The Morrowind Yellow Pages
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
- Contact:
I have long viewed myself as "construction set challenged"
However I just came across this page which could effectively be called "A Guide to the Construction Set for Dummies: Building your own house 101."
[url="http://www.tamriel-rebuilt.org/?p=modding_data/tuts/dsong/first_room§ion=0"]This Guide (first room)[/url] looks so straightforward, step by step, and user friendly, that even I should be able to use it.
[url="http://www.tamriel-rebuilt.org/?p=modding_data/tuts/dsong/second_room"]Second Room[/url]
[url="http://www.tamriel-rebuilt.org/?p=modding_data/tuts/dsong/scripting"]Scripting[/url]
It's possible these Tamriel Rebuilt [url="http://www.tamriel-rebuilt.org/?p=modding_data/tutorials"]tutorials[/url] may have been posted before, but I thought it might be helpful to place them on this sticky page.
However I just came across this page which could effectively be called "A Guide to the Construction Set for Dummies: Building your own house 101."
[url="http://www.tamriel-rebuilt.org/?p=modding_data/tuts/dsong/first_room§ion=0"]This Guide (first room)[/url] looks so straightforward, step by step, and user friendly, that even I should be able to use it.
[url="http://www.tamriel-rebuilt.org/?p=modding_data/tuts/dsong/second_room"]Second Room[/url]
[url="http://www.tamriel-rebuilt.org/?p=modding_data/tuts/dsong/scripting"]Scripting[/url]
It's possible these Tamriel Rebuilt [url="http://www.tamriel-rebuilt.org/?p=modding_data/tutorials"]tutorials[/url] may have been posted before, but I thought it might be helpful to place them on this sticky page.
Spoiler
testingtest12
Spoiler
testingtest12
- Skorm_himself
- Posts: 72
- Joined: Thu May 25, 2006 11:48 am
- Location: earth, i hope
- Contact:
2 Best morrowind pages i know :
http://www.uesp.net/morrow
(Guides , Walktroughs ((to every quest in game)) , artifact locations etc)
http://til.gamingsource.net/
(much in game info , history etc)
http://www.uesp.net/morrow
(Guides , Walktroughs ((to every quest in game)) , artifact locations etc)
http://til.gamingsource.net/
(much in game info , history etc)
555 = human
666 = satan
777 = god
888 = Skorm _ himself
999 = Skorm _ himself
101010 = nothing can go over this!
-----------------------
Dagoth ur wants U! to kill the N'wah from morrowind!. recruiting at nearest sixth house base every day 3:00pm
ps: free coffee every monday
666 = satan
777 = god
888 = Skorm _ himself
999 = Skorm _ himself
101010 = nothing can go over this!
-----------------------
Dagoth ur wants U! to kill the N'wah from morrowind!. recruiting at nearest sixth house base every day 3:00pm
ps: free coffee every monday
- ch85us2001
- Posts: 8748
- Joined: Wed Apr 13, 2005 7:53 pm
- Location: My mind dwells elsewhere . . .
[QUOTE=dragon wench]
It's possible these Tamriel Rebuilt [url="http://www.tamriel-rebuilt.org/?p=modding_data/tutorials"]tutorials[/url] may have been posted before, but I thought it might be helpful to place them on this sticky page. [/QUOTE]
Also, we have quite a selection of Modding [url="http://www.tamriel-rebuilt.org/?p=modding_data/utils"]Utilities[/url]
and
Surprisingly, [url="http://en.wikipedia.org/wiki/The_Elder_Scrolls_III:_Morrowind"]Wikipedia[/url] has alot of good information.
It's possible these Tamriel Rebuilt [url="http://www.tamriel-rebuilt.org/?p=modding_data/tutorials"]tutorials[/url] may have been posted before, but I thought it might be helpful to place them on this sticky page. [/QUOTE]
Also, we have quite a selection of Modding [url="http://www.tamriel-rebuilt.org/?p=modding_data/utils"]Utilities[/url]
and
Surprisingly, [url="http://en.wikipedia.org/wiki/The_Elder_Scrolls_III:_Morrowind"]Wikipedia[/url] has alot of good information.
[url=tamriel-rebuilt.org]Tamriel Rebuilt and,[/url] [url="http://z13.invisionfree.com/Chus_Mod_Forum/index.php?"]My Mod Fansite[/url]
I am the Lord of Programming, and your Mother Board, and your RAR Unpacker, and Your Runtime Engine, can tell you all about it
I am the Lord of Programming, and your Mother Board, and your RAR Unpacker, and Your Runtime Engine, can tell you all about it
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
- Contact:
Simple Ways to Enhance Game Enjoyment
After countless re-installations and equally countless characters I have learned that numerous things make game play *much* more enjoyable, and I wanted to share. Some of this is likely well known, but we do seem to be attracting new players lately (perhaps because of Oblivion?)
@Fable, if this post is inappropriate here, then please feel free to move it to its own thread or whatever else works
Changes to the .ini file (Configurations Settings)
Lighting
Quadratic lighting, as opposed to the default Linear, is far more subtle and generally nicer (works beautifully with the "Lights 300" mod). It can also increase framerate and stability.
Go to your .ini file and make the following adjustments:
[LightAttenuation]
UseConstant=0
ConstantValue=0.0
;
UseLinear=0
LinearMethod=1
LinearValue=3.0
LinearRadiusMult=1.0
;
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=16.0
QuadraticRadiusMult=1.4
;
OutQuadInLin=0
Clear Water (especially recommended if you use "Abbot's Water Life")
Replace the relevant .ini settings as so:
UnderwaterDayFog=2.5
UnderwaterSunsetFog=3
UnderwaterNightFog=4
UnderwaterIndoorFog=3
UnderwaterColor=012,030,037
UnderwaterColorWeight=0.85
to:
UnderwaterDayFog=0.10
UnderwaterSunsetFog=0.10
UnderwaterNightFog=0.10
UnderwaterIndoorFog=0.10
UnderwaterColor=012,030,037
UnderwaterColorWeight=0.45
Getting tired of clicking through errors?
In your .ini insert the following line:
AllowYesToAll=1
Note: Always create a backup of your .ini file before making changes
Making installations less time consuming
Once you have determined which mods you absolutely can't live without (i.e texture replacers, tweaks, shops, items/clothing, but not quests or mods that dramatically impact the game) make a copy of your main Morrowind folder and put it somewhere safe. This will make subsequent re-installations *much* less tedious.
Making the game more challenging (without adding difficulty mods)
Go unarmored. By not wearing armor your character does not become overpowered nearly as quickly, and because of the relatively low maximum unarmoured achieves, the game is far more likely to remain challenging, even when you are stronger. Besides.. there are so many awesome clothing mods out there...
Making Morrowind run more smoothly with an older machine (especially if you like to use a lot of mods)
Duh... I wish I'd clued into this one a long time ago....
Um... turn off everything that does not need to be running before launching your game. This especially applies to any scanners such as AV or anti-spyware. I recently started doing this and it feels like I've suddenly added an extra stick of RAM
Also, thanks to Darzog, I have become aware of a nifty little device that helps to free up additional RAM that other programmes do not actually need. It can be found [url="http://www.pcworld.com/downloads/file_description/0,fid,7604,00.asp"]here.[/url]
After countless re-installations and equally countless characters I have learned that numerous things make game play *much* more enjoyable, and I wanted to share. Some of this is likely well known, but we do seem to be attracting new players lately (perhaps because of Oblivion?)
@Fable, if this post is inappropriate here, then please feel free to move it to its own thread or whatever else works
Changes to the .ini file (Configurations Settings)
Lighting
Quadratic lighting, as opposed to the default Linear, is far more subtle and generally nicer (works beautifully with the "Lights 300" mod). It can also increase framerate and stability.
Go to your .ini file and make the following adjustments:
[LightAttenuation]
UseConstant=0
ConstantValue=0.0
;
UseLinear=0
LinearMethod=1
LinearValue=3.0
LinearRadiusMult=1.0
;
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=16.0
QuadraticRadiusMult=1.4
;
OutQuadInLin=0
Clear Water (especially recommended if you use "Abbot's Water Life")
Replace the relevant .ini settings as so:
UnderwaterDayFog=2.5
UnderwaterSunsetFog=3
UnderwaterNightFog=4
UnderwaterIndoorFog=3
UnderwaterColor=012,030,037
UnderwaterColorWeight=0.85
to:
UnderwaterDayFog=0.10
UnderwaterSunsetFog=0.10
UnderwaterNightFog=0.10
UnderwaterIndoorFog=0.10
UnderwaterColor=012,030,037
UnderwaterColorWeight=0.45
Getting tired of clicking through errors?
In your .ini insert the following line:
AllowYesToAll=1
Note: Always create a backup of your .ini file before making changes
Making installations less time consuming
Once you have determined which mods you absolutely can't live without (i.e texture replacers, tweaks, shops, items/clothing, but not quests or mods that dramatically impact the game) make a copy of your main Morrowind folder and put it somewhere safe. This will make subsequent re-installations *much* less tedious.
Making the game more challenging (without adding difficulty mods)
Go unarmored. By not wearing armor your character does not become overpowered nearly as quickly, and because of the relatively low maximum unarmoured achieves, the game is far more likely to remain challenging, even when you are stronger. Besides.. there are so many awesome clothing mods out there...
Making Morrowind run more smoothly with an older machine (especially if you like to use a lot of mods)
Duh... I wish I'd clued into this one a long time ago....
Um... turn off everything that does not need to be running before launching your game. This especially applies to any scanners such as AV or anti-spyware. I recently started doing this and it feels like I've suddenly added an extra stick of RAM
Also, thanks to Darzog, I have become aware of a nifty little device that helps to free up additional RAM that other programmes do not actually need. It can be found [url="http://www.pcworld.com/downloads/file_description/0,fid,7604,00.asp"]here.[/url]
Spoiler
testingtest12
Spoiler
testingtest12
two i'v always used:
hamster's morromap: Hamster's MorromaP - Morrowind Online Map
quanze's guide: Welcome to the Morrowind Info Site
edit: one i forgot is the guide here on gamebanshee. it gave me most of my quest info(and still does) i would put a link, but i dont think its really necessary
hamster's morromap: Hamster's MorromaP - Morrowind Online Map
quanze's guide: Welcome to the Morrowind Info Site
edit: one i forgot is the guide here on gamebanshee. it gave me most of my quest info(and still does) i would put a link, but i dont think its really necessary
When a few people die, it's a tragedy. When thousands do, it's a statistic.
- Rein
- Posts: 64
- Joined: Mon Aug 21, 2006 6:38 pm
- Location: A realm of black clouds and green earth
- Contact:
this is a link to that i thought would be appreciated
The Elder Scrolls
you can also download the full version of arena here, for those who are interested.
this site is more of a shrine for the elderscroll series, and you can tell that a lot of time and energy was put into this site. There are no spoilers here nor are there cheats or walkthroughs. i enjoyed looking through it because it goes through the history and it has a pleasent lay out and is easy to move through. the pics are cool (especially the weapons). just go to the scroll down menu under games and go to the morrowind (non game of the year) and then click on weapons on the left of the page. i thought they were cool.
hope everyone who visits this site enjoys it.
The Elder Scrolls
you can also download the full version of arena here, for those who are interested.
this site is more of a shrine for the elderscroll series, and you can tell that a lot of time and energy was put into this site. There are no spoilers here nor are there cheats or walkthroughs. i enjoyed looking through it because it goes through the history and it has a pleasent lay out and is easy to move through. the pics are cool (especially the weapons). just go to the scroll down menu under games and go to the morrowind (non game of the year) and then click on weapons on the left of the page. i thought they were cool.
hope everyone who visits this site enjoys it.
:mischief:Thoughts of chaos calm my soul:mischief:
[url="http://ninjawords.com/"]Ninja[/url]
[url="http://ninjawords.com/"]Ninja[/url]
As I never received a map, finding quality alternatives was a must. The best has to be the TES_map.exe (link anyone?)
But I also enjoy these here for a real nice feel of the land - Welcome to Aldrien's Chalice!
But I also enjoy these here for a real nice feel of the land - Welcome to Aldrien's Chalice!
~ Mystic Thief of Balmora ~
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
- Contact:
I just stumbled on a handy page that tells you how to clear up journal entries that don't seem to go away.
You can find it [url="http://forum.gamingsource.net/lofiversion/index.php?t2605.html"]here[/url].
Warning: this is obviously going to contain spoilers.
You can find it [url="http://forum.gamingsource.net/lofiversion/index.php?t2605.html"]here[/url].
Warning: this is obviously going to contain spoilers.
Spoiler
testingtest12
Spoiler
testingtest12
I have this problem with morrowind and I found this website that explains all the problems, starting errors, and any error pretty much.
[url="http://www.forumplanet.com/planetelderscrolls/topic.asp?fid=4870&tid=2064461"]http://www.forumplanet.com/planetelderscrolls/topic.asp?fid=4870&tid=2064461[/url]
[url="http://www.forumplanet.com/planetelderscrolls/topic.asp?fid=4870&tid=2064461"]http://www.forumplanet.com/planetelderscrolls/topic.asp?fid=4870&tid=2064461[/url]
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
- Contact:
I don't know about anyone else, but I find Wrye Mash, though a terrific utility, can be quite complicated to use.
I just found [url="http://www.yacoby.net/es/forum/12/2587081142016240.html"]this thread[/url] that clarifies things a bit. Maybe it will help others as well.
I just found [url="http://www.yacoby.net/es/forum/12/2587081142016240.html"]this thread[/url] that clarifies things a bit. Maybe it will help others as well.
Spoiler
testingtest12
Spoiler
testingtest12
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
- Contact:
A very nice utility that fixes a lot of previously unresolvable issues with the game:
[url="http://www.fliggerty.com/phpBB3/viewtopic.php?f=53&t=1008"]Morrowind Code Patch[/url]
crafted by Hrnchamd at Sun's Reach
tempered and polished by Psyringe
Morrowind is a game of great depth, a huge world, incredibly extensible and with a thriving community. Unfortunately it's also full of bugs. This is our attempt at defeating the worst bugs in the game, including save corruption; and also adding a few more features people have dreamt of.
Compatible with MGE, MWSE, MWE, and FPS Opt 1.96.
Install to your Morrowind directory. Read the readme. Run the Morrowind Code Patch program.
Summary of fixes:
- Savegame corruption fix. Fixes the mod matching system, to avoid many sources of game corruption. The mod loader can now identify inserted and deleted mods properly, by matching their filenames. You can now change your load order without problems. Adding mods to your savegame will now cause much less issues.
- Map expansion. Increases the area shown on the map to cover all of Tamriel Rebuilt. Optional.
- Damage fatigue fix. Damaging an NPC's fatigue to 0 now causes them to collapse.
- Reflect fix. When you cast an absorb spell and it's reflected, you absorb from yourself and the enemy gets nothing. Apparently not as intended. Now the enemy will absorb from you instead.
- NPC health bar change. Restore spells now activate the NPC health bar as well, allowing you to see the effect of your healing.
- StreamMusic bug. The StreamMusic script command always sets music volume to maximum, this no longer happens.
- Calm spells fix. Calm humanoid and calm creature used to force the target out of combat, whatever the magnitude of the spell. Now NPCs and creatures leave combat only if they are sufficently calmed. Bug caused by the spell calling StopCombat every frame.
- Vampire stats fix. If you had constant effect items equipped when you became a vampire, your stats could be increased by more than they should have (as noted in the GCD readme). The cause was a bug in the Fortify Attribute spell when used as an ability. This fix does not change your stats if you are already a vampire.
- Restore attributes bug. Restore attributes spells did not recognise Fortify effects when restoring. For example, a base agility of 50, fortified by +30 to 80. If your agility was damaged below 80, a Restore spell would only restore up to 50 and stop working. Restore attributes spells now restore up to your fully fortified amount.
- Merchant equip fix. When selling to a merchant, they may equip any item they can use, which means it is no longer possible to buy that item back. Now any NPC that barters should no longer equip anything you sell them. Note this does not affect what they are currently wearing.
- Enchanted item value. Previously, items you enchant had the same value as the unenchanted version. With this patch, the newly enchanted item increases in value based on the enchantment capacity used, and the size of the soul used.
- Knocked out NPCs. You may now steal from knocked out NPCs. This feature was in a previous version of Morrowind.
- Unarmored bug. Unarmored skill now gives proper damage reduction when you are fully unarmored.
- Transparent clothes in the inventory. Transparent items now show up properly on the figure (paper doll) in the inventory window. The game used the alpha (transparency) channel to record which pixel belonged to which item, so it was possible to pick items straight off the picture. Fixed by separating the rendering into two passes, one for the picture with full transparency, one for the alpha channel the game expects. Very much hassle to get that working properly.
- Spellmaking limits. Spellmaking/enchanting limits spell magnitudes to 100. Certain effects should be usuable above that level (ie. feather). Spell magnitude limit has been increased to 1000 (from 100), and duration limit reduced to 600 (was 1440 before).
- Calendar fix. Year now starts at Morning Star, and all months have correct number of days. Caused by month numbering not matching between string table and month length table. Month numbering remains at 0 to 11 for backwards compatibility.
- Enchanted item visual issue: Enchanted items no longer turn white underwater, in dust storms or fog. Caused by the game not turning off fog during multipass rendering, making the fog add on top of the regular reflect map.
- Mercantile bug: Merchants should no longer pay less for an item with increasing mercantile skill. The issue was, prices merchants pay were capped by the price the merchant sells the same item at. The sell price was dipping too low, causing the buy price to go down too. Uncapping it obviously breaks the economy by creating an infinite gold loop, as if the economy wasn't broken already. Rebalancing is required in future patches.
To boot, it's incredibly user friendly and fully modular.
[url="http://www.fliggerty.com/phpBB3/viewtopic.php?f=53&t=1008"]Morrowind Code Patch[/url]
crafted by Hrnchamd at Sun's Reach
tempered and polished by Psyringe
Morrowind is a game of great depth, a huge world, incredibly extensible and with a thriving community. Unfortunately it's also full of bugs. This is our attempt at defeating the worst bugs in the game, including save corruption; and also adding a few more features people have dreamt of.
Compatible with MGE, MWSE, MWE, and FPS Opt 1.96.
Install to your Morrowind directory. Read the readme. Run the Morrowind Code Patch program.
Summary of fixes:
- Savegame corruption fix. Fixes the mod matching system, to avoid many sources of game corruption. The mod loader can now identify inserted and deleted mods properly, by matching their filenames. You can now change your load order without problems. Adding mods to your savegame will now cause much less issues.
- Map expansion. Increases the area shown on the map to cover all of Tamriel Rebuilt. Optional.
- Damage fatigue fix. Damaging an NPC's fatigue to 0 now causes them to collapse.
- Reflect fix. When you cast an absorb spell and it's reflected, you absorb from yourself and the enemy gets nothing. Apparently not as intended. Now the enemy will absorb from you instead.
- NPC health bar change. Restore spells now activate the NPC health bar as well, allowing you to see the effect of your healing.
- StreamMusic bug. The StreamMusic script command always sets music volume to maximum, this no longer happens.
- Calm spells fix. Calm humanoid and calm creature used to force the target out of combat, whatever the magnitude of the spell. Now NPCs and creatures leave combat only if they are sufficently calmed. Bug caused by the spell calling StopCombat every frame.
- Vampire stats fix. If you had constant effect items equipped when you became a vampire, your stats could be increased by more than they should have (as noted in the GCD readme). The cause was a bug in the Fortify Attribute spell when used as an ability. This fix does not change your stats if you are already a vampire.
- Restore attributes bug. Restore attributes spells did not recognise Fortify effects when restoring. For example, a base agility of 50, fortified by +30 to 80. If your agility was damaged below 80, a Restore spell would only restore up to 50 and stop working. Restore attributes spells now restore up to your fully fortified amount.
- Merchant equip fix. When selling to a merchant, they may equip any item they can use, which means it is no longer possible to buy that item back. Now any NPC that barters should no longer equip anything you sell them. Note this does not affect what they are currently wearing.
- Enchanted item value. Previously, items you enchant had the same value as the unenchanted version. With this patch, the newly enchanted item increases in value based on the enchantment capacity used, and the size of the soul used.
- Knocked out NPCs. You may now steal from knocked out NPCs. This feature was in a previous version of Morrowind.
- Unarmored bug. Unarmored skill now gives proper damage reduction when you are fully unarmored.
- Transparent clothes in the inventory. Transparent items now show up properly on the figure (paper doll) in the inventory window. The game used the alpha (transparency) channel to record which pixel belonged to which item, so it was possible to pick items straight off the picture. Fixed by separating the rendering into two passes, one for the picture with full transparency, one for the alpha channel the game expects. Very much hassle to get that working properly.
- Spellmaking limits. Spellmaking/enchanting limits spell magnitudes to 100. Certain effects should be usuable above that level (ie. feather). Spell magnitude limit has been increased to 1000 (from 100), and duration limit reduced to 600 (was 1440 before).
- Calendar fix. Year now starts at Morning Star, and all months have correct number of days. Caused by month numbering not matching between string table and month length table. Month numbering remains at 0 to 11 for backwards compatibility.
- Enchanted item visual issue: Enchanted items no longer turn white underwater, in dust storms or fog. Caused by the game not turning off fog during multipass rendering, making the fog add on top of the regular reflect map.
- Mercantile bug: Merchants should no longer pay less for an item with increasing mercantile skill. The issue was, prices merchants pay were capped by the price the merchant sells the same item at. The sell price was dipping too low, causing the buy price to go down too. Uncapping it obviously breaks the economy by creating an infinite gold loop, as if the economy wasn't broken already. Rebalancing is required in future patches.
To boot, it's incredibly user friendly and fully modular.
Spoiler
testingtest12
Spoiler
testingtest12
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
- Contact:
Much of this will be old hat to people, but we still get members who are encountering various bugs. I just resolved a mouse lag issue by finding this trouble shooting guide, so I thought I'd post it:
How to Interpret a DXDIAG Report
How to Interpret a DXDIAG Report
Spoiler
testingtest12
Spoiler
testingtest12
Over the past years some sites which are posted here were changed or don't exist anymore.
Tessource is now known as TesNexus.
Mwmythicmods is still there and is even expanded. It still has Telesphoros list.
PES is also going strong. You can find many mods out there. Most people upload their work on that place. Elricm had some issues last time. I think it is solved now. And the official forums have changed.
The Imperial Library have moved to a new domain.
Some other links:
Wrye Musings
Site of Wrye, the maker of Mash. Mash is one of those things you can't ignore as you use mods.
Emma's Elder Scrolls Site
Emma's site. here you can find emma's companionmods and questmods (like white wolf of the lokken) and other things. You also find the work of Grumpy here.
Great House Fliggerty
The site of modder Fliggerty and many other modders also roam here.
CanadianIce & Howndog's Place
This is the place for all of CI's work, like the famous Metal Queen Boutique, Robe replacers, Ice's Hideout and so on. You have to register to get access to it.
ES Search 2
The search machine of Yacoby. If you lost track of a mod you can find it with this.
Baratheon79's Elder Scrolls Mods
Baratheon79's site.
If anyone wonder what happened with Korana's mods, well you can now find them at TESNexus. Korana Morrowind Mods COMPLETE at The Elder Scrolls Nexus
Tessource is now known as TesNexus.
Mwmythicmods is still there and is even expanded. It still has Telesphoros list.
PES is also going strong. You can find many mods out there. Most people upload their work on that place. Elricm had some issues last time. I think it is solved now. And the official forums have changed.
The Imperial Library have moved to a new domain.
Some other links:
Wrye Musings
Site of Wrye, the maker of Mash. Mash is one of those things you can't ignore as you use mods.
Emma's Elder Scrolls Site
Emma's site. here you can find emma's companionmods and questmods (like white wolf of the lokken) and other things. You also find the work of Grumpy here.
Great House Fliggerty
The site of modder Fliggerty and many other modders also roam here.
CanadianIce & Howndog's Place
This is the place for all of CI's work, like the famous Metal Queen Boutique, Robe replacers, Ice's Hideout and so on. You have to register to get access to it.
ES Search 2
The search machine of Yacoby. If you lost track of a mod you can find it with this.
Baratheon79's Elder Scrolls Mods
Baratheon79's site.
If anyone wonder what happened with Korana's mods, well you can now find them at TESNexus. Korana Morrowind Mods COMPLETE at The Elder Scrolls Nexus