Posting a "perfect party"
my perfect party:
human undead hunter
half-orc barbarian (the best fighter)
half-orc fighter/thief
half-elf fighter/druid
human kensai -> mage
human bard (blade)
Imo undead hunter is better than inquisitor cuz fast true sight can be easily traded off with a mage with robe of vecna, and u won't use it so many times in one battle. (cleric can cast it too, just a bit slow but if u have low AC he wont get interrupted easily) Level drain is the most annoying thing in the game imo.
A sorcerer in a party is just over-killed i think. Every time i try to launch a time stop with IA to get my spells combo, the fighters already kill most of them with their greater whirlwinds. So i choose a kensai/mage, which is just good as a pure mage, but provides some extra melee power. I use buffing/disabling spells and some summons most of the time rather than area-effect spells since i think damaging spells are just taking up spaces. Sure, the effects are cool, but using warriors hacking and hammering are just way easier. 4 fighters with greater whirlwind can kill most bosses in 1 or 2 rounds, so my mage doesnt even have a chance to cast some big mean spells. i just use him to buff/debuff/breach/dispel/summons/wish, or just bring up one image and having it cast tenser's transformation and start hacking with staf of magi.
Every powerful party needs a bard; the enhanced bard song is just so good. Get an image (mislead), having it singing, and ur real bard casting spells or shooting arrows.
The only summons that i'm using are sword, greater elemental summonings and planetar, rest of the summons just suck. Skeleton warriors get banished too easily in later stage (or get heavily pounded), and so as the other summons spells. Conjure fire elemental sucks when u get a 8HD one, and it get charmed easily.
Greater Whirlwind is the best HLA's. (after those cheesy traps) Just load with bunch of them and pound it, and those monsters will be dead in like 2 seconds. Smite is also good when combining with fast attack, (knockback + stun, only get to pick once though) and assassinate for maximum damage combining with good attack per round.
human undead hunter
half-orc barbarian (the best fighter)
half-orc fighter/thief
half-elf fighter/druid
human kensai -> mage
human bard (blade)
Imo undead hunter is better than inquisitor cuz fast true sight can be easily traded off with a mage with robe of vecna, and u won't use it so many times in one battle. (cleric can cast it too, just a bit slow but if u have low AC he wont get interrupted easily) Level drain is the most annoying thing in the game imo.
A sorcerer in a party is just over-killed i think. Every time i try to launch a time stop with IA to get my spells combo, the fighters already kill most of them with their greater whirlwinds. So i choose a kensai/mage, which is just good as a pure mage, but provides some extra melee power. I use buffing/disabling spells and some summons most of the time rather than area-effect spells since i think damaging spells are just taking up spaces. Sure, the effects are cool, but using warriors hacking and hammering are just way easier. 4 fighters with greater whirlwind can kill most bosses in 1 or 2 rounds, so my mage doesnt even have a chance to cast some big mean spells. i just use him to buff/debuff/breach/dispel/summons/wish, or just bring up one image and having it cast tenser's transformation and start hacking with staf of magi.
Every powerful party needs a bard; the enhanced bard song is just so good. Get an image (mislead), having it singing, and ur real bard casting spells or shooting arrows.
The only summons that i'm using are sword, greater elemental summonings and planetar, rest of the summons just suck. Skeleton warriors get banished too easily in later stage (or get heavily pounded), and so as the other summons spells. Conjure fire elemental sucks when u get a 8HD one, and it get charmed easily.
Greater Whirlwind is the best HLA's. (after those cheesy traps) Just load with bunch of them and pound it, and those monsters will be dead in like 2 seconds. Smite is also good when combining with fast attack, (knockback + stun, only get to pick once though) and assassinate for maximum damage combining with good attack per round.
Got Question from BG series? NO PRoblem, ask BG_DaDDy, YAh.
[QUOTE=Schu]
And even if the kensai does beat the K->T, well, so what, it should! But a pure kensai can't backstab, lay traps, cast spells from scrolls, use time stop traps and annihilate opposition in the meantime etc.
[/QUOTE]
a pure kensai doesnt beat K->T, the incredible high AC makes him too vunlerable in melee. Beside, kensai is not there to "tank", he is there to "flank", and chopping off people from sides. But kensai is never a tank and he will die easily against bosses.
K->T can uses armor/bracers/helms and more offensive weapons, which can get u more fire power and magic resistance. So you're right at this point.
However, i think u have too many thieves in ur party. K->T and bard should be enough.
And even if the kensai does beat the K->T, well, so what, it should! But a pure kensai can't backstab, lay traps, cast spells from scrolls, use time stop traps and annihilate opposition in the meantime etc.
[/QUOTE]
a pure kensai doesnt beat K->T, the incredible high AC makes him too vunlerable in melee. Beside, kensai is not there to "tank", he is there to "flank", and chopping off people from sides. But kensai is never a tank and he will die easily against bosses.
K->T can uses armor/bracers/helms and more offensive weapons, which can get u more fire power and magic resistance. So you're right at this point.
However, i think u have too many thieves in ur party. K->T and bard should be enough.
Got Question from BG series? NO PRoblem, ask BG_DaDDy, YAh.
Hehehe, no. You think the inquisitor is just about true sight? Did you forget about the main feature of the inquisitor, the dispel magic at double level (meaning almost 0 chance of getting resisted)? No-one else can do that I can tell you.Imo undead hunter is better than inquisitor cuz fast true sight can be easily traded off with a mage with robe of vecna, and u won't use it so many times in one battle. (cleric can cast it too, just a bit slow but if u have low AC he wont get interrupted easily) Level drain is the most annoying thing in the game imo.
Level drain is annoying, but there are enough items to use so you can ignore it. Otherwise, just get I character meleeing with a very low AC, and he just won't get hit. Everyone else can snipe away/cast spells etc. I use my blade for this, and you should too.
Barbarians are certainly the best tanks, so if you want a pure tank, good-o!
I don't like the Fighter/Druid. Full stop. In fact, I'd go for Jaheira if you want a druid, at least she can raise the dead with "harpers call", in addition to her, um, other, um, capabilities.......
BTW, sure, Kensai->Thief and the Blade would be enough. Absolutely. Hell, the Kensai->Thief alone would be enough. In fact, the Swashbuckler->Mage would be enough.
I don't want "enough". I want optimum. I have a seperate utility thief because I want the K->T to concentrate on offensive capabilities.
[QUOTE=Schu]Hehehe, no. You think the inquisitor is just about true sight? Did you forget about the main feature of the inquisitor, the dispel magic at double level (meaning almost 0 chance of getting resisted)? No-one else can do that I can tell you.
[/QUOTE]
ya, but too bad it isnt remove magic which is on enemy only, u will dispel ur own buffs as well. i think the constant hitting from carsyomer already suit well.
[/QUOTE]
ya, but too bad it isnt remove magic which is on enemy only, u will dispel ur own buffs as well. i think the constant hitting from carsyomer already suit well.
Got Question from BG series? NO PRoblem, ask BG_DaDDy, YAh.
[QUOTE=BG_DaDDy]ya, but too bad it isnt remove magic which is on enemy only, u will dispel ur own buffs as well. i think the constant hitting from carsyomer already suit well.[/QUOTE]
Remove mahic won't help you if your whole party is held or charmed (both of which the Inquisitor is conveniently immune to) etc. and these things are so much more threatening. Save remove magic for your mages, it's important, but you can't get by without dispel magic, whereas you can without remove magic.
In addition to being immune to hold and charm, all paladins have better saving throws, so they often resist anyway, and the inquisitor uses this feature better because it can dispel these things that it saves against that the rest of the party couldn't.
Remove mahic won't help you if your whole party is held or charmed (both of which the Inquisitor is conveniently immune to) etc. and these things are so much more threatening. Save remove magic for your mages, it's important, but you can't get by without dispel magic, whereas you can without remove magic.
In addition to being immune to hold and charm, all paladins have better saving throws, so they often resist anyway, and the inquisitor uses this feature better because it can dispel these things that it saves against that the rest of the party couldn't.
I personally don't like the barb as tank, even though it can resist much and such(beserk)
I like the kensai better properly buffed and the kensai can chop most things in the game alone.
also a good tank is a monk, pretty powerful attacks.
my party would be
nr.1 Kensai pure class
nr.2 thief/mage
nr.3 sorceror
nr.4 cleric/fighter
rr. 5 cavalier mainly cause he has no morale failure and such and bonusses for draconic and demons
nr.6 shapeshifter i just love a greater wolf as meat shield
I like the kensai better properly buffed and the kensai can chop most things in the game alone.
also a good tank is a monk, pretty powerful attacks.
my party would be
nr.1 Kensai pure class
nr.2 thief/mage
nr.3 sorceror
nr.4 cleric/fighter
rr. 5 cavalier mainly cause he has no morale failure and such and bonusses for draconic and demons
nr.6 shapeshifter i just love a greater wolf as meat shield
@Schu
You have chosen a very powerful party (for ToB). So, powerful, particularly with 6 characters and you choosing the best cheese (robe of Vecna), that it would be boring to some players - even more boring with the Bounty Hunter. Those that comment otherwise, may not really appreciate these characters' abilities.
On the other hand, I can easily design groups that would slaughter this dual fest party through more than half of SoA. Is this a ToB only perfect party? Are your really dualing everything at 15?
Also, multiclass works pretty well when you have ToB. With 2 classes, you will get all your spell levels (7 divine or 9 arcane), have a good attack bonus, and good HP, and more HLA.
Of course, if you stopped the cheese of Mislead phantom singing while Blade attacks, then the bard becomes less appealing even with its Improved Song. (Mislead, a sixth level spell, was meant for escape, but cheese uses it as a means of aggression.)
You have chosen a very powerful party (for ToB). So, powerful, particularly with 6 characters and you choosing the best cheese (robe of Vecna), that it would be boring to some players - even more boring with the Bounty Hunter. Those that comment otherwise, may not really appreciate these characters' abilities.
On the other hand, I can easily design groups that would slaughter this dual fest party through more than half of SoA. Is this a ToB only perfect party? Are your really dualing everything at 15?
Also, multiclass works pretty well when you have ToB. With 2 classes, you will get all your spell levels (7 divine or 9 arcane), have a good attack bonus, and good HP, and more HLA.
Of course, if you stopped the cheese of Mislead phantom singing while Blade attacks, then the bard becomes less appealing even with its Improved Song. (Mislead, a sixth level spell, was meant for escape, but cheese uses it as a means of aggression.)
[QUOTE=rbeverjr]@Schu
You have chosen a very powerful party (for ToB). So, powerful, particularly with 6 characters and you choosing the best cheese (robe of Vecna), that it would be boring to some players - even more boring with the Bounty Hunter. Those that comment otherwise, may not really appreciate these characters' abilities.
On the other hand, I can easily design groups that would slaughter this dual fest party through more than half of SoA. Is this a ToB only perfect party? Are your really dualing everything at 15?
Also, multiclass works pretty well when you have ToB. With 2 classes, you will get all your spell levels (7 divine or 9 arcane), have a good attack bonus, and good HP, and more HLA.
Of course, if you stopped the cheese of Mislead phantom singing while Blade attacks, then the bard becomes less appealing even with its Improved Song. (Mislead, a sixth level spell, was meant for escape, but cheese uses it as a means of aggression.)[/QUOTE]
Throughout SoA, there are so many "fetch and carry" "fedex" type quests, and rather few difficult battles until later in the game, so there is a lot of opportunity to get all your experience and old classes that I consider it pointless to make a great party for early-mid SoA. I could also create parties that would slaughter this one very easily in mid-SoA, anyone could, just avoid dual-classing. In late SoA, this is quite good though. Therefore, this is not a TOB only perfect party.
I'm dualling the Kensais and the Ranger at level 12 and the Swashbuckler at 15.
About boredom, I'm playing insane for this one which I've never done before. Also, I never use the ultra-cheese exploits like most of the project image tricks. In fact, I won't even use the Bounty Hunter :laugh:.
To make this a challenge though, I like to see how quickly I can finish the whole game (game time), meaning no sleeping *just* to refresh spells or *just* to heal, always going for just one more quest before resting, and usually finishing a few quests while fatigued. It also means better planning when travelling, picking spells that I might need (e.g. raise dead) instead of just sleeping to memorise it straight after the guy dies.
I did this on normal and it was about 90 days (I could have probably done that quicker) whil finishing all possible quests. Insane would make this interesting.
[QUOTE="Da_venom"]indeed
but every party can be beaten anyway
it's how you like to play
but my gues it that is dual classed party would suck vs area effects[/QUOTE]
I don't see why.
You have chosen a very powerful party (for ToB). So, powerful, particularly with 6 characters and you choosing the best cheese (robe of Vecna), that it would be boring to some players - even more boring with the Bounty Hunter. Those that comment otherwise, may not really appreciate these characters' abilities.
On the other hand, I can easily design groups that would slaughter this dual fest party through more than half of SoA. Is this a ToB only perfect party? Are your really dualing everything at 15?
Also, multiclass works pretty well when you have ToB. With 2 classes, you will get all your spell levels (7 divine or 9 arcane), have a good attack bonus, and good HP, and more HLA.
Of course, if you stopped the cheese of Mislead phantom singing while Blade attacks, then the bard becomes less appealing even with its Improved Song. (Mislead, a sixth level spell, was meant for escape, but cheese uses it as a means of aggression.)[/QUOTE]
Throughout SoA, there are so many "fetch and carry" "fedex" type quests, and rather few difficult battles until later in the game, so there is a lot of opportunity to get all your experience and old classes that I consider it pointless to make a great party for early-mid SoA. I could also create parties that would slaughter this one very easily in mid-SoA, anyone could, just avoid dual-classing. In late SoA, this is quite good though. Therefore, this is not a TOB only perfect party.
I'm dualling the Kensais and the Ranger at level 12 and the Swashbuckler at 15.
About boredom, I'm playing insane for this one which I've never done before. Also, I never use the ultra-cheese exploits like most of the project image tricks. In fact, I won't even use the Bounty Hunter :laugh:.
To make this a challenge though, I like to see how quickly I can finish the whole game (game time), meaning no sleeping *just* to refresh spells or *just* to heal, always going for just one more quest before resting, and usually finishing a few quests while fatigued. It also means better planning when travelling, picking spells that I might need (e.g. raise dead) instead of just sleeping to memorise it straight after the guy dies.
I did this on normal and it was about 90 days (I could have probably done that quicker) whil finishing all possible quests. Insane would make this interesting.
[QUOTE="Da_venom"]indeed
but every party can be beaten anyway
it's how you like to play
but my gues it that is dual classed party would suck vs area effects[/QUOTE]
I don't see why.
[QUOTE=Schu]
I don't see why.[/QUOTE]
well isn't it that with dual calssed characters their HP is way lower than it could be
for example a fighter would IIRC at max have 130 hp
while in dual classed(depends on which char) but i think jaheira was about something like 80
i could be wrong though
either way dual classed character have lesser hp than Full class
but it also has to do with the attributes you give to characters high wisdom and dex
for saving and ac bonusses
but anyway low hp sucks vs area effect's since they die so easily that way
(one of the most annoying thing i h8ed about mages damn low hp )
I don't see why.[/QUOTE]
well isn't it that with dual calssed characters their HP is way lower than it could be
for example a fighter would IIRC at max have 130 hp
while in dual classed(depends on which char) but i think jaheira was about something like 80
i could be wrong though
either way dual classed character have lesser hp than Full class
but it also has to do with the attributes you give to characters high wisdom and dex
for saving and ac bonusses
but anyway low hp sucks vs area effect's since they die so easily that way
(one of the most annoying thing i h8ed about mages damn low hp )
No worries,
http://forums.bioware.com/viewtopic.htm ... 8&forum=17
explains HP at level up very clearly.
http://forums.bioware.com/viewtopic.htm ... 8&forum=17
explains HP at level up very clearly.