{
"subject" "Open Immediately, Kitten!"
"sender" "jeanette@theasylum.vtm"
"body" "Dear, dear Duckling,
HI! Guess who! No, guess! Because it's more fun that way, that's why! Oh, kitten, have you already forgot? It's me, Jeanette! I was just sitting here in my big, boring bedroom, all by my lonely self when I noticed I was missing something - you. Amuse me. Pretty please?
Wading for you, Duckling,
Jeanette "
"dependency" "G.Story_State >= 30 and G.Therese_Dead == 1 and G.Jeanette_Seduce >= 4 and G.Jeanette_Boink == 0"
}
An email from Jeanette. Notice the dependencies. What all those mean is that if you have successfully seduced Jeanette but have not yet slept with her by the time you're ready to go to Hollywood, she should send you this email inviting you to come visit. I'd never seen it before myself, so I started a new game and set out to meet all the requirements to get this letter. I have met the requirements. All variables match the necessary values. And yet... No email from Jeanette.
I've started looking through dialogues and scripts to see if I find something that would disable this letter, but so far nothing. This is such a minor thing, but it's driving me insane!!
Has anyone ever recieved this email?
Little update: In Jeanette's dialogue file I've found a dialogue option that only becomes available after reading this email. "I got your email. So, you're lonely, huh?" Or, for Malkavians, "This duckling has come wadling back. Lonely, still?"