Very true...regardless of many other attempts i allways seemed to play BG2 with a paladin for that greatsword that only they could wield (i don't remember the name). Heh...the patience and sense of acomplishment, to wear the dragon's defenses down and kill him with the "poor man's finger of death"
Oblivion could really use some nicer rewards, i have 100.000 plus septims and i still get aroung 500 for a thief's guild job (yes i neglected the guilds, i don't fast travel so i only move to another city when i allready have a good number of quests pointing to one...though i begin to see the appeal of fast travel, 80% of a quest seems to be running around)
Then there is the leveling sistem...in many ways i actually like it, it's a refreshing break from the conventional ones but it's way too self sufficient, you can do allmost all your advancement in a inn room. I'm not saying that is the way to go but still they could have made the perks at least quest bound. After all just because you hammer a steel cuirass into shape doesn't mean that at level 50 you suddenly grasp the workings of the spells wowen into them, or they could make them correspond at least, like only be able to repair magical items after you level enchanting (i know it's not in the game but for the sake of the argument)
And...since i have another 5 minutes i'll tackle another thing that's been bothering me. Not at first, but now it's really beginning to take it's toll. The first person thing. It worked great in morrowind and it still does now for exploring, but the fighting part is just lifeless, sure it works great in a fps because you only aim and shoot with a rifle, but swordfighting?... where's all the fun. Since everything one on one is over in seconds i'll only mention the ones with multiple enemyes. If you play a knight and block with the daedric shield most of the times the only thing it blocks is your view ( i could understand a need for realism but not at that cost, they might as well cover 70% of your view when you put on your helmet), as for the "power atacks", unfortunately they're only "usefull" when you don't need them. The warrior type is totally devoid of crowd control feats. A wizard needs odd skills like blocking, the spells look shockingly bad, it might seem like a rash statement, but look at the overall graphics quality and then compare it to the awkward ombilical cord that sometimes appears. The spells are also devoid of magnitude, not even some basic thundering in the sky and a lightning coming down on the infidels. Sure with cameleon and stun you can kill dozens but that isn't exactly thrilling. You have no sense of power, of being so to speak "supreme", it all comes so fast and easy that the journey is meaningless, and after you do get to the top you have nothing to show for. Imagine meeting 3 bandits on a road, as they attack, you invoke some esoteric powers and a daedra lord's hand rips through reality and takes one's soul to oblivion. The other 2 scream histerically and make a run for it mumbling something like "By the Nine! The Cookie Jar!" (couldn't help the hand analogy

...anyway some legendary spell found throughout tamrielic lore). On the other hand if they do not flee you have to fight them with the mana depleated, it's not really hard to balance things. It's just way too easy to be god like in this game, and way too hard to feel like it.
Hmm...reading my posts here you might think i really don't like the game and just enjoy picking on it. Actually for all it's flaws it's the best one in a long time, it's just that kind of thread
