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Whats better daedric armor (heavy) or glass armor (light)

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darkswordman
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Whats better daedric armor (heavy) or glass armor (light)

Post by darkswordman »

hi i need help in choosing what armor to use i have 100 skill in both heavy and light but i dont know what armor to use i have all the daedric set and all the glass set can some one please tell me whats better or their weakneses of each.
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REal953
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Post by REal953 »

When picking armor you need to wear what you think your character would do better in, and because you character is level 100 on light and heavy I would just pick one according to what you are going to be doing. If you are going to be scouting use the light and if you are going to be getting into big battles use the heavy.
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Belthan
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Post by Belthan »

If you don't rely much on running, jumping or sneaking, and if you have enough Strength or Feather magic to wear really heavy armor but still carry plenty of loot, and if you prefer to battle toe-to-toe with your enemies, then Daedric armor is the way to go. This sounds like a lot of "ifs", and I guess it is, but one of my characters is a custom-class "Terminator" focused on Strength and Endurance, and with the protection a full set of Daedric armor provides he can pretty much walk right up to any opponent and beat it with something heavy until it dies. Sure, he takes brutal punishment in the process, but that can be fixed later. Plus, no other armor in the game looks as flat-out intimidating.

On the other hand, if your character has any subtlety to it (and most of my characters are far more sutble, thief / assassin types), the extra protection you get from Daedric armor might not be worth the drawbacks. Glass armor is much lighter (so you can carry much more loot), it doesn't impair your running speed or your Acrobatic or Sneak skills nearly as much as heavy armor, and it still provides better protection than almost anything else in the game.
Can the answer to this question be "No"?
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darkswordman
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Post by darkswordman »

ok thanks for the information
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Olorin
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Post by Olorin »

I had to go with glass, and the deciding factor for me was in the skill bonuses:

Heavy armor AND light armor-
Novice has armor degrade at 150% normal rate
Apprentice has armor degrade at normal rate
Journeyman has armor degrade at 50% normal rate

Heavy armor only
Expert's equipped heavy armor only encumbers him by 50%
Master's equipped heavy armor does not encumber him at all

Light armor only
Expert's equipped light armor does not encumber him at all
Master wearing only light armor gains a bonus of 50% to the armor rating.

Since, according to the stats, Daedric armor is rated 50% higher than glass (both the best in their respective classes) the bonus for being a master of light armor efectively makes the glass armor equal to the deadric. Couple that with the fact that the glass weighs only a fraction of the Daedric and my choice was clear.
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Abuse
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Post by Abuse »

I wonder if the 50% bonus (for light armor masters) applies to the AR coming from the Armor only, or if it includes AR bonuses from Enchantments & spells.
If it is the latter, light armor is far far better than heavy. (once you reach master level)
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Olorin
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Post by Olorin »

I'm 99% certain it is just for the AR. My armor had +10 str on it and when I hit master level, that didn't change. There was also no change on the ammount I could carry, which should have gone up if the enchantment got a 50% bonus.
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Abuse
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Post by Abuse »

[QUOTE=Olorin]I'm 99% certain it is just for the AR. My armor had +10 str on it and when I hit master level, that didn't change. There was also no change on the ammount I could carry, which should have gone up if the enchantment got a 50% bonus.[/QUOTE]

I'm refering to enchantments that directly increase AR.
Basically, if the 50% AR bonus for mastery of light armor, is applied before, or after enchantments.

For example, I have a shield that gives me +10 AR ontop of the AR the shield has itself.
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qizatch
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Post by qizatch »

While I'm not a Light Armor maser to check this, there is most likely no bonus to enchantments. Armour and Shield enchantment are two separate things.

Assume a pair of boots are listed as giving 3 armour and you enchant them with another 5.
Now, when you check these boots in your inventory it will still say that they give you 3 armour. If you mouse over the boots you will also see that they give a constant effect of Shield 5%. In other words, the armour value of the boots is unaffected of the enchantment.
You keep using your boots without repairing them until they hit 0 durability. Now their armour rating is 0, but you still get +5 from the shield enchantment.
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Ashen
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Post by Ashen »

Before enchantments, it's not connected.
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Olorin
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Post by Olorin »

Yeah, I didn't think it was connected, but even without giving bonuses to the enchantments, it evens the field between light armor AR and heavy armor AR. So, if you do manage to master light armor AND you find a full set of glass armor, it's just as good as daedric, only lighter. Come to think of it, though (and I literally just thought of this) if you master either type of armor you get the "no encumberance" bonus.
So...I guess what it boils down to is, are you (darkswordsman) going to mix and match heavy and light armor? Since you are a master of both types of armor, niether encumbers you so their weiht doesn't matter. What does matter is that the 50% bonus to the light armor AR only works if you are only wearing lihgt armor. If you have any pieces of heavy armor, the bonus does not apply. So do you mix your armor, or try to keep "pure" sets? If you mix, go with the daedric armor. If you keep it pure, then it doesn't matter, wear whichever you like.
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