Soultrapping(spoiler?????)
Soultrapping(spoiler?????)
im not sure on how to soultrap could someone please send a quick training reply in please and answer if soultraping=creatures on your side in fights
- fable
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Simple. You cast the spell at touch range upon your enemy, which can't be human. After that, you have a limited period of time in which to kill your enemy, and its soul gets trapped in an empty soul gem on your person.
They will not fight on your side; why should they? Not to be offensive, but where did you get that idea? You will be able to use those souls to power enchantments. And your manual should have plenty on enchantments.
They will not fight on your side; why should they? Not to be offensive, but where did you get that idea? You will be able to use those souls to power enchantments. And your manual should have plenty on enchantments.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- dragon wench
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There are also two weapons you can acquire that soul trap. Or, you could also enchant a weapon of your choice with 'soul trap, cast on strike.'
Spoiler
testingtest12
Spoiler
testingtest12
If you are not a melee fighting character it can be useful to make a spell that casts soul trap for 60 or 120 seconds on a target. It hardly costs anything ot make this spell and makes life a lot easier as you can soul trap from a distance then use target spells while levitated above things like dremoras so they can't hit you in melee.
- fable
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[QUOTE=GregtheSleeper]The manual's spell descriptions do leave something to be desired...[/QUOTE]
Point taken. I agree, they seem to have engaged to write it who were formerly involved in government work.
Point taken. I agree, they seem to have engaged to write it who were formerly involved in government work.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- fable
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[QUOTE=GregtheSleeper]I take that is an example... Were you involved in government work by any chance?[/QUOTE]
No, I was one of the folks who used the flintlocks on the French aristocrats who were up against the wall when our Revolution came.
Now, let's return to the subject of this thread before posts start to mysteriously vanish.
That is, assuming there is anything left to add.
No, I was one of the folks who used the flintlocks on the French aristocrats who were up against the wall when our Revolution came.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- Damn Snakes!
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- fable
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[QUOTE=Damn Snakes!]sorry if off subject, but to answer your question... the way to have creatures fighting on your side in a battle is to cast a spell that calls forth a certain creature, and for the duration of the spell they will attack anything that attacks you... (i.e. scroll of "summon clannfear")[/QUOTE]
...But not well, at least, not often. The big problem with summons in MW is the AI. Summoned creatures won't attack right away, but wait for you to be attacked. They will also turn on you if attacked accidentally, and those that may cast damaging spells will do so, even if they kill you in the process.
In Oblivion, much of this was fixed...rather surprisingly, considering how many good point of Morrowind were undone in the later game.
I did find some use for summoned creatures only when I had a good path into another room, allow my pals to do some of the softening-up work for me without my furnishing any distraction.
...But not well, at least, not often. The big problem with summons in MW is the AI. Summoned creatures won't attack right away, but wait for you to be attacked. They will also turn on you if attacked accidentally, and those that may cast damaging spells will do so, even if they kill you in the process.
In Oblivion, much of this was fixed...rather surprisingly, considering how many good point of Morrowind were undone in the later game.
I did find some use for summoned creatures only when I had a good path into another room, allow my pals to do some of the softening-up work for me without my furnishing any distraction.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
I find summons are most useful with levitation. If you summon them, make a long range attack on the enemy then levitate they can weaken the enemy quite a lot before you go and finish them off. It definately makes life a lot easier as a lower level character.
There are also mods that let you hire henchman too, but like fable says, the AI for companions is not particularly very good in Morrowind.
There are also mods that let you hire henchman too, but like fable says, the AI for companions is not particularly very good in Morrowind.