Plot Door Cheat
- Eran of Arcadia
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Plot Door Cheat
I am stuck in the Puzzler's Room in HotU Ch. 3, where I have to line up the gargoyles to open the door. The problem is, it doesn't work, even though I have done exactly what several websites describe. I have heard other people have this problem and the only way around is with a cheat to open the door. Does anyone know what it is?
If this is the door where you need to turn 3 gargoyles and lock them into place with a lever which then shows a little "shield-type" spell around the gargoyle..... then that door isn't plot critical and can be avoided if needs be.
But once you have locked the statues, they can't be unlocked, and yes to open the door you need to cheat.
Or is this the door where you need to turn gargoyles that "shoot" out a colored beam of light to break down a door, after the "teleporting on platform" puzzle?
But once you have locked the statues, they can't be unlocked, and yes to open the door you need to cheat.
Or is this the door where you need to turn gargoyles that "shoot" out a colored beam of light to break down a door, after the "teleporting on platform" puzzle?
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- Fiberfar
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Sounds to me like it's the teleporting puzzle.Xandax wrote: Or is this the door where you need to turn gargoyles that "shoot" out a colored beam of light to break down a door, after the "teleporting on platform" puzzle?
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
- Eran of Arcadia
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Unfortunally - I don't know the cheat, but I suspect using the consol command for teleporting might work - but having never used that one I can't guide you closer.
But are you sure that all gargoyles point towards the door, and they all shoot the "right" - same - color of beam towards the door?
And is your game patched?
What happens when you pull the lever to fire the beam?
But are you sure that all gargoyles point towards the door, and they all shoot the "right" - same - color of beam towards the door?
And is your game patched?
What happens when you pull the lever to fire the beam?
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- Eran of Arcadia
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Hmm - that statement "something must be wrong" appeared with me when I did not have the correct color beams shooting.Eran of Arcadia wrote:They are definitely all pointed right. Then when I pull the lever, the light shoots out at the door and it says "something must be wrong" or something like that. I know others have the problem, I think I have the latest patch.
What color are your beams? As far as I recall the "hint" goes ->
Spoiler
lightning to lightning - meaning all of them must be blue
If you continue to be bugged, you might want to look at the console command: dm_jumptopoint
However as I said in an earlier post, I've never had to use it myself, so I can't provide you with the coordinates you need. Sorry.
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- Eran of Arcadia
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- Eran of Arcadia
- Posts: 31
- Joined: Tue Jul 11, 2006 9:12 am
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No problem - that's why we are hereEran of Arcadia wrote:I tried that and it works. The only thing is, I have to point over where I want to go, then hit "+" on the number pad, then left-click. Also, henchmen stay behind, but that can be fixed by saving and reloading. Thanks.
Now go kill stuff
And thanks for posting how you did it, so it is here for others in case they need it.
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