had to fight an enemy with a melee weapon? That's my opinion, anyway.[/QUOTE]
They are certainly not mediocre at anything. The Inquisitor is a very good tank and a brilliant dispeller, the Ranger->Cleric is a fantastic priest and a capable tank, the Kensai->Thief (if I use that) is a perfect backstabber and excellent fighter, and if I use the Bounty Hunter, he's the most expert trapper possible.
The Kensai->Mage is a good mage and fantastic fighter especially when using mage buffs, the Swashbuckler->Mage is the only member even approaching a jack-of-all-trades-master-of-none, and he's still a good mage, perfectly fine utlilty thief and a decent fighter. The Blade is an expert singer (read up on enhacnced bard song and you'll realise how good it is), and just happens to be able to fight, identify, pickpocket and fight.
I understand what you mean by "Why would I ever want to be in a position where my Sorcerer had to fight an enemy with a melee weapon?", but I'd rather not waste precious spells against some measly orcs, so in that case, I get them (my mages) to fight. In the important fights, obviously they cast the **** out of the enemy (and maybe help mop up afterwards with a bit of melee).
Most important of all is that the Kensai-Mage can wear elven chain mail, has +2 AC and has 1-10 HP/level for the first 9 levels, and the Swash.->Mage has a few more hitpoints, +4 AC (I dual at level 15) and can wear elven chain mail.
I know you'll say that wizards don't need to fight, but I love the peace of mind of being able to know that my mages will survive direct combat. It also saves many spell castings, meaning more important spells can be cast instead. Also, it means less spells are interrupted because you are hit.
Don't get me wrong, sorcerers are fantastic. For solo, Sorcerers would be my top choice, but there's just no space for them on my party.
[QUOTE=Schu]
Most important of all is that the Kensai-Mage can wear elven chain mail, has +2 AC and has 1-10 HP/level for the first 9 levels, and the Swash.->Mage has a few more hitpoints, +4 AC (I dual at level 15) and can wear elven chain mail.
[/QUOTE]
Kensai -> Mage cant wear elven chain mail. he cannot wear any armor beside robe.
Most important of all is that the Kensai-Mage can wear elven chain mail, has +2 AC and has 1-10 HP/level for the first 9 levels, and the Swash.->Mage has a few more hitpoints, +4 AC (I dual at level 15) and can wear elven chain mail.
[/QUOTE]
Kensai -> Mage cant wear elven chain mail. he cannot wear any armor beside robe.
Got Question from BG series? NO PRoblem, ask BG_DaDDy, YAh.
"Spell Protections Removed"
sound familiar?
It's the result of Staff of the Magi being used as a weapon to clobber magically protected enemies - in fact, that function is so good, I team up my fighter along with that mage and go in as a tag team - with breach being cast from behind the rope by Imoen/Aerie - soon starts denting the confidence of most enemies.
the Staff is so good that you need to take on the Twisted Rune as soon as you can stand a chance.
sound familiar?
It's the result of Staff of the Magi being used as a weapon to clobber magically protected enemies - in fact, that function is so good, I team up my fighter along with that mage and go in as a tag team - with breach being cast from behind the rope by Imoen/Aerie - soon starts denting the confidence of most enemies.
the Staff is so good that you need to take on the Twisted Rune as soon as you can stand a chance.
"All the world's a stage and all the men and women merely players"
OK guys are you posting in the right thread.....?
It's been pointed out to me that the stalker can't dual to a cleric because of its special spells. So it'll have to be a Ranger->Cleric, which is just as well because there are too many great full plate mails not to have 2 people wearing them.
Also, Bounty Hunters have to be the choice. They are so cheesey. At level 21, they can throw (yes, literally throw) a trap that mazes every target within range (no save, no spell resistance allowed).
This breaks the game so far open that some battles are a joke. Eveeryone unmazes at different times based on their intelligence and the random throw they make, so you can just take on a few at a time.
Actually, I consider this too cheesey, and I won't use it (how in hell is a thief meant to be able to make a trap that sends multiple enemies to some funky plane maze anyway?) so I'll use the Kensai->Thief, but I'd suggest if you want the best party to go for a Bounty Hunter.
It's been pointed out to me that the stalker can't dual to a cleric because of its special spells. So it'll have to be a Ranger->Cleric, which is just as well because there are too many great full plate mails not to have 2 people wearing them.
Also, Bounty Hunters have to be the choice. They are so cheesey. At level 21, they can throw (yes, literally throw) a trap that mazes every target within range (no save, no spell resistance allowed).
This breaks the game so far open that some battles are a joke. Eveeryone unmazes at different times based on their intelligence and the random throw they make, so you can just take on a few at a time.
Actually, I consider this too cheesey, and I won't use it (how in hell is a thief meant to be able to make a trap that sends multiple enemies to some funky plane maze anyway?) so I'll use the Kensai->Thief, but I'd suggest if you want the best party to go for a Bounty Hunter.
[QUOTE=Schu]How do I add a "perfect party" to the list on this site?
For any interested, the party is:
Inquisitor
Ranger->Cleric
Kensai->Thief
Kensai->Mage
Swashbuckler->Mage (protagonist)
Blade[/QUOTE]
i'm not sure wheter you play single player or multiplayer with this party?
SOA or TOB?
either way it ain't perfect
always keep one mage or one cleric full class too cast some major spells
esp some high lvl spells
your tanks are also pretty weak since they barely got a skill that has 5 start
except for the kensai thief IIRC(who can have longswords at5)
so pretty keep one fighter full class for the starts and thaco's and such
one character thief is enough too unlock chest and traps esp if you go mage and cleric aswel (but i don't use a thief for that) I use it too backstab the mages with some major pain
etc etc
For any interested, the party is:
Inquisitor
Ranger->Cleric
Kensai->Thief
Kensai->Mage
Swashbuckler->Mage (protagonist)
Blade[/QUOTE]
i'm not sure wheter you play single player or multiplayer with this party?
SOA or TOB?
either way it ain't perfect
always keep one mage or one cleric full class too cast some major spells
esp some high lvl spells
your tanks are also pretty weak since they barely got a skill that has 5 start
except for the kensai thief IIRC(who can have longswords at5)
so pretty keep one fighter full class for the starts and thaco's and such
one character thief is enough too unlock chest and traps esp if you go mage and cleric aswel (but i don't use a thief for that) I use it too backstab the mages with some major pain
etc etc
[QUOTE=Da_venom]i'm not sure wheter you play single player or multiplayer with this party?
SOA or TOB?
either way it ain't perfect
always keep one mage or one cleric full class too cast some major spells
esp some high lvl spells
your tanks are also pretty weak since they barely got a skill that has 5 start
except for the kensai thief IIRC(who can have longswords at5)
so pretty keep one fighter full class for the starts and thaco's and such
one character thief is enough too unlock chest and traps esp if you go mage and cleric aswel (but i don't use a thief for that) I use it too backstab the mages with some major pain
etc etc[/QUOTE]
I want to play multiplayer. It's designed for the whole game, but it really comes into its own just before chapter 6, so it's better for ToB. By the time you get to ToB, both mages can cast a few level 9 spells already, so it's no biggie about leveling.
My tanks are fine, there's surprisingly little difference between 2 stars and 5 stars (unless you're using that mod that changes the proficiency table back to BG1). I find a full fighter to be a waste of space, all he can do is tank. My Inquisitor is much better, even though it levels slower and gets less proficiencies, because it can true sight and dispel, and use carsomyr. The Ranger->Cleric is also excellent, the Kensai->Thief is wonderful, and if that isn't enough, the kensai->Mage can chip in (he can get 5 stars too), and the other two are quite useful too.
The Swashbuckler->Mage is good enough for lockpicking, detecting traps, and I would have given him pickpocketing too were it not for the Blade having it. I gave him detect illusion instead (and a little bit of trap setting). Backstabbing and major-trap-laying is where the Kensai->Thief excels, and I gave him some detect illusion too.
SOA or TOB?
either way it ain't perfect
always keep one mage or one cleric full class too cast some major spells
esp some high lvl spells
your tanks are also pretty weak since they barely got a skill that has 5 start
except for the kensai thief IIRC(who can have longswords at5)
so pretty keep one fighter full class for the starts and thaco's and such
one character thief is enough too unlock chest and traps esp if you go mage and cleric aswel (but i don't use a thief for that) I use it too backstab the mages with some major pain
etc etc[/QUOTE]
I want to play multiplayer. It's designed for the whole game, but it really comes into its own just before chapter 6, so it's better for ToB. By the time you get to ToB, both mages can cast a few level 9 spells already, so it's no biggie about leveling.
My tanks are fine, there's surprisingly little difference between 2 stars and 5 stars (unless you're using that mod that changes the proficiency table back to BG1). I find a full fighter to be a waste of space, all he can do is tank. My Inquisitor is much better, even though it levels slower and gets less proficiencies, because it can true sight and dispel, and use carsomyr. The Ranger->Cleric is also excellent, the Kensai->Thief is wonderful, and if that isn't enough, the kensai->Mage can chip in (he can get 5 stars too), and the other two are quite useful too.
The Swashbuckler->Mage is good enough for lockpicking, detecting traps, and I would have given him pickpocketing too were it not for the Blade having it. I gave him detect illusion instead (and a little bit of trap setting). Backstabbing and major-trap-laying is where the Kensai->Thief excels, and I gave him some detect illusion too.
[QUOTE=Schu]I want to play multiplayer. It's designed for the whole game, but it really comes into its own just before chapter 6, so it's better for ToB. By the time you get to ToB, both mages can cast a few level 9 spells already, so it's no biggie about leveling.
My tanks are fine, there's surprisingly little difference between 2 stars and 5 stars (unless you're using that mod that changes the proficiency table back to BG1). I find a full fighter to be a waste of space, all he can do is tank. My Inquisitor is much better, even though it levels slower and gets less proficiencies, because it can true sight and dispel, and use carsomyr. The Ranger->Cleric is also excellent, the Kensai->Thief is wonderful, and if that isn't enough, the kensai->Mage can chip in (he can get 5 stars too), and the other two are quite useful too.
The Swashbuckler->Mage is good enough for lockpicking, detecting traps, and I would have given him pickpocketing too were it not for the Blade having it. I gave him detect illusion instead (and a little bit of trap setting). Backstabbing and major-trap-laying is where the Kensai->Thief excels, and I gave him some detect illusion too.[/QUOTE]
well if your playing in TOB anyway there aren't much traps so 3 dual classed thieves is a waste, esp for a figter which will alter their hp
and with 5 stars you can get 2 attacks in one round(iiRC) this is a little difference? try out a single classed kensai vs your kensai/thief the dual class will problably lose it has less health and lower THACO etc
but assume you like to play with all, kinda like all characthers are jack of all trades..
it's nice to let 2-3 characters do the same thing. but it's kinda weak
and all dual classed characthers will not get the full potentional in their class
losing on some abilities and such.
but play as you will good luck with your party(in TOB i would suggest at least3 tanks since TOB is more warrior based in case of spell based)
My tanks are fine, there's surprisingly little difference between 2 stars and 5 stars (unless you're using that mod that changes the proficiency table back to BG1). I find a full fighter to be a waste of space, all he can do is tank. My Inquisitor is much better, even though it levels slower and gets less proficiencies, because it can true sight and dispel, and use carsomyr. The Ranger->Cleric is also excellent, the Kensai->Thief is wonderful, and if that isn't enough, the kensai->Mage can chip in (he can get 5 stars too), and the other two are quite useful too.
The Swashbuckler->Mage is good enough for lockpicking, detecting traps, and I would have given him pickpocketing too were it not for the Blade having it. I gave him detect illusion instead (and a little bit of trap setting). Backstabbing and major-trap-laying is where the Kensai->Thief excels, and I gave him some detect illusion too.[/QUOTE]
well if your playing in TOB anyway there aren't much traps so 3 dual classed thieves is a waste, esp for a figter which will alter their hp
and with 5 stars you can get 2 attacks in one round(iiRC) this is a little difference? try out a single classed kensai vs your kensai/thief the dual class will problably lose it has less health and lower THACO etc
but assume you like to play with all, kinda like all characthers are jack of all trades..
it's nice to let 2-3 characters do the same thing. but it's kinda weak
and all dual classed characthers will not get the full potentional in their class
losing on some abilities and such.
but play as you will good luck with your party(in TOB i would suggest at least3 tanks since TOB is more warrior based in case of spell based)
- Cwell the fine
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I think he's asking how to add a party to this page:
http://gamebanshee.com/baldursgateii/strategyguides.php
BTW, I don't think any party is perfect for everybody, but if that's what works for you, go for it man!
http://gamebanshee.com/baldursgateii/strategyguides.php
BTW, I don't think any party is perfect for everybody, but if that's what works for you, go for it man!
??? 3 dual classed thieves? What are you talking about? I have 2 thieves (and one Blade that can pickpocket). Swashbuckler->Mage does all the lockpicking/detecting traps work (and also some dispelling of illusions and basic trap-setting), and the Kensai->Thief is the offensive theif, doing all the backstabbing, doing the big nasty traps and also dispelling illusions.Da_venom wrote:well if your playing in TOB anyway there aren't much traps so 3 dual classed thieves is a waste, esp for a figter which will alter their hp
And I'm playuing all the way through SoA and ToB with this party, not just one or the other.
No, you are wrong. That was the system with Baldurs Gate 1. It has changed for BG2, unless you use a mod. And I'm not so sure that the kensai actually would beat the K->T, because of it's atrocious AC (let's assume both get to use the shield amulet). Give the K->T the bracers of extraordinary specialisation (the kensai can't use that) and see how the battle goes....and with 5 stars you can get 2 attacks in one round(iiRC) this is a little difference? try out a single classed kensai vs your kensai/thief the dual class will problably lose it has less health and lower THACO etc
And even if the kensai does beat the K->T, well, so what, it should! But a pure kensai can't backstab, lay traps, cast spells from scrolls, use time stop traps and annihilate opposition in the meantime etc.
Not in the sense of "jack of all trades, master of none", like the Fighter/Mage/Thief. But yes I love versatile characters, and I don't like characters that are expert in some way but have no other use.but assume you like to play with all, kinda like all characthers are jack of all trades..
I have 4 characters that can act as a tank (and do it very well), and the other two can fight very well too. I think that that is plenty, seeing that they'll also have enhanced bard song on them most of the time.but play as you will good luck with your party(in TOB i would suggest at least3 tanks since TOB is more warrior based in case of spell based)
And yeah, no party is really perfect blah blah blah. I think we don't need to say that anymore.