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Fixer-Uppers: modding a house mod

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fable
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Fixer-Uppers: modding a house mod

Post by fable »

I've been modding a house mod I recently took on, the Mori Mountain Estate. It has some excellent, even unique, features, such as a library sorter that puts all your books on shelves and counts how many are left in the game. Alchemy sorter is present, too, but there are a number of annoying features: oversized rooms, screens to cut the rooms down in size when the modder discovered they were oversized, wood-textured mannequins, etc. So I've been doing a lot of changes in the construction set to make the rooms I'll use regularly into something I can enjoy.

I just wondered if anyone else currently or in the past did the same kind of thing, adapting a house mod they used to their current needs.
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mr_sir
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Post by mr_sir »

I haven't really altered house mods but I regularly change houses and buildings in Morrowind - for example I added a bed to the lighthouse in Seyda Neen as I like making this my home when I first start a game.
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Raven_Song
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Post by Raven_Song »

I've never found the need to alter housing mods mainly because I only use those by the wonderfully talented Korana, who creates stunning houses, in a variety of styles. Currently I've got Solstheim Castle, Ascadian Rose cottage, Seaside Cottage, Magus Realm Tower, Steinthor Hall and the Peral Palace all in my mod library.
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fable
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Post by fable »

Raven Song, one can use houses that one really likes, and still find elements of it one wants to change. The first doesn't preclude the second. :)
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Magelord648
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Post by Magelord648 »

I might alter Uvirith inside. If you look closely some of the rooms were just thrown together. So there are some floaters and bleeders I would like to eradicate.
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
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