Please note that new user registrations disabled at this time.

Spells and enchantment

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
Post Reply
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Spells and enchantment

Post by Kipi »

I'm currently playing with mage -character (self-created class), and I was wondering if there is a spell which disarms traps? It's quite frustrating to explore the world and dungeons when quite many doors and especially chests and boxes are trapped... :rolleyes:

Also, is it possible to have an enchantment to a item which will restore you magic? I'm using few self-created spells which are very powerfull but takes huge ammounts of mana, and I'm kinda tired to rest every 2-3 casts...
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
User avatar
mr_sir
Posts: 3337
Joined: Mon Oct 17, 2005 11:43 pm
Location: UK
Contact:

Post by mr_sir »

As far as I know there is no disable trap spell. If you cast spell asorbtion or if you are an atronach sign then quite often the trap effects are absorbed and replenish your magicka without harming you.

There is no restore magicka spell. But if you collect comberries and buy frost salts and void salts from the alchemist in Balmora you can, combined with good alchemy equipment, good int and good alchemy skill, make powerful restore magicka potions that hardly weigh anything.
User avatar
Raven_Song
Posts: 550
Joined: Tue Nov 09, 2004 4:02 am
Contact:

Post by Raven_Song »

I was wondering if there is a spell which disarms traps?
You cast telekinesis to activate them from a safe distance. Problem solved.
There is no restore magicka spell.
There is a glitch that if you cast Drain Intelligence on yourself (the amount varies depending on your intelligence) it autoamtically restores all of your magicka, but sometimes you lose a point of intelligence temporarily.
User avatar
dj_venom
Posts: 4416
Joined: Mon Sep 27, 2004 7:00 am
Location: The biggest island in the world
Contact:

Post by dj_venom »

There was a mod that made regeneration. I came across it while I was looking a few weeks back, I can't remember how it worked though, it either gave 1/2/3pts a second depending on what you choose, or I think it gave 1/2/3% of your magicka per second. I think it was the latter, and as a bonus balancing effect, it gives that bonus to your enemies too.

I'll take a lookseye when I get a chance.

EDIT: [url="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=888"]Here[/url]it is. Hope it works for you (and if you say you play Xbox...grrr!)
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

That would be nice, DJ :)

Do you remember where you saw it? or it's name? With these info I could also make a bit of searching myself...
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

There are at least 4 magicka regeneration mods out there, using different ways of configuring the return of magicka. You might want to do a description search in PES on regeneration. I think you'll be surprised with what you turn up. ;)
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Coot
Posts: 2130
Joined: Sat Aug 18, 2001 10:00 pm
Location: The Netherlands
Contact:

Post by Coot »

The guild supply chests of the mage guild has a lot of restore magicka potions. And they restock IIRC.
She says: Lou, it's the Beginning of a Great Adventure
User avatar
Kipi
Posts: 4969
Joined: Wed Mar 03, 2004 6:57 am
Location: Finland
Contact:

Post by Kipi »

Coot wrote:The guild supply chests of the mage guild has a lot of restore magicka potions. And they restock IIRC.
Yes, they restock, but not as often as I would need to... And I need dozens of potions when I just explore the Red Mountain region...
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
User avatar
Darzog
Posts: 2360
Joined: Tue Dec 20, 2005 8:06 am

Post by Darzog »

In addition to the Fair Magicka Regen that DJ linked to, there's a mod, [url="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=138"]Mana Recharge Enchantment[/url], that adds a spell to the game that heals 19 magica for a cost of 20 magicka. As a spell it is useless but now that you have the effect you can enchant items to restore magicka. Personally I think the effect was put in a little weaker than it should so it allows you to create enchantments that are really powerful (especially if you make a CE effect). But if you want to use it, there it is.
User avatar
Greg.
Posts: 1938
Joined: Sun Oct 31, 2004 3:56 pm
Location: Here, now
Contact:

Post by Greg. »

Enter the following code into the console (Tribunal is required)

Code: Select all

player -> addspell relvel_regenerate
This adds a CE spell which gives you:

1-20pts restore magicka
1-3pts restore health
1-2pts restore fatigue
Post Reply