Keeping letters
- bgreenwood
- Posts: 6
- Joined: Mon Jul 31, 2006 3:49 pm
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Keeping letters
Thanks to everyone who has helped this neophite play this game. I am wondering, do I need to keep all the letters I find regarding the Iron issues? I need the luggage space?
Any help would be appreciated
Any help would be appreciated
The only letters you need are the one's found at the end of the Nashkel Mines.
Great spirits have always found violent opposition from mediocre minds. The latter cannot understand it when a person does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses their intelligence.
- Silvanerian
- Posts: 455
- Joined: Thu Jun 21, 2001 10:00 pm
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Actually, the only letters you *need* to keep are shrewdly marked by a line saying something like:
"This looks like an important letter - you should keep it".
The rest are quest related only, but might be needed to get a specific reward/complete the quest.
PS: if you don't feel comfortable with dropping letters, you can always put them in a container in an accessable location (Beregost comes to mind) for storage.
"This looks like an important letter - you should keep it".
The rest are quest related only, but might be needed to get a specific reward/complete the quest.
PS: if you don't feel comfortable with dropping letters, you can always put them in a container in an accessable location (Beregost comes to mind) for storage.
Qualis Artefix Pereo
What I likes to do, as mentioned by Silvanerian in his rather well put post, is to find me a little house at some location of a convenient nature, one without any unpleasant folks living in it, and take it over as my sort of abode. It is imperitive that it has alot of chests/containers. I just use this house to store anything I rather fancy keeping but dont want to lug around with me. Always I have a desk for letters and the like and then chests for cool but useless items, such as those pretty belladona flowers, wardstones and the like. It is a good way to make sure you never misplace anything and also it is rather nice to have a home to go back to.
In terms of location, Beregost is rather good for the earlier chapters and then maybe more into a pad in Baldur's Gate once you open this city up? It's really your decision.
In terms of location, Beregost is rather good for the earlier chapters and then maybe more into a pad in Baldur's Gate once you open this city up? It's really your decision.
I used the top floor of the Friendly Arm Inn. Clean, private, great view, and very Friendly. I kept all the magic or unqiue items... I'd just stash it in the rooms on the south side of that floor. So whenever I wanted to see how much stuff I collected over the course of my adventures, I'd open up the desk and say Check it out.
Plus there's always that nice nobleman with the pantaloons to hang with, sir yes sir.
Plus there's always that nice nobleman with the pantaloons to hang with, sir yes sir.
Why is it that whenever I finally get around to playing a new game for the first time,
I feel like playing Baldur's Gate for the second time...
I feel like playing Baldur's Gate for the second time...
One of the rooms in The Jovial Juggler in Beregost is a great place to store items. There are two unguarded chests there and plenty of standing room. The inn is located near the southeast corner of the map, and the stairs are right behind the bartender. I don't know if there is a limit to how many items you can put in those chests, but they can hold quite a lot.
Actually, I don't think you need those. You'll miss out on exp and money if you dont keep them, true, but it's not vital to keep them.DaemonJ wrote:The only letters you need are the one's found at the end of the Nashkel Mines.
The only ones that comes to mind as really vital are the ones found in the undercellars in Baldur's Gate. Are there really any others?
I suppose you could find an empty cave somewhere and use that as your "pad". There are also a couple of houses that don't have people in them, but can you really claim them as your own when you don't know where their owners are? Unfortunately, Baldur's Gate does not give you the opportunity to buy a home of your own.
However, since the gameworld is based on a mercenary/mercantile culture, I don't see any reason why you can't pay for the use of a room in an inn. The game doesn't give you the opportunity to pay for a room for yourself for, say, a month at a time, but you can always pretend. How much gold are we talking about? 10 gp a night for a luxury suite? That's about 300 gp a month. That's pocket change for an adventurer. Live it up. Or go to your cave. Suit yourself.
However, since the gameworld is based on a mercenary/mercantile culture, I don't see any reason why you can't pay for the use of a room in an inn. The game doesn't give you the opportunity to pay for a room for yourself for, say, a month at a time, but you can always pretend. How much gold are we talking about? 10 gp a night for a luxury suite? That's about 300 gp a month. That's pocket change for an adventurer. Live it up. Or go to your cave. Suit yourself.
For me, the Friendly Arm Inn felt the most like home. I even went so far as to collect adventurers there. On the top floor, I dropped off Xzar & Montaron, Kivan, Branwen, Ajantis, Kagain, Garrick, Viconia, Shar Teel, Tiax, Xan, Safana, Alora, Quayle, ...everybody! I had quite the bash going in Bentley & Gellana Mirrorshade's crib. Alora was happy happy to watch my stashed stuff while the six of us were away.
Plus the Mirrorshade's knew we were helping with the iron-shortage/Joia-ring/Beregost-spiders/Ogre-with-a-belt-fetish/scary-mines/organized-bandits/Iron-Throne/potential-war/Candlekeep-Doppleganger problems of the Sword Coast. They were cool with me using some of their dresser drawers.

Plus the Mirrorshade's knew we were helping with the iron-shortage/Joia-ring/Beregost-spiders/Ogre-with-a-belt-fetish/scary-mines/organized-bandits/Iron-Throne/potential-war/Candlekeep-Doppleganger problems of the Sword Coast. They were cool with me using some of their dresser drawers.
Why is it that whenever I finally get around to playing a new game for the first time,
I feel like playing Baldur's Gate for the second time...
I feel like playing Baldur's Gate for the second time...
Haha, awesome. I LOVE people who play the game this way, makes it so much more than simply playing a story, as dandy as that story maybe, and I love a guy who has put thought into his pad and who can justify it so well. You, sir, are the truest form of Baldur's Gate fan and I doth my proverbial bowler to you.CFM wrote:For me, the Friendly Arm Inn felt the most like home. I even went so far as to collect adventurers there. On the top floor, I dropped off Xzar & Montaron, Kivan, Branwen, Ajantis, Kagain, Garrick, Viconia, Shar Teel, Tiax, Xan, Safana, Alora, Quayle, ...everybody! I had quite the bash going in Bentley & Gellana Mirrorshade's crib. Alora was happy happy to watch my stashed stuff while the six of us were away.
Plus the Mirrorshade's knew we were helping with the iron-shortage/Joia-ring/Beregost-spiders/Ogre-with-a-belt-fetish/scary-mines/organized-bandits/Iron-Throne/potential-war/Candlekeep-Doppleganger problems of the Sword Coast. They were cool with me using some of their dresser drawers.
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- wise grimwald
- Posts: 861
- Joined: Wed Aug 16, 2006 5:56 am
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My preference is to leave such things in the hands of somebody that I trust. A former party member who doesn't need to accompany me any more for example.
I also supply them with surplus weapons and armour to say thankyou for helping me in the past. Just a bit of roleplaying, but that is what I like to do. However, don't do this with Yeslick, things tend to disappear, a bug I think.
I also supply them with surplus weapons and armour to say thankyou for helping me in the past. Just a bit of roleplaying, but that is what I like to do. However, don't do this with Yeslick, things tend to disappear, a bug I think.