Please note that new user registrations disabled at this time.

Playing single-class characters--far more enjoyable than multi-class characters

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
kolchinsky
Posts: 1
Joined: Thu Jul 13, 2006 2:56 pm
Contact:

Playing single-class characters--far more enjoyable than multi-class characters

Post by kolchinsky »

I've never been a fan of multi-class characters. Believe it or not, despite having played BGII on and off ever since its original release, I've never played a mc character. Why? The 'jack of all trades' approach is simply not as appealing as strong archetypes... the warrior, the wizard, the master thief. This may be because in 'real' life, people who focus on one skill or pursuit, and really dedicate themselves to it, are far more interesting and compelling than those who dabble in 'a bit of this,' 'a bit of that.'

Sure, at very high levels a multi-class character may be infinitely more powerful--players who know a lot more than I do about the game can tell you precisely how much more--but it shouldn't be about power. It shouldn't be about doing 6000 points of damage, etc., and turning every stone over, often by cheating. The story should be the priority--struggle, loss, exploration, etc.

People just getting into BGII now... and there are still a few newcomers, apparently... would do well to follow my advice. Instead of playing a half-elf swashbuckler/mage who dual-wields or a bloody kensai/mage due to this combo's ultimate statistical superiority... be a warrior. Swing a big sword. Get back to basics, to purity. Be a wizard, but a proper wizard, not some multi-multi-plus this-plus that clown.

In fact, even the game's premise--godlike status--is too much. I try to ignore the Bhaal aspect, and simply enjoy the game itself. 'Low' fantasy is so much more fun than dealing with gods.
Haven't we lost the plot? Simplicity... epic storylines... struggle... mystery.
These are the things that matter.
User avatar
ruscavo
Posts: 66
Joined: Mon Aug 15, 2005 5:10 am
Location: Where the sun don't shine! UK of course!
Contact:

Post by ruscavo »

[QUOTE=kolchinsky]This may be because in 'real' life, people who focus on one skill or pursuit, and really dedicate themselves to it, are far more interesting and compelling than those who dabble in 'a bit of this,' 'a bit of that.'[/QUOTE]

Whilst I agree with you in game terms, I general play a single class character through-out, I must disagree wholeheartedly with this comment. Some of the most interesting people I have met in life have not been focused on 'one' thing but rather have dedicated their life to following what ever individual pursuit attracts them at that point in time. This is not to say they are not focused, just that their focus may continually change over a period of time. I can understand if these are not the people you are including in this 'bit of this, bit of that, bit of the other' phase, I just felt it was a bit sweeping.

Anyway, sorry to go off the point, had to get it off my chest. ;)
My torment is that there is no sequel to Torment! :(
User avatar
DaemonJ
Posts: 473
Joined: Fri Apr 21, 2006 6:25 pm
Location: Cookeville, TN USA
Contact:

Post by DaemonJ »

I have to agree with ruscavo. Anyone that only knows about one thing is boring as heck. Someone that has traveled and knows a little of everything is far more interesting and is able to speak with a much more diverse crowd of people.

Regarding your comments, a MC character is not a "Jack of all trades" unless you are referring to a triple class character. A MC character is versed in only 2 areas and still need assistance from others that are knowledgeable in the areas the MC character is not.

So long as you enjoy your game that is all that counts.
Great spirits have always found violent opposition from mediocre minds. The latter cannot understand it when a person does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses their intelligence.
User avatar
smass
Posts: 632
Joined: Sun Feb 03, 2002 10:54 pm
Location: New York
Contact:

Post by smass »

I agree with much of the spirit of kolchinsky's post. I have played BGII through to the end a half dozen times and I like to try to construct good roleplaying parties. Much of the appeal of "power builds" eludes me. I get easily bored if the game offers no challenge.

Suffice it to say that everybody's different - some folks like to play munchkin characters, others like a balanced approach, and still others like to play the game from a pure roleplaying standpoint and use archetype characters. :)
Check out Mirrors Online a premier NWN2 roleplaying persistent world and D20 campaign world publishing project.
User avatar
DaemonJ
Posts: 473
Joined: Fri Apr 21, 2006 6:25 pm
Location: Cookeville, TN USA
Contact:

Post by DaemonJ »

My fighter/thief is definitely not a "power build" and the game has certainly offered me a lot of challenge and caused me to approach a battle with strategy.

I definitely do not have the luxury of just rushing into a battle unprepared and coming out fine. The Load Game option is probably my most used function! :)

Because my character doesn't level up that quickly I still have to find others to fill in the thief skills I do not have as well as the fighter and magic skills. This is great because it causes me to choose my NPC's that can help rather than just selecting someone to keep my company.
Great spirits have always found violent opposition from mediocre minds. The latter cannot understand it when a person does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses their intelligence.
User avatar
Berethor
Posts: 755
Joined: Wed Aug 24, 2005 11:51 am
Location: Cambridge, ON
Contact:

Post by Berethor »

I agree about everything except about how people that know more than one thing are more boring than people that know one. It reminds me of School; you would have this really boring Math teacher who lectures all class and then you would have this cool Geography teacher who has been places and knows a bit about everything (so to speak). Thus, you find the Geog. teacher more interesting (unless you like boring Math lectures O_o ).

I do, however, agree about Single-Class characters being more fun to play (about a bizillion times more). Now while a [sarcasm] super powered Kensai/Thief with eyebeams retractarms tentacles and kai using dual wield katanas and lightsabers ZOMGWTF [/sarcasm] might be most powerful, it is boring as hell. I tend to play a character like a Monk, Assassin(!!!!), and Undead Hunter. You will level up much quicker, and get HLA's quicker etc. Though being a Kensai with spells or UAI is powerful it takes forever to get HLA's.

BTW what are you doing ignoring the fact that you are the son of Bhall????? The storyline is where BGII shines! The story brings you in and you choose your destiny, I have never played a better game in my life, forget a game that has a better story.
Boo will have clean wood shavings you evil bastards! -Minsc

Luke Schenn will make you pregnant with a glance. Caution is advised.
User avatar
Pellinore
Posts: 635
Joined: Fri Dec 16, 2005 7:34 pm
Location: West Virginia
Contact:

Post by Pellinore »

I prefer a party of single class characters but unfortunately BGII has no pure thief except for Yoshimo. They have only an evil pure cleric. No monks. No Barbarians. No sorcerers. No single classed fighter who isn't evil. The only single classed mage is evil. You have a retarded ranger, a paladin who is on Geritol, a crabby fighter/druid, a whining fighter-cleric, a whining cleric-mage, an annoying midget thief/mage and the list goes on... I think BGI had a better NPC pool to choose from.
"Korax thinks you look very tasty today...
User avatar
Reso
Posts: 28
Joined: Tue Jul 11, 2006 11:32 am
Location: UK
Contact:

Post by Reso »

[QUOTE=Pellinore]No single classed fighter who isn't evil.[/QUOTE]

Although I agree with you that BG1 had better NPCs to choose,you're forgetting Mazzy. ;)
User avatar
DaemonJ
Posts: 473
Joined: Fri Apr 21, 2006 6:25 pm
Location: Cookeville, TN USA
Contact:

Post by DaemonJ »

[QUOTE=Pellinore]I think BGI had a better NPC pool to choose from.[/QUOTE]
Even with that I still went through BG1 with my own custom characters and likely will do the same with BG2 once I go through it with the in-game NPC's.
Great spirits have always found violent opposition from mediocre minds. The latter cannot understand it when a person does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses their intelligence.
User avatar
Masa
Posts: 565
Joined: Sat Oct 22, 2005 7:06 am
Location: Forgotten Realms
Contact:

Post by Masa »

[QUOTE=Pellinore]You have a retarded ranger, a paladin who is on Geritol, a crabby fighter/druid, a whining fighter-cleric, a whining cleric-mage, an annoying midget thief/mage and the list goes on...[/QUOTE]

But that's the beauty of it, They all have their own unique personalities and that's what makes it so fun to play. What would baldur's gate be without Minsc or Jan Jansen.
But still I agree that they could have made more npc's to choose from.
"The hypothalamus is one of the most important parts of the brain, involved in many kinds of motivation, among other functions. The hypothalamus controls the "Four F's": 1. fighting; 2. fleeing; 3. feeding; and 4. mating."
Post Reply