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Template Wisdom Needed

This forum is to be used for all discussions pertaining to The Elder Scrolls IV: Oblivion, its Knights of the Nine and Shivering Isles expansions, and any user-created or premium modules.
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Windhunter
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Template Wisdom Needed

Post by Windhunter »

Greetings and Salutations :D

New to this world. XBox 360 isnt even out of the box. After three years playing Star Wars Galaxies, it was time for a change- thus my arrival to your world. I have a few questions, if you would be so kind to indulge me.

#1- I am not getting the pros and cons of the birthsign of The Atronach vs. The Mage. The heavy bonus in The Atronach seems attractive, but what does it mean that it doesnt regain magic over time?

#2- I took on Merchantile as a major skill to be able to make some more money. Wise? Foolish?

/deep_bow

Many thanks, My Lords and Ladys

Raath Windhunter
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Siberys
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Post by Siberys »

The attronanch part- Basically it means you get a LOT more magicka than normal, but it will never regenerate on it's own, you need magicka restoring potions to do so.

And mercantile, it's pretty alright. Basically, you just slide a bar across for the buy/sell haggling and it says you buy this for an X price and sell this for an X price. If you can get it up to 56% sell and down to whatever that 1XX% would be, that's pretty decent, but if you can get it to 75% sell and whatever the other would be, then you get a much better deal.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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qizatch
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Post by qizatch »

[QUOTE=Windhunter]
#1- I am not getting the pros and cons of the birthsign of The Atronach vs. The Mage. The heavy bonus in The Atronach seems attractive, but what does it mean that it doesnt regain magic over time?

#2- I took on Merchantile as a major skill to be able to make some more money. Wise? Foolish?
[/QUOTE]

#1 - As a High Elf (+100 magicka), The Thief (no magicka bonus) I've got 298 total magicka at 99 intelligence. Thus, the Atronachs +150 is a GREAT bonus. However, as you will never regenerate mana noramlly (not even when sleeping or gaining a level) you will need to rely heavily on potions. However, the Atronach also gives you 50% spell absorption which means you will absorb magicka 50% of the time when others cast spells on you. With spells and enchantments you can probably push that up to 100% which means that when you're facing spell casters you won't run out of mana.
The mage gives only +50 magicka but has no drawback.
In conclusion: I'm rather new to this world myself, but having tried The Atronach for a while I must say I found it quite difficult. If I go down the path of the mage in my next incarnation I might go with The Atronach after all though. It makes for a bit of a different life style.

#2 - Money may be a bit of a problem early on for which mercantile will help a little bit. As such, Mercantile is not a bad choice. Cash seems to become less of a problem later on though. There are also certain ways to make a decent amount of cash quickly when you begin the game but I'll let you find that out for yourself ;)
However, there are other things to consider as well. I've reached level 14 and actually wished I had taken Marksman over mercantile now since I almost never use a bow. Yes, you read that right - I wish I had a major skill I don't use. This is a direct result of the game design which I find to be a flaw, allthough the game is still enjoyable. This is how it works:
A) Once you gain 10 skill levels among your major skills your character (and all other characters and monsters in the game as well) gain a level.
B) You get to choose 3 stats to improve. The amount each stat will raise depends on how many skill levels you've raised that are governed by said stat. Minimum, when no related skill has gone up, is 1 point. Maximum, when related skills have gone up by 10 or more levels, is 5. If, during your characters level have raised Illusion 2 levels and Mercantile 2 levels and Speechcraft 1 level (all governed by Personality) your personality will raise by 3 if you choose to improve it.
C) There is (almost) no carry over. If during one character level you raise Illusion 10 levels and Mercantile 10 levels and during the following level raise both 0 levels, then you can improve your personality by 5 after the first level gain but only by 1 after the second. The exception is skill level gains made AFTER your character gains a level and BEFORE he/she sleeps. Those will carry over to the next level, both for purpose of working towards your characters subsequent level (for major skills) and for stat improvements.
D) Skill improvement varies a LOT between the different skills.
E) Character level is in most aspects far less important than skill level. As such, uncontrolled character levelling will lead to disaster, or at least a much harder game. I've yet to try making a "non levelling charcter" choosing as many major skills as possible that I will not use, but I imagine the game would be VERY easy this way.

If you're anything like me you will probably start over one or more times after you get a feel for how the game works. A recommendation is to save just before you exit the sewers since you can then modify race, sign and class without having to do the first part over and over again.


Good luck in your travels
and may the Nine guide your path
Qizatch
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Windhunter
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Post by Windhunter »

Thanks

I appreciate all the detailed info. I created a hybrid called Elven Knight. My speciality being Magic as a High Elf, with Endurance and Intelligence being my two attributes. My birth sign is Mage, with the Big Seven being Alteration, Conjuration, Destruction, Restoration, Blade, Block, and Merchantile.

Thus far, my magic seems to be the best of my weapons. I really dont get the leveling part everybody is talking about. I guess I have a mental block. But I think I am hearing, level up minor skills as much as possible- before leveling up the major skills. What I am not getting (well, one of the things :eek: ) is does that mean I have to hit 10 on all my majors to level? I am really lost on this subject. And I have re-read the posts several times. I think I am hearing that if I want to one day boast my Intelligence, Endurance and Strength to 100- I need to level up the minor skills that attach to those attirbutes before leveling up the major skills that apply to those areas?

Thanks again for all the help!
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Belthan
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Post by Belthan »

[QUOTE=Windhunter]does that mean I have to hit 10 on all my majors to level?[/QUOTE]

Short answer: you need 10 total increases in any combination of majors to level, doesn't matter if it's 10 increases in one major, or 2 increases each in 5 different majors. Long answer: for more details on the relationship between major & minor skill increases, leveling, and attribute bonuses, my best attempt to explain it can be found near the bottom of this thread:

http://www.gamebanshee.com/forums/elder ... 77061.html

Hope that helps!
Can the answer to this question be "No"?
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Windhunter
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Post by Windhunter »

Thanks the Sequel

Good link to a good post! Now I think I need to get my hands wet just a little more. But the advice everyone has given did help. I started playing the game for the first time last night (I wont say what time I ended up getting to bed at :mischief: ) I leveled up for the first time. I was able to add 5 to my strength and endurance, and 3 to my intelligence. The later is a hard one to get XP in the minors on. Anyway, at Level Two, I have 266 Magika- 105 Health- and 166 Fatigue; 35 Strength- 58 intelligence- 40 willpower- 40 agility- 30 speed- 50 endurance- 40 personality and 50 luck. Hopefully, thats a good start?

Thanks again-
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