Changes in CE
- NegitiveZero
- Posts: 38
- Joined: Tue May 24, 2005 1:21 am
- Location: Texas
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Changes in CE
what are some other the changes they've added in the CE of the game?
I cannot tell what you and other men think of this life, but for my single self, I had as lief not be as live to be in awe of such a thing as I myself.
- NegitiveZero
- Posts: 38
- Joined: Tue May 24, 2005 1:21 am
- Location: Texas
- Contact:
[QUOTE=NegitiveZero]So how the game was meant to be in the first place? ^_~[/QUOTE]
Yep, definitely something that owners of the original game should not have to pay for, and as I say in my [url="http://www.gamerdad.com/detail.cfm?itemID=3139"]review[/url].... not as good as I figured it would be once they sorted everything out.
Mike
Yep, definitely something that owners of the original game should not have to pay for, and as I say in my [url="http://www.gamerdad.com/detail.cfm?itemID=3139"]review[/url].... not as good as I figured it would be once they sorted everything out.
Mike
It seems to me the game balance was tweaked too. New characters start with less items, and the encounters are fewer and harder to win ... making the first part of the game more challenging, and slower to race through. I don't recall what my original was, but my fighter started with a full set of equipment, even shoulders, a bow, and a full pack of arcane books, runes, crystals, the whole nine yards. The CE new fighter had a BP and a sword ... that's it. I turned up the number of random encounters just to equip him better to start, but that really made the sewers a nuisance; long past the point when hordes of goblins were easy, I could barely take a step without a new group jumping me. The original, I got to town in one casual evening; I have only just got the CE, so the jury is out on that, but I suspect it won't go anywhere near so fast.