Hi Guys
Newbie here. been playing falloot 2 for last month, decided to look in on Modoc and thought i would help em with their gohst problem. Couldn't find Karl originally, then found him by using a walkthrough (I know, but I just couldn't hack walking through the wastes for three hours)
Here is my problem, He refuses to give me an option to ask him about his farming. How can i get him to talk to me about it? I have talked to him about everything, given him loads of cash, gone back to jo in Modoc and still havnt registered finding him. I dont want to play anymore cos of this, its to depressing.
Thanks
TT
Modoc probs. Karl you drunken git
Modoc probs. Karl you drunken git
The wastes beckon, dust clouds call
- Mr. Pastorius
- Posts: 246
- Joined: Sat Dec 31, 2005 11:01 am
- Location: Zagreb, Croatia
- Contact:
You should have a dialogue option "So, what's your story?", then he should tell you about the 'ghosts' haunting him and that he fled to Den. If you don't have this option, you might do something like this: give him money for the booze until he passes out. After an hour or two, enter the dialogue again and you should have this option. If it still doesn't help, it's probably a very weird bug... There's one more thing you might do, though: Talk to him BEFORE you enter Modoc and you should then have a dialogue option "I met Karl at the Den, blah, blah..." when talking to Jo.
What do you want?
- A donut.
- A donut.
What version you are playing?
I have noticed that the Karl -dialogue bugs in early versions, so that you don't get anything out from him by using the dialogue option mentioned by Mr Pastorius. It should be working correctly with the 1.05 patch...
I have noticed that the Karl -dialogue bugs in early versions, so that you don't get anything out from him by using the dialogue option mentioned by Mr Pastorius. It should be working correctly with the 1.05 patch...
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
i have got him drunk and come back, no joy. version is 1.02d so maybe i need to update. to late for talking before modoc, i had done and no dialogue option and i have no previous save game.i also have the prob that i lost my cd, box and manual when i moved house a while ago so have had to use a naughty nocd patch to run it. If i install updates it no longer works. I think i will have to buy a brandew copy, bummer. sorry to take so long to return gents
The wastes beckon, dust clouds call
Yes, you really need to patch the game, maybe not directly because of the Karl-quest (but probably patching helps to that also) but because there are so many bugs in the game that the patching is must. You should check http://www.nma-fallout.com for patches. Just be sure to download correct patches to your version...
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
- Deadalready
- Posts: 903
- Joined: Fri Nov 19, 2004 4:37 am
- Contact:
It could also be a case of charisma, intelligence or speech. I've always found that it's best to ask about his story the first time I met him going through Den.
Then tease him about ghosts every subsequent time I saw him.
Then tease him about ghosts every subsequent time I saw him.
Warning: logic and sense is replaced by typos and errors after 11pm
Spoiler
, it has yet to return
- Malta Soron
- Posts: 526
- Joined: Fri Mar 12, 2004 3:21 pm
- Location: Leiden
- Contact:
Let us listen to the Nearly Ultimate Fallout 2 Guide:
"It should be noted that not all dialogue options described in this walkthrough will be available to a character with middling ability or skill scores (typically IN or Speech). As a rule of thumb, "smart" dialogue options require IN 6 or 7, while "supersmart" ones take IN 8 or 9. (There are a few IN 10 lines in the game, but all of them are inconsequential - Karl, Laddie and Gregory have them. Karl's is even a typo in the script.) You can always try chewing Mentats if you have them."
"It should be noted that not all dialogue options described in this walkthrough will be available to a character with middling ability or skill scores (typically IN or Speech). As a rule of thumb, "smart" dialogue options require IN 6 or 7, while "supersmart" ones take IN 8 or 9. (There are a few IN 10 lines in the game, but all of them are inconsequential - Karl, Laddie and Gregory have them. Karl's is even a typo in the script.) You can always try chewing Mentats if you have them."
Those who forget the past are condemned to repeat it.
- George Santayana
- George Santayana
oooooooooooook. now vault city is a prob
hi guys
ok, went to see karl as was in the area and guess what? he is suddenly lucid and talking to me! got no idea what happened but its fixed. Now I cant get the first citizen to offer me citizenship for sorting out gecko problem. any ideas?
edit, never mind, sorted, talking to wrong person.
hi guys
ok, went to see karl as was in the area and guess what? he is suddenly lucid and talking to me! got no idea what happened but its fixed. Now I cant get the first citizen to offer me citizenship for sorting out gecko problem. any ideas?
edit, never mind, sorted, talking to wrong person.
The wastes beckon, dust clouds call