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Underpowered party gets ideas above its station (spoilers)

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boo's daddy
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Underpowered party gets ideas above its station (spoilers)

Post by boo's daddy »

Hello

A question about liches.

My current party is sorceror (lvl 12), valygar (11), mazzy (11) and aerie (10/11).

We're doing the Unseeing Eye quest, which is going fine, thanks, but I just can't walk past that sarcophagus without having a peek, can I??

Now, I am pretty sure that it ought to be possible to clobber the shade lich without cheese at this level. Note that I don't have daystar or carsomyr or any of the other stuff that you'd need to be high level to get!

Here's my plan:
- Buff with Chaotic Commands (Mazzy & Valygar), Remove Fear, Protn Evil.
- Mazzy opens the lid then uses the cloak of the sewers to assume mustard jelly form (for that 100% MR)
- The rest hide at the entrance waiting
- Sorceror casts True Sight, then uses secret word to remove Spell Turning followed by Breach. Now Mustard Mazzy can do damage, and Valygar too.

So far so good, but my Secret Word cannot take down Spell Turning while his Globe of Invulnerability is still up and he whacked Mazzy with a bunch of ADHWs before it ran out.

Any other suggestions? (apart from come back when you're higher level)
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mr_sir
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Post by mr_sir »

When attempting it at a low level I normally do a similar thing and keep all my party out of the room except my main fighter then just give them a scroll that gives 100% magic resistance and leave them to it. Once the lich runs out of spells I bring the rest of my party in and focus all attacks on the lich until it is dead. I guess this could be considered cheese by some people, but I call it making use of the items in the game lol.
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rbeverjr
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Post by rbeverjr »

Spoiler





By level 11-12, you should be able to get anything in SoA that you want. I don't bother with cheese scrolls on those liches. Get Azuredge (from Bernard at Copper Coronet). Azuredge is probably sufficient to cut down the shade and elemental liches. However, I always bring along the Mace of Disruption 2. I want to have it for the "fourth" lich, the demilich Kangaxx.
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Thrasher91604
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Post by Thrasher91604 »

Use remove magic and dispel magic to take down his defenses. BTW, Keldorn's dispel magic ability is very strong and works great! Encounters like this make him earn his keep!
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Lark
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Post by Lark »

Some comments on your plan:
Spoilers ahead as well.

The mustard jelly form of the Cloak of the Sewers only gets 10% magic resistance, so I wouldn't recommend it for battling Liches. You need the mustard jelly form of the spell Polymorph, which has 100% magic resistance.

The only buff you need would be Protection from Evil, in case the Lich summons a demon. A sign for the Liches superior intellect is, that he doesn't cast PfE himself, so he will be attacked by his own demon. (Actually, afaik the Shade Lich summons no demon, but the Elemental Lich will.)

The party should cast Death Fog once the Lich summons an Efreet to unsummon it. The Death Fog would moreover continue to damage the Lich, triggering its contingencies, that spring into action on recieving damage, but will do nothing to protect him from area spells. So one contingency after another will be triggered.

Liches are immune to spells of level 1-5. Isn't it strange that the Lich loves to cast Globe of Invulnerability, which gives him immunity to spells of level 1-4, although he is already immune to those spells and those of one level higher? That means that Breach won't work. That means that his Improved Mantles and his Protection of Magical Weapons are undispellable, other than by a hit of the Staff of the Magi and possibly Carsomyr. Another example for the Liches brilliant strategic planning: He loves to cast Improved Mantle instead of PfMW, although he is immune to unenchanted weapons anyway. Liches are, however, not immune to Dispel Magic, but as the Shade Lich is of level 20 the odds of actually succeeding in dispelling him are very low to not existant (for your Party).

Liches are furthermore not immune to True Seeing, although it is a lvl 5 spell, so you can get rid of his Misleads.

I would suggest that you just move in the party and whack him once he has depleted his spells on the mustard jelly, and his last PfMW ran out.

My recommendations for the battle plan:
The only spells you need are:
Protection from Evil (just in case)
Polymorph Self
Death Fog
True Seeing (not necessarily needed, but to make it easier)


Best regards,
Lark.
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boo's daddy
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Post by boo's daddy »

News I can use

Thanks ++

Lots of new stuff on me: cloak mustard jelly having pants MR (though the only spells that worked on Mazzy in three separate attempts were ADHW and Maze), liches being immune to spells < 6th level.

I particularly appreciate how you've factored in all that I said about my party in your answer. Much appreciated.

As it happened, I duffed him up by distracting him with Mazzy Mustard and whacking him with Valygar. Pierce Magic and True Sight were liberally deployed. He killed Valygar with Disintegrate (forgot to buff saves) but by then he'd used all his contingencies and was dead (undead) meat. Valygar (Rod of Resurrected) killed him off with Celestial Fury and the Flail of Ages.

Death Fog my sorceror doesn't have, and Aerie doesn't get 6th level spells just yet. Tis a good plan though and might try it out on the one at the Gates as I have a couple of scrolls, one already in spell book.

Another groovy thing about this game: how it's a different challenge at different levels.
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rbeverjr
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Post by rbeverjr »

I don't know if Azuredge's undead slaying ability somehow works regardless of the liches' defenses. I think I have slayed the lich after their protections have triggered, but am unsure. I do know that I have killed many liches with this weapon (sometimes with the first toss) and highly recommend it. It is very surprising to me how cheap and easy it is to get.
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