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Patches

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Knox2
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Patches

Post by Knox2 »

I have a little question about the patches that are going around the internet these days. I have installed the official patch 1.2, but there are many more unofficial patches. What do the patches to the game and is it wise to install them? Thanx.
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Jonus
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Post by Jonus »

This is my personal opinion:

The patches are not necessary, except for the official v1.2; the rest are more for corrections of some bugs, fixes to common problems, and then more additional fun stuff that has been included. Some correct spelling errors, some move a few items around to make more logical sense, and some add new visual items to enhance the game environment.

All in all, the patches have been a welcomed addition to my game play, and whilst there may be the occasional bug in a patch, the creator of the patches (who is the same person each time) is very receptive to input and will correct any flaw he might have inadvertently made. I have only experienced a small bug in ONE of the many patches of which I have downloaded.

If you want to see what one of the patches does, take a look at the main page for [url="http://www.gamebanshee.com/vampirebloodlines/"]Gamebanshees' Bloodlines[/url], click on the most current patch, and see the list of fixes for the current, and all the previous patches that are included in the most current. You don't need all the previous patches, if you get the most recent; it includes all the previous fixes as well.

I hope that helps, I hope I haven't changed your mind, and may the darkness find you in thrall.
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Acleacius
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Post by Acleacius »

Just download the patch and read the readme, it list all the changes and also tips to make you game play better like never Saving, Loading or changing levels while Disiciplines are active, which will eliminate up to 90% of possible crashes.

Wesp is about to release version 2.6, current version is 2.5 and it did a have a couple of small bugs, which have been fixed.
I bet if no new problems occur he will release by Friday. :)

Unoffical Patches are manditory, imo.
They fix so many small to medium problems, even adding objects like the Occult items Lockpicking and Hacking, which add a +1 to each skill respectfully.
These items were orginally in the game but left out due to the game being rushed out and many more examples, if you can afford the bandwith download the patch and read it, it will make you gameplay better. :)
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Post by EvilBelgian »

The last unofficial patch i installed was about a year ago. It seemed to have changed the damage caused by several weapons making a tire iron more lethal then your hands. A real bummer when ur going for protean gangrel...

But anyway as Jonus previously stated, you can see the list of changes by clicking on it.
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Acleacius
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Post by Acleacius »

"It seemed to have changed the damage caused by several weapons making a tire iron more lethal then your hands."

Not sure I understand, isn't a tire more damaging than your hands, not sure what tire irons are made of where you live but if I have a choice I would much rather get hit with a hand. :p

Or do you mean tire iron more damaging than your claws?
Never heard of that a Baseball Bat is 8 Lethal and 16 damage potential, Knife is 9 Lethal and 18 dam potential, the Tire Iron is 9 Lethal and 20 damage potential while the Bare Hand is 4 Lethal and 14 damage potential.

Does any of that seem unreasonable ?
I can report it if there is a major problem, though I don't see, it atm.
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Post by EvilBelgian »

I know the patch intends to make this change because
hands lethality > knife's seems illogical, but due to this change the unofficial patches make it almost impossible to go brawl which I find very unfortunate seeming that you lose an aspect of the game. That's why I'm playing with the official 1.2 patch.
But i can only asume that not every1 loves a brawling brujah/gangrel as much as i do. And if that's the case, i don't see why you shouldn't go with the unofficial patch.
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Acleacius
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Post by Acleacius »

Brawl is great and for being able to overpower your enemy to feed, but I still don't undderstand how this effects being a Gangrel.

Gangrel's have a Disicipline for Claws, which does Agravated damage, iir and you can't get better than Agravated, right?

So you saying in the Official hands are more Lethal or have more Damage potiential, than the stats I posted, if so what are the stats in your game?

Would you provide specific info?
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Post by yrthwyndandfyre »

[QUOTE=Knox2]I have a little question about the patches that are going around the internet these days. I have installed the official patch 1.2, but there are many more unofficial patches. What do the patches to the game and is it wise to install them? Thanx.[/QUOTE]

Well, I've never been a heat-seeker by avocation, so I offer the following humble but sage advice:

Hold at 1.2. When the next (I believe it's 2.6) unofficial patch comes out, listen around on here for a few weeks about any possible problems with it. Let the world be your beta tester. We know there are bugs in 2.4 and 2.5, so don't even go there. If, after several weeks, the buzz is that 2.6 is good, then go to 2.6. If the buzz is that it's buggy, wait for a version that works.

I've been doing that, which is why I am still holding at 1.2.

It's always better to dance with the devil you know than the angel you don't know. That's why I never buy anything but games unless it's been in the market for at least 6 months.
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Post by yrthwyndandfyre »

[QUOTE=Acleacius]"It seemed to have changed the damage caused by several weapons making a tire iron more lethal then your hands."

Not sure I understand, isn't a tire more damaging than your hands, not sure what tire irons are made of where you live but if I have a choice I would much rather get hit with a hand. :p

Or do you mean tire iron more damaging than your claws?
Never heard of that a Baseball Bat is 8 Lethal and 16 damage potential, Knife is 9 Lethal and 18 dam potential, the Tire Iron is 9 Lethal and 20 damage potential while the Bare Hand is 4 Lethal and 14 damage potential.

Does any of that seem unreasonable ?
I can report it if there is a major problem, though I don't see, it atm.[/QUOTE]

There is no problem of fact, merely of perception. Total damage is damage potential x speed of attack. Your hands may be less damaging individually than a tire iron, but at the same time you don't have to control the inertia of a chunk of metal, so your hands are considerably faster than a tire iron. My character can land 4-6 hand attacks in the amount of time it takes to hit somebody once with a tire iron, so the total combined potential for an aggregate hand attack is 16-24, which makes it look like your hands are more powerful.

Some saw that as a weakness in the design of the game, but I don't. It makes perfect sense to me. If some schmuck on the street goes after a pro boxer with a baseball bat, then clearly the baseball bat is the more lethal weapon, but at the same time, that isn't going to help the schmuck. The total quality of the weapon is the weapon used and the person wielding it. I believe VTMB does an admirable job of factoring this reality into its overall structure.

It's not about lethality of any particular blow. It's about the lethality of the attack as an aggregate unit. I believe that so-called 'fix' was put in place by people who have become accustomed to games that allow that any form of arm is inherently more effective than not being armed. Ergo, if you have a sword you can barely lift, that should still give you an advantage, which is clearly illogical. It places you at a brutal disadvantage.
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Post by Acleacius »

"I believe that so-called 'fix' was put in place by people ..................."

I understand what your saying but I really don't see how you are applying it to Bloodlines can you give me a specific example?
No offense, I mean exactly what did the FIX do, in numbers that is wrong perceptually, objectively or conceptually?

Are you saying he slowed down hand movement and not allowing you to hit more often with a higher Brawl Feat using fist and increased speed of a weapon and Melee Feat using a Sword?

As far as the facts is see in the the actual weapon.txt that define speed, damge lethality do not show what you are saying. at least with my current understanding of what is being said, you maybe right but I don't see the numbers.

When I posted the info about base 3 melee and brawl weapons, it shows they are all about the same.
Feat scores DO have an effect if someone with 4 Brawl goes against a 2 Melee, the Melee will definatly lose hit for hit.

If you perfer not to use the Unofficial Patch, it's your choice, but the world doesn't have to be your beta tester because I am. :)
I was the one whom reported most if not all the problems in 2.4 and 2.5, not that it makes me special but that I am intrested and will do what I can to make Bloodlines better. :)

If you are skipping 2.5 becasue of rumblings, let me tell you Exactly what your missing, btw these are all currently fixed and Wesp is waiting to see if any more problems come in, also I am guessing 2.6 by Friday.

1 If you a Malk you don't get 1xp correctly if you Seduce Chunk to comply with "No Kill" requirements set by Jeanette.
2 During Plague Quest you lose 2xp total due to not reporting correctly.

Thats it as far as I remember and no quest is actually broken, it is actually just not giving a total of 3 xp over the whole game correctly, like 90% + of people wouldn't/didn't even notice, I only found it cause I am looking for mistakes.

So you are missing out on 10s actually it's more like 100s of fixes and tweaks cause you'll be missing 3xp. :p :D
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Post by EvilBelgian »

[QUOTE=Acleacius]Brawl is great and for being able to overpower your enemy to feed, but I still don't undderstand how this effects being a Gangrel.

Gangrel's have a Disicipline for Claws, which does Agravated damage, iir and you can't get better than Agravated, right?
[/QUOTE]

I don't fight every single enemy with protean running...
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Acleacius
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Post by Acleacius »

I wish I understood what you are saying is wrong, if you can put it into words or numbers we coudl try to fix it, if within reason.
It sounds almost as if you want a Tire iron or one of the other basic melee weapons to do less or equal damage than a fist.
As yrthwyndandfyre corectly stated (at least to me) fist are meant to be faster and if you are using your fist as you say, then how can you tell there is a difference and why do you care?
I mean the monsters hitpoints have not changed, so you are still killing the monster Hand 2 Hand, whats different that has you upset?
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Post by EvilBelgian »

[QUOTE=Acleacius]I wish I understood what you are saying is wrong, if you can put it into words or numbers we coudl try to fix it, if within reason.
[/QUOTE]

Tss too many misunderstandings -.-
All I'm saying is that I personally dislike the unofficial patches and that's all.
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Knox2
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Post by Knox2 »

[QUOTE=yrthwyndandfyre]Well, I've never been a heat-seeker by avocation, so I offer the following humble but sage advice:

Hold at 1.2. When the next (I believe it's 2.6) unofficial patch comes out, listen around on here for a few weeks about any possible problems with it. Let the world be your beta tester. We know there are bugs in 2.4 and 2.5, so don't even go there. If, after several weeks, the buzz is that 2.6 is good, then go to 2.6. If the buzz is that it's buggy, wait for a version that works.

I've been doing that, which is why I am still holding at 1.2.

It's always better to dance with the devil you know than the angel you don't know. That's why I never buy anything but games unless it's been in the market for at least 6 months.[/QUOTE]

Thanx for the advice. I was thinking about installing the unofficial patch 2.5. But now I wait until 2.6. If that one is bugfree and gives no further problems to the game. But I read also in this thread that some weapons get more powerful than before when you installed 2.5. I hope that will be fixed in 2.6 because it's more fun to play it realistic with the unofficial patches then play the game with less realism.
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Acleacius
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Post by Acleacius »

"Tss too many misunderstandings -.-
All I'm saying is that I personally dislike the unofficial patches and that's all."

Actually no I understand you cleary and realise you can't explain why you don't like it in an object way, though I was offering you a chance to state a problem and have it fixed in the patch.

If you are going to critize something fans have put hard work and long hours into to make the game better for everyone and complain publicly, then you need to be accounable for you false accusations, if they are false and so far with the information you have stated or lack of which ever you choose, they are false. :)


"ut I read also in this thread that some weapons get more powerful than before when you installed 2.5. I hope that will be fixed in 2.6 because it's more fun to play it realistic with the unofficial patches then play the game with less realism."


Lol, must be a joke.
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Acleacius
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Post by Acleacius »

In an effort to be absolutly clear for those who care, I have verified that Fist attack rate is .5 times per second, while the Tire Iron, Knife and Baseball Bat all attack at 1. times per second making the Fist cappable of hitting 2 twice as many hits as the base 3 Melee weapons, I checked.

Now if your the kind of person that needs proof with there own eyes, then I encourage you to look learn for yourself, these files are located in the Unofficial Patch directory of Vampire\vdata\items.

The relevant files are all text files as you can see and can easily be opened with Notepad and you can search each file for the key phrase, Attack_Rate ;
item_w_baseball_bat.txt
item_w_fist.txt
item_w_knife.txt
item_w_tire_iron.txt
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Post by Anaximander »

Personally, I have enjoyed the unofficial patches. There were a few things in 1.8 that I wasn't satisfied with, but that for me was the only disappointment. Of course, ever since I learned how to extract and read the game's data files I've been even more interested, because now I can see for myself exactly what was done.

Anyway... It's true that the unofficial patches change the stats on some weapons. I do not see anything that causes an imbalance or breaks suspension of disbelief. Every change was a perfectly reasonable one. A tire iron my do more damage per hit than your fists now, but your fists are still twice as fast. Some of the guns had their damage and lethality tweaked a bit, but it was nothing drastic. In fact, I barely even noticed the difference.

I also happen to play a bare-fisted Gangrel quite often, and still thoroughly enjoy it.

The great majority of the work done in the unofficial patches affects dialogues and quests, and nothing else. The work done in this regard has been phenomenal. I find the game to be much more enjoyable with the patches than without. I don't consider the weapon tweaks to be a bad things, but even if you do, I would recommend installing the patches regardless to experience everything else they have to offer.
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