Please note that new user registrations disabled at this time.

Soultrapping(spoiler?????)

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
Post Reply
User avatar
Agent Daz
Posts: 10
Joined: Mon May 01, 2006 8:06 am
Location: England and proud
Contact:

Soultrapping(spoiler?????)

Post by Agent Daz »

im not sure on how to soultrap could someone please send a quick training reply in please and answer if soultraping=creatures on your side in fights
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

Simple. You cast the spell at touch range upon your enemy, which can't be human. After that, you have a limited period of time in which to kill your enemy, and its soul gets trapped in an empty soul gem on your person.

They will not fight on your side; why should they? Not to be offensive, but where did you get that idea? You will be able to use those souls to power enchantments. And your manual should have plenty on enchantments.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
dragon wench
Posts: 19609
Joined: Tue Apr 24, 2001 10:00 pm
Location: The maelstrom where chaos merges with lucidity
Contact:

Post by dragon wench »

There are also two weapons you can acquire that soul trap. Or, you could also enchant a weapon of your choice with 'soul trap, cast on strike.'
Spoiler
testingtest12
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Spoiler
testingtest12
.......All those moments ... will be lost ... in time ... like tears in rain.
User avatar
mr_sir
Posts: 3337
Joined: Mon Oct 17, 2005 11:43 pm
Location: UK
Contact:

Post by mr_sir »

If you are not a melee fighting character it can be useful to make a spell that casts soul trap for 60 or 120 seconds on a target. It hardly costs anything ot make this spell and makes life a lot easier as you can soul trap from a distance then use target spells while levitated above things like dremoras so they can't hit you in melee.
User avatar
Greg.
Posts: 1938
Joined: Sun Oct 31, 2004 3:56 pm
Location: Here, now
Contact:

Post by Greg. »

[QUOTE=fable]They will not fight on your side; why should they? Not to be offensive, but where did you get that idea? [/QUOTE]

The manual's spell descriptions do leave something to be desired...
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

[QUOTE=GregtheSleeper]The manual's spell descriptions do leave something to be desired...[/QUOTE]

Point taken. I agree, they seem to have engaged to write it who were formerly involved in government work. :rolleyes:
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Greg.
Posts: 1938
Joined: Sun Oct 31, 2004 3:56 pm
Location: Here, now
Contact:

Post by Greg. »

[QUOTE=fable]I agree, they seem to have engaged to write it who were formerly involved in government work. :rolleyes: [/QUOTE]

I take that is an example... Were you involved in government work by any chance?
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

[QUOTE=GregtheSleeper]I take that is an example... Were you involved in government work by any chance?[/QUOTE]

No, I was one of the folks who used the flintlocks on the French aristocrats who were up against the wall when our Revolution came. :D Now, let's return to the subject of this thread before posts start to mysteriously vanish. ;) That is, assuming there is anything left to add.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Agent Daz
Posts: 10
Joined: Mon May 01, 2006 8:06 am
Location: England and proud
Contact:

Post by Agent Daz »

ok i only wanted 2 know cause i thought it would be cool 2 have creatures fightin with u not sure where i heard it from thnks
User avatar
Damn Snakes!
Posts: 192
Joined: Tue Aug 23, 2005 2:48 pm
Contact:

Post by Damn Snakes! »

sorry if off subject, but to answer your question... the way to have creatures fighting on your side in a battle is to cast a spell that calls forth a certain creature, and for the duration of the spell they will attack anything that attacks you... (i.e. scroll of "summon clannfear")
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

[QUOTE=Damn Snakes!]sorry if off subject, but to answer your question... the way to have creatures fighting on your side in a battle is to cast a spell that calls forth a certain creature, and for the duration of the spell they will attack anything that attacks you... (i.e. scroll of "summon clannfear")[/QUOTE]

...But not well, at least, not often. The big problem with summons in MW is the AI. Summoned creatures won't attack right away, but wait for you to be attacked. They will also turn on you if attacked accidentally, and those that may cast damaging spells will do so, even if they kill you in the process.

In Oblivion, much of this was fixed...rather surprisingly, considering how many good point of Morrowind were undone in the later game. ;)

I did find some use for summoned creatures only when I had a good path into another room, allow my pals to do some of the softening-up work for me without my furnishing any distraction.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
mr_sir
Posts: 3337
Joined: Mon Oct 17, 2005 11:43 pm
Location: UK
Contact:

Post by mr_sir »

I find summons are most useful with levitation. If you summon them, make a long range attack on the enemy then levitate they can weaken the enemy quite a lot before you go and finish them off. It definately makes life a lot easier as a lower level character.

There are also mods that let you hire henchman too, but like fable says, the AI for companions is not particularly very good in Morrowind.
Post Reply