Vladimir wrote:It took me one try thru the game before I started to like it. It's such a radical departure from the norm and I didn't know quite how to enjoy it. I spent more time trying to figure the game out then I did trying to enjoy it! I kept thinking: "Where's the armor? Where are my swords?!?"
I only have 3 friends that are into RPGs. Yet despite my glowing recommendations, none of them played past the early stages of Torment. And they all loved the Baldur's Gate & Icewind Dale sagas.
To summarize what I think their issues with the game were:
When you start up an AD&D RPG, some people expect elves, dwarves, orcs, swords, potions, bows & arrows, plate mail... the standard medieval fantasy stuff. After my 3 friends, who had tried Torment, had walked around Sigil for awhile, 2 of them asked me "So where's the good armor at?" I had to tell 1 of them "Pretend those tears are potions." I had to hear 2 of them say how dumb it was to re-appear in the Mortuary after you get whacked (as if the standard Reload Game ritual is any more realistic). 1 of them even debated with me how fighters or wizards NEVER have high Wisdom scores.
*sigh*
Now I'm sure that, for some people, Torment is just simply not their cup of tea. But we all have expectations going into something, and I think some people cannot accept what they do not expect. And to be sure, Torment falls far from the Standard Medieval Fantasy Tree.
In addition to this, all 3 felt the ratio of story/dialogue compared to combat was better in the BG & IWD games. I suppose this is simply personal preference.
I've since learned to forgive my 3 friends for their shortcomings in the realization of this game's greatness.
When I need to bask in the warmth of the Learned regarding Torment's greatness, I come here. GameBanshee.
And if you're reading this, and are unsure about playing Torment... then pick up a copy, and prepare to accept the unexpected.
(And if you want to know where the good armor is, I'm not home.)