Lookin for a kewl 4 person party.
- Cwell the fine
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Lookin for a kewl 4 person party.
I read in some powergamers guide that a 4 person party is best, and I have always had a ton of fun w. a 4 person party in BG (my favorite games).
I don't want a total munchkin party, but I do want something that will be pretty good, throughout the game. any suggestions are welcome.
BTW, whats up with the drow daylight stuff? Is the drawback really noticable, or is it pretty much okay?
I don't want a total munchkin party, but I do want something that will be pretty good, throughout the game. any suggestions are welcome.
BTW, whats up with the drow daylight stuff? Is the drawback really noticable, or is it pretty much okay?
Don't take the powergaming guides seriously, they give suggestions for game mechanics abusing HoF parties. Try to build a party which is fun for you.
Each 4 person party gets far stronger when you add other party members, you just can't use game mechanics abusing mule characters then.
If you have a pure cleric and a pure sorcerer in your party, the game shouldn't be difficult. The rest is optional.
The game is easy enough to beat with a standard party, I had a 6 person party and only needed 7 reloads for the whole game.
I suggest:
- Aasimar paladin3/fighter x with 2-handed sword/axe/halberd for tanking and hitting as hard as possible
- Dwarf cleric for getting the important cleric spells as soon as possible
- Human sorcerer to get the mage spells as soon as possible
- Human of tiefling thief1/transmuter as backup caster.
- Druid for the cool druid spells
- Bard for the great songs, healing and other useful spells.
Your average party level will be about 16-17 at the end, so multiclass spellcasters are crippled spellcasters.
About dayblindness: Nearly half the game is outside, but you can always rest until it is dark before fighting if you want to avoid the blinded symbol. MR and the other drow bonusses help more.
Each 4 person party gets far stronger when you add other party members, you just can't use game mechanics abusing mule characters then.
If you have a pure cleric and a pure sorcerer in your party, the game shouldn't be difficult. The rest is optional.
The game is easy enough to beat with a standard party, I had a 6 person party and only needed 7 reloads for the whole game.
I suggest:
- Aasimar paladin3/fighter x with 2-handed sword/axe/halberd for tanking and hitting as hard as possible
- Dwarf cleric for getting the important cleric spells as soon as possible
- Human sorcerer to get the mage spells as soon as possible
- Human of tiefling thief1/transmuter as backup caster.
- Druid for the cool druid spells
- Bard for the great songs, healing and other useful spells.
Your average party level will be about 16-17 at the end, so multiclass spellcasters are crippled spellcasters.
About dayblindness: Nearly half the game is outside, but you can always rest until it is dark before fighting if you want to avoid the blinded symbol. MR and the other drow bonusses help more.
- Cwell the fine
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Yes, having some spellcasters is important.
Read the Guardian spoiler thread's last page. There is a poster named Luv who a couple of days ago was complaining about not being able to take out the Guardian. Turns out that his 6 man party only had a 1 MC'd sorc who had only 8 levels of sorc and a MC'd cleric with only 6 levels of cleric. Other than that, his party was heavily into tanking.
Tanking will get the job done much of the time, but then there are those few times when you needs more firepower or certain buffs to deal with particularly nasty situations.
Read the Guardian spoiler thread's last page. There is a poster named Luv who a couple of days ago was complaining about not being able to take out the Guardian. Turns out that his 6 man party only had a 1 MC'd sorc who had only 8 levels of sorc and a MC'd cleric with only 6 levels of cleric. Other than that, his party was heavily into tanking.
Tanking will get the job done much of the time, but then there are those few times when you needs more firepower or certain buffs to deal with particularly nasty situations.
- Cwell the fine
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- silverdragon72
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[QUOTE=Cwell the fine]Hmm. so in a 4 man party, would 2 tanks and 2 casters work?[/QUOTE]
first: a party of four is just for the lazy! - even if the UPP / JUPP guides says a party of four is more powerfull, my experience is that this is only partly true:
1. not until you reach at least L3/L4
2. from that point a party of four is better until you get a lower amount EXP from having a to high average party level
3. then you can defend your higher level against a party of six only with muling
4. in the late mid game a party of six is only 1 level behind or even on par with a party of four - and then the 2 extra PCs are just the difference!
...and when you take your levels well thought you can end with L18/L19 with a party of six at the end of the normal game!
second: if you go with a party of four I would take the following PC you can find in my guide:
PC1: Drow - Fighter 2 (4) - Rogue 3 - Barb 3 - Wiz X (20)
PC3: Aasimar - Pal X (2) - Monk X (3) - cleric X (25)
PC4: Aasimar - Pal 2 - Sorc X (25)
and
PC5: Human - druid X (21 or 19) - bard 9 or 11 (depending on Weimar mod)
or
PC2: Drow - Fighter 2 (4) - Rogue 3 - Monk 3 - Cleric (X) 15 - (Wiz 5)
.
first: a party of four is just for the lazy! - even if the UPP / JUPP guides says a party of four is more powerfull, my experience is that this is only partly true:
1. not until you reach at least L3/L4
2. from that point a party of four is better until you get a lower amount EXP from having a to high average party level
3. then you can defend your higher level against a party of six only with muling
4. in the late mid game a party of six is only 1 level behind or even on par with a party of four - and then the 2 extra PCs are just the difference!
...and when you take your levels well thought you can end with L18/L19 with a party of six at the end of the normal game!
second: if you go with a party of four I would take the following PC you can find in my guide:
PC1: Drow - Fighter 2 (4) - Rogue 3 - Barb 3 - Wiz X (20)
PC3: Aasimar - Pal X (2) - Monk X (3) - cleric X (25)
PC4: Aasimar - Pal 2 - Sorc X (25)
and
PC5: Human - druid X (21 or 19) - bard 9 or 11 (depending on Weimar mod)
or
PC2: Drow - Fighter 2 (4) - Rogue 3 - Monk 3 - Cleric (X) 15 - (Wiz 5)
.
silverdragon72's suggestion are like the other powergaming guides heavily based on game mechanics abusing level squatting.
And if you want to do this perfectly, you leave all characters at level 1 and hide them with invisibility except your cleric and your sorcerer.
This is extreme powerful because you get the overpowered high level spells very fast, but no fun at all.
The dynamic XP calculation was made for a reason: game balance.
Although I didn't level squat my party only lost 1 battle during the whole game on my first run. And although none of my characters was higher than level 17 at the end they didn't even have to rest before the final battle although they had done two big and several small battles before.
If you want to play a normal and HoF mode afterwards with the same party, I wouldn't do it. You won't get combat XP for a long time in HoF mode this way.
It's funnier and not too difficult to start HoF mode with level 1 characters. My solo druid reached level 21 before leaving Targos.
I don't recommend level-squatting in a normal mode game.
Here are some party suggestions:
1. You'll want a cleric. There are so many cleric spells which will cause jumps in party power once you can cast them. (example: animate dead, raise dead, mass heal, ...)
You will want those spells as fast as possible.
Optimal is a dwarf with the following stats: (str-dex-con-int-wis-cha)
18-16-20-3-18-1
Dreadmasters get an extra quest which will give them +2 wis but my battleguard was fun for me.
2. You'll want the powerful arcane spells as soon as possible. Since you won't find mage scrolls fast enough a sorcerer is better.
I suggest a human with the following stats: 9-18-18-3-10-18
Create a LG one for being able to take a paladin level if you want, but I don't think it's worth it.
3. Although all locks can be bashed and traps are not that bad you'll want a rogue for roleplaying reasons.
If you like killing with sneak attacks then keep him pure since he does 1-6 extra damage for every 2 levels and gets an extra feat every 3 levels starting at level 10. So taking other levels has serious drawbacks. Unlike in other games pure rogues are strong.
If you don't like sneak attacks then 1 level is sufficient, with high int you'll get more than enough skill points to increase the thieving skills.
Since mages also need high int, thief1/mage x fits well. You have a sorcerer, so it might be better to choose a specialist, transmuter is the best class, not only because there are things in the game only transmuters skilled in alchemy can do (and gain extra HP).
This way you'll also have someone to handle the wizard class skills like alchemy.
Creating a rogue-warrior mix is also an option, as well as rogue1/druid or rogue1/bard.
4. How about a tank ?
It's great to have someone who does enough damage to overcome even 15 resistance. Use a 2-handed weapon for the strength bonus and raise only strength at level up.
Suggestion: Aasimar paladin 2-3/figher x with stats: 18-13-18-3-8-20
Although barbarian rage is useless once you get the bull's strength and champion's strength spells and paladins can get extra +1 str+wis a halforc (offensive) or deep gnome (defensive) barbarian can also be fun, you might consider mixing in fighter levels.
A pure druid is an even stronger choice for position 4, especially with GSF transmutation and scion of storms.
A bard is also playable, although bigger parties benefit more from bard songs.
Monks are also possible tanks, but don't exspect them to do as much damage as warriors since fists don't get the damage bonus 2-handed weapons get. But they have great defensive and other abilities.
One suggestion for a fun game:
Dwarf battleguard (or other cleric): 18-16-20-3-18-1
LG Human sorcerer: 9-18-18-3-10-18
LG Aasimar paladin3/fighter x: 18-13-18-3-8-20 or Human druid: 18-16-18-3-18-3
Tiefling thief1/transmuter x: 11-20-18-20-8-1
But there are so many possibilities to create a fun and powerful party ...
And if you want to do this perfectly, you leave all characters at level 1 and hide them with invisibility except your cleric and your sorcerer.
This is extreme powerful because you get the overpowered high level spells very fast, but no fun at all.
The dynamic XP calculation was made for a reason: game balance.
Although I didn't level squat my party only lost 1 battle during the whole game on my first run. And although none of my characters was higher than level 17 at the end they didn't even have to rest before the final battle although they had done two big and several small battles before.
If you want to play a normal and HoF mode afterwards with the same party, I wouldn't do it. You won't get combat XP for a long time in HoF mode this way.
It's funnier and not too difficult to start HoF mode with level 1 characters. My solo druid reached level 21 before leaving Targos.
I don't recommend level-squatting in a normal mode game.
Here are some party suggestions:
1. You'll want a cleric. There are so many cleric spells which will cause jumps in party power once you can cast them. (example: animate dead, raise dead, mass heal, ...)
You will want those spells as fast as possible.
Optimal is a dwarf with the following stats: (str-dex-con-int-wis-cha)
18-16-20-3-18-1
Dreadmasters get an extra quest which will give them +2 wis but my battleguard was fun for me.
2. You'll want the powerful arcane spells as soon as possible. Since you won't find mage scrolls fast enough a sorcerer is better.
I suggest a human with the following stats: 9-18-18-3-10-18
Create a LG one for being able to take a paladin level if you want, but I don't think it's worth it.
3. Although all locks can be bashed and traps are not that bad you'll want a rogue for roleplaying reasons.
If you like killing with sneak attacks then keep him pure since he does 1-6 extra damage for every 2 levels and gets an extra feat every 3 levels starting at level 10. So taking other levels has serious drawbacks. Unlike in other games pure rogues are strong.
If you don't like sneak attacks then 1 level is sufficient, with high int you'll get more than enough skill points to increase the thieving skills.
Since mages also need high int, thief1/mage x fits well. You have a sorcerer, so it might be better to choose a specialist, transmuter is the best class, not only because there are things in the game only transmuters skilled in alchemy can do (and gain extra HP).
This way you'll also have someone to handle the wizard class skills like alchemy.
Creating a rogue-warrior mix is also an option, as well as rogue1/druid or rogue1/bard.
4. How about a tank ?
It's great to have someone who does enough damage to overcome even 15 resistance. Use a 2-handed weapon for the strength bonus and raise only strength at level up.
Suggestion: Aasimar paladin 2-3/figher x with stats: 18-13-18-3-8-20
Although barbarian rage is useless once you get the bull's strength and champion's strength spells and paladins can get extra +1 str+wis a halforc (offensive) or deep gnome (defensive) barbarian can also be fun, you might consider mixing in fighter levels.
A pure druid is an even stronger choice for position 4, especially with GSF transmutation and scion of storms.
A bard is also playable, although bigger parties benefit more from bard songs.
Monks are also possible tanks, but don't exspect them to do as much damage as warriors since fists don't get the damage bonus 2-handed weapons get. But they have great defensive and other abilities.
One suggestion for a fun game:
Dwarf battleguard (or other cleric): 18-16-20-3-18-1
LG Human sorcerer: 9-18-18-3-10-18
LG Aasimar paladin3/fighter x: 18-13-18-3-8-20 or Human druid: 18-16-18-3-18-3
Tiefling thief1/transmuter x: 11-20-18-20-8-1
But there are so many possibilities to create a fun and powerful party ...
- Raven_Song
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Cwell the bet advice is play the game, try out parties and have fun.
You don't need optimal character builds to beat the game and if anything you'll have more of a sense of achievement if you beat it without.
@Kmonster
I'm slightly confused by your post are you saying powergaming is a good or bad thing?
You don't need optimal character builds to beat the game and if anything you'll have more of a sense of achievement if you beat it without.
@Kmonster
I'm slightly confused by your post are you saying powergaming is a good or bad thing?
- silverdragon72
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[QUOTE=kmonster]silverdragon72's suggestion are like the other powergaming guides heavily based on game mechanics abusing level squatting.
And if you want to do this perfectly, you leave all characters at level 1 and hide them with invisibility except your cleric and your sorcerer.
This is extreme powerful because you get the overpowered high level spells very fast, but no fun at all. The dynamic XP calculation was made for a reason: game balance.[/QUOTE]
the available powergaming guides aren't just based on abusing game mechanics to raise level as fast as possible (aka as muling or level squatting)
this is just one small part (at least in my guide) that you could use but not necessarily need to use! Personally I'm totally against muling or keeping PCs on a lower level as 6 just to keep the average party level low!
The problem with a party of four is that it's getting quite frustrating if you your levelling quite fast at the beginning and away from the midgame only get 0 EXP from most enemies for quite a long time!
Therefore I prefer a party of six and always keep the level at 6,8 - 7,8 and so on...-...if the game is easy I don't take all levels until it's getting harder and I always make a test if I still get enough EXP from the standard monster of a map after I took the levels!
Even with such a "soft" level-squatting you could get L19 / L20 at the ned of the normal game - but if you take them or keep them is up to you. I normally just take the levels I need to take for each build and keep the rest until all six PCs reached L28 to L30 and then play the last 30% of HOF to see how powerfull the party is when fully developped!
[QUOTE=kmonster]Although I didn't level squat my party only lost 1 battle during the whole game on my first run. And although none of my characters was higher than level 17 at the end they didn't even have to rest before the final battle although they had done two big and several small battles before.[/QUOTE]
...what does "lost" mean for you? ..and on what difficulty level do you play?
...as I don't use any resurrection-like spells each time one PC dies a battle is lost for me!
btw. the final battle is disappointing easy!
the real challenge are the four golems in the tomb and the guardian....
...or even better the undead targos mod on highest difficulty in normal game if you really want a challenge!
[QUOTE=kmonster]If you want to play a normal and HoF mode afterwards with the same party, I wouldn't do it. You won't get combat XP for a long time in HoF mode this way. It's funnier and not too difficult to start HoF mode with level 1 characters. My solo druid reached level 21 before leaving Targos. [/QUOTE]
HOF with a L1 party?!! only with a ton of summons!
...and is this fun to hide your party and let the summons do all the work?
.
And if you want to do this perfectly, you leave all characters at level 1 and hide them with invisibility except your cleric and your sorcerer.
This is extreme powerful because you get the overpowered high level spells very fast, but no fun at all. The dynamic XP calculation was made for a reason: game balance.[/QUOTE]
the available powergaming guides aren't just based on abusing game mechanics to raise level as fast as possible (aka as muling or level squatting)
this is just one small part (at least in my guide) that you could use but not necessarily need to use! Personally I'm totally against muling or keeping PCs on a lower level as 6 just to keep the average party level low!
The problem with a party of four is that it's getting quite frustrating if you your levelling quite fast at the beginning and away from the midgame only get 0 EXP from most enemies for quite a long time!
Therefore I prefer a party of six and always keep the level at 6,8 - 7,8 and so on...-...if the game is easy I don't take all levels until it's getting harder and I always make a test if I still get enough EXP from the standard monster of a map after I took the levels!
Even with such a "soft" level-squatting you could get L19 / L20 at the ned of the normal game - but if you take them or keep them is up to you. I normally just take the levels I need to take for each build and keep the rest until all six PCs reached L28 to L30 and then play the last 30% of HOF to see how powerfull the party is when fully developped!
[QUOTE=kmonster]Although I didn't level squat my party only lost 1 battle during the whole game on my first run. And although none of my characters was higher than level 17 at the end they didn't even have to rest before the final battle although they had done two big and several small battles before.[/QUOTE]
...what does "lost" mean for you? ..and on what difficulty level do you play?
...as I don't use any resurrection-like spells each time one PC dies a battle is lost for me!
btw. the final battle is disappointing easy!
the real challenge are the four golems in the tomb and the guardian....
...or even better the undead targos mod on highest difficulty in normal game if you really want a challenge!
[QUOTE=kmonster]If you want to play a normal and HoF mode afterwards with the same party, I wouldn't do it. You won't get combat XP for a long time in HoF mode this way. It's funnier and not too difficult to start HoF mode with level 1 characters. My solo druid reached level 21 before leaving Targos. [/QUOTE]
HOF with a L1 party?!! only with a ton of summons!
...and is this fun to hide your party and let the summons do all the work?
.
@silverdragon72:
Your guide is about level30 characters, which you can't get without level-squatting, not all your character builds have final level 16-17 in mind.
Your method level-squatting is reasonable but it is just unneccessary.
I had to reload a few times because of other reasons, but the few deads because of battles could all be reversed by my cleric casting raise dead, not very often.
I played normal level.
I like level-squatting in HoF and gaining tons of XP, but in normal mode it's not neccessary and doesn't add fun.
Your guide is about level30 characters, which you can't get without level-squatting, not all your character builds have final level 16-17 in mind.
Your method level-squatting is reasonable but it is just unneccessary.
If you have to stop levelsquatting and to level up your characters to level 17 at one point, you'll get 0 exp for nearly the whole game. Levelsquatting just moves the 0 exp a bit further away.The problem with a party of four is that it's getting quite frustrating if you your levelling quite fast at the beginning and away from the midgame only get 0 EXP from most enemies for quite a long time!
"Lost" means party dead, happened at the holy avenger battle.what does "lost" mean for you? ..and on what difficulty level do you play?
I had to reload a few times because of other reasons, but the few deads because of battles could all be reversed by my cleric casting raise dead, not very often.
I played normal level.
... if you are higher level because of levelsquatting.btw. the final battle is disappointing easy!
I'm no grave robber and the guardian killed only my rogue/wizard.the real challenge are the four golems in the tomb and the guardian....
Only for a short time since the party will level up fast. And gaining levels is the funniest part.HOF with a L1 party?!! only with a ton of summons!
...and is this fun to hide your party and let the summons do all the work?
I like level-squatting in HoF and gaining tons of XP, but in normal mode it's not neccessary and doesn't add fun.
- silverdragon72
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[QUOTE=kmonster]@silverdragon72:
Your guide is about level30 characters, which you can't get without level-squatting, not all your character builds have final level 16-17 in mind.
Your method level-squatting is reasonable but it is just unneccessary..[/QUOTE]
the guide is just for one reason about L30 builds - you can get that far in IWD2!
...but almost any build is very powerfull at almost any level! (this was btw. one of the main reason for this guide as JUPP is from my point of view only powerfull at several stages!)
[QUOTE=kmonster]If you have to stop levelsquatting and to level up your characters to level 17 at one point, you'll get 0 exp for nearly the whole game. Levelsquatting just moves the 0 exp a bit further away..[/QUOTE]
...as said - most of the time I only take the necessary levels you need to take to get these builds. I always play on an average party level (until all PCs have L30) that still gives me EXP at any point of the game!
[QUOTE=kmonster]"Lost" means party dead, happened at the holy avenger battle. I had to reload a few times because of other reasons, but the few deads because of battles could all be reversed by my cleric casting raise dead, not very often. I played normal level. .[/QUOTE]
...ok - I play on hardest level and "lost" means for me a party member dies - as I personally don't like raised zombies in my party!
[QUOTE=kmonster]... if you are higher level because of levelsquatting..[/QUOTE]
no - my average party level was 13.8 at the final battle!
[QUOTE=kmonster]Only for a short time since the party will level up fast. And gaining levels is the funniest part.
I like level-squatting in HoF and gaining tons of XP, but in normal mode it's not neccessary and doesn't add fun.[/QUOTE]
...yes you will gain EXP faster then you might want this way (especially if you have complex MC-builds) but until you have your key-PCs on at least level 13 you have to rely on summons!
.
Your guide is about level30 characters, which you can't get without level-squatting, not all your character builds have final level 16-17 in mind.
Your method level-squatting is reasonable but it is just unneccessary..[/QUOTE]
the guide is just for one reason about L30 builds - you can get that far in IWD2!
...but almost any build is very powerfull at almost any level! (this was btw. one of the main reason for this guide as JUPP is from my point of view only powerfull at several stages!)
[QUOTE=kmonster]If you have to stop levelsquatting and to level up your characters to level 17 at one point, you'll get 0 exp for nearly the whole game. Levelsquatting just moves the 0 exp a bit further away..[/QUOTE]
...as said - most of the time I only take the necessary levels you need to take to get these builds. I always play on an average party level (until all PCs have L30) that still gives me EXP at any point of the game!
[QUOTE=kmonster]"Lost" means party dead, happened at the holy avenger battle. I had to reload a few times because of other reasons, but the few deads because of battles could all be reversed by my cleric casting raise dead, not very often. I played normal level. .[/QUOTE]
...ok - I play on hardest level and "lost" means for me a party member dies - as I personally don't like raised zombies in my party!
[QUOTE=kmonster]... if you are higher level because of levelsquatting..[/QUOTE]
no - my average party level was 13.8 at the final battle!
[QUOTE=kmonster]Only for a short time since the party will level up fast. And gaining levels is the funniest part.
I like level-squatting in HoF and gaining tons of XP, but in normal mode it's not neccessary and doesn't add fun.[/QUOTE]
...yes you will gain EXP faster then you might want this way (especially if you have complex MC-builds) but until you have your key-PCs on at least level 13 you have to rely on summons!
.
- Cwell the fine
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- Joined: Sat Jan 07, 2006 2:24 pm
- Contact:
[QUOTE=silverdragon72]first: a party of four is just for the lazy! - even if the UPP / JUPP guides says a party of four is more powerfull, my experience is that this is only partly true:
1. not until you reach at least L3/L4
2. from that point a party of four is better until you get a lower amount EXP from having a to high average party level
3. then you can defend your higher level against a party of six only with muling
4. in the late mid game a party of six is only 1 level behind or even on par with a party of four - and then the 2 extra PCs are just the difference!
...and when you take your levels well thought you can end with L18/L19 with a party of six at the end of the normal game!
second: if you go with a party of four I would take the following PC you can find in my guide:
PC1: Drow - Fighter 2 (4) - Rogue 3 - Barb 3 - Wiz X (20)
PC3: Aasimar - Pal X (2) - Monk X (3) - cleric X (25)
PC4: Aasimar - Pal 2 - Sorc X (25)
and
PC5: Human - druid X (21 or 19) - bard 9 or 11 (depending on Weimar mod)
or
PC2: Drow - Fighter 2 (4) - Rogue 3 - Monk 3 - Cleric (X) 15 - (Wiz 5)
.[/QUOTE]
I hope it's easier than that! It seems awfully complicated!
1. not until you reach at least L3/L4
2. from that point a party of four is better until you get a lower amount EXP from having a to high average party level
3. then you can defend your higher level against a party of six only with muling
4. in the late mid game a party of six is only 1 level behind or even on par with a party of four - and then the 2 extra PCs are just the difference!
...and when you take your levels well thought you can end with L18/L19 with a party of six at the end of the normal game!
second: if you go with a party of four I would take the following PC you can find in my guide:
PC1: Drow - Fighter 2 (4) - Rogue 3 - Barb 3 - Wiz X (20)
PC3: Aasimar - Pal X (2) - Monk X (3) - cleric X (25)
PC4: Aasimar - Pal 2 - Sorc X (25)
and
PC5: Human - druid X (21 or 19) - bard 9 or 11 (depending on Weimar mod)
or
PC2: Drow - Fighter 2 (4) - Rogue 3 - Monk 3 - Cleric (X) 15 - (Wiz 5)
.[/QUOTE]
I hope it's easier than that! It seems awfully complicated!
- Bard_Blade
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- silverdragon72
- Posts: 850
- Joined: Wed Jan 28, 2004 4:53 am
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[QUOTE=Bard_Blade]Well i have made a pre-4 man party.
Drow - Bard / Cleric of Oghma
Grey Dwarf - Fighter
Half-Elf - Rogue
Half-Orc - Necromancer
Simple and efficiant[/QUOTE]
simple maybe - but efficient?!!!
btw. have you ever played IWD2?
or have you ever played IWD2 with this party - if not you should better do this before you suggest it!
any pure wizards in a party of four are more or less senseless in IWD2 as it's a well known problem that you find scrolls (besides L1 & L2) much to late for a wiz in a party of six - with a party of four your wiz will cast 2 or 3 levels lower has he could!
and a half-orc (-2 INT) for a wiz?!! ok - for RP-purposes but not if you talk about efficience!
only a half divine caster is also to less for this game - two pure a melee fighter in a party of four is also to much - if there are any doubts just read the last posts of the sticky guardian thread!
.
Drow - Bard / Cleric of Oghma
Grey Dwarf - Fighter
Half-Elf - Rogue
Half-Orc - Necromancer
Simple and efficiant[/QUOTE]
simple maybe - but efficient?!!!
btw. have you ever played IWD2?
or have you ever played IWD2 with this party - if not you should better do this before you suggest it!
any pure wizards in a party of four are more or less senseless in IWD2 as it's a well known problem that you find scrolls (besides L1 & L2) much to late for a wiz in a party of six - with a party of four your wiz will cast 2 or 3 levels lower has he could!
and a half-orc (-2 INT) for a wiz?!! ok - for RP-purposes but not if you talk about efficience!
only a half divine caster is also to less for this game - two pure a melee fighter in a party of four is also to much - if there are any doubts just read the last posts of the sticky guardian thread!
.